Alexandre Julliard
781ff545cf
rpcrt4: Make sure we don't try to free a pointer twice.
2011-06-20 19:32:04 +02:00
Alexandre Julliard
809810eb28
widl: Use NdrPointerFree instead of freeing by hand where possible.
2011-06-20 19:32:04 +02:00
Igor Paliychuk
a57f2b2d8a
po: Update Ukrainian translation.
2011-06-20 19:32:04 +02:00
Igor Paliychuk
64d668a2bc
wininet: Convert Ukrainian resources into utf-8.
2011-06-20 19:32:04 +02:00
Igor Paliychuk
86dd443415
shlwapi: Convert Ukrainian resources into utf-8.
2011-06-20 19:32:04 +02:00
Igor Paliychuk
efecd26517
shell32: Convert Ukrainian resources into utf-8.
2011-06-20 19:32:04 +02:00
Igor Paliychuk
e272d8083c
comdlg32: Convert Ukrainian resources into utf-8.
2011-06-20 19:32:04 +02:00
Igor Paliychuk
5b19087c43
comctl32: Convert Ukrainian resources into utf-8.
2011-06-20 19:32:04 +02:00
Igor Paliychuk
e5b6f5b4ad
avifil32: Convert Ukrainian resources into utf-8.
2011-06-20 19:32:03 +02:00
Aurimas Fišeras
8d834b4168
cmdlgtst: Update Lithuanian translation.
2011-06-20 19:32:03 +02:00
Aurimas Fišeras
2e5c9b4d26
shell32: Update Lithuanian translation.
2011-06-20 19:32:03 +02:00
Aurimas Fišeras
98ad2040f0
po: Update Lithuanian translation.
2011-06-20 19:32:03 +02:00
Michael Stefaniuc
9e50efd89f
ddraw: Use unsafe_impl_from_IDirectDrawClipper for an app provided iface.
2011-06-20 19:32:03 +02:00
Michael Stefaniuc
588ddee736
ddraw: COM cleanup for the IDirectDrawClipper iface.
2011-06-20 19:32:03 +02:00
Huw Davies
92b467cdf8
gdi32/tests: Add broken behaviour for nt4 sp3.
2011-06-20 19:32:03 +02:00
Huw Davies
6e673e1ef0
gdi32/tests: Add some broken behaviours for winxp sp1 and win2003.
2011-06-20 19:32:03 +02:00
Jerome Leclanche
66b075a0c9
winhttp: Fix a warning when compiling --without-openssl.
2011-06-20 19:32:02 +02:00
Jerome Leclanche
f30616e257
wininet: Fix a warning when compiling --without-openssl.
2011-06-20 19:32:02 +02:00
Damjan Jovanovic
c28baa7b96
msvcrt: The time passed to utime functions can be NULL.
2011-06-20 19:32:02 +02:00
Piotr Caban
e5f68408ed
msvcrt: Avoid deadlock when _beginthread is executed inside loader critical section.
2011-06-20 19:32:02 +02:00
Damjan Jovanovic
acc112bad7
rpcrt4: Implement RpcProtseqVectorFree.
2011-06-20 19:32:02 +02:00
Damjan Jovanovic
fe2376e63b
include: Fix an RPC_PROTSEQ_VECTORW typo.
2011-06-20 19:32:02 +02:00
Francois Gouget
d415cf5f30
explorer: Make explorer_wnd_proc() static.
2011-06-20 19:32:02 +02:00
Jacek Caban
82282185a9
include: Don't use idl file for dxgitype.h.
2011-06-20 19:32:02 +02:00
Jacek Caban
a1d55ee77b
include: Moved DXGI_FORMAT declaration to dxgiformat.h.
2011-06-20 19:32:02 +02:00
Stefan Dösinger
73cec67c14
wined3d: Link STATE_BASEVERTEXINDEX to STATE_VDECL.
2011-06-20 19:32:02 +02:00
Stefan Dösinger
2daa16c96c
wined3d: Use base_vertex_index in drawStridedSlow, and only for indexed draws.
2011-06-20 19:32:02 +02:00
Andrew Eikum
0085689f5d
mmdevapi: Implement ISimpleAudioVolume::{Set, Get}Mute.
2011-06-20 19:31:57 +02:00
Andrew Eikum
c6312990ab
winealsa.drv: Be less choosey about sample rates.
2011-06-20 19:31:50 +02:00
Andrew Eikum
a93efd5346
mmdevapi: Fix refcounts in IAudioClient::GetService.
2011-06-20 19:31:39 +02:00
Andrew Eikum
f50829c36e
mmdevapi: Don't crash if a driver fails to load.
2011-06-20 11:28:53 +02:00
Andrew Eikum
096fb434eb
winecoreaudio: Set AudioQueue volume, not AudioDevice volume.
...
We want to control the volume for each particular stream, not the entire
system-wide device.
2011-06-20 11:28:49 +02:00
Henri Verbeet
792060d67f
d3d8: Implement IDirect3DVolumeTexture8 private data handling on top of wined3d_resource.
2011-06-20 11:28:40 +02:00
Henri Verbeet
5b077584d2
d3d8: Implement IDirect3DTexture8 private data handling on top of wined3d_resource.
2011-06-20 11:28:36 +02:00
Henri Verbeet
ccf2ff7089
d3d8: Implement IDirect3DCubeTexture8 private data handling on top of wined3d_resource.
2011-06-20 11:28:32 +02:00
Henri Verbeet
ffb58ed445
d3d9: Implement IDirect3DVolumeTexture9 private data handling on top of wined3d_resource.
2011-06-20 11:28:29 +02:00
Henri Verbeet
a989afe364
d3d9: Implement IDirect3DTexture9 private data handling on top of wined3d_resource.
2011-06-20 11:28:26 +02:00
Henri Verbeet
732338ab35
d3d9: Implement IDirect3DCubeTexture9 private data handling on top of wined3d_resource.
2011-06-20 11:28:22 +02:00
Piotr Caban
4debdd6ac8
msvcrt: Fix __p__pctype implementation.
2011-06-20 11:28:12 +02:00
André Hentschel
ac90c1bd18
winebuild: Simplify the ARM part of output_import_thunk.
2011-06-17 19:30:46 +02:00
Damjan Jovanovic
57b7044cd6
rpcrt4: Add stubs for RpcNetworkInqProtseqs.
2011-06-17 19:30:46 +02:00
Damjan Jovanovic
878a588800
include: Add RPC_PROTSEQ_VECTOR.
2011-06-17 19:30:45 +02:00
Jacek Caban
fe105adff0
mshtml: Use replace_node_by_html instead of document.write for conditional comments.
2011-06-17 19:30:45 +02:00
Jacek Caban
357994b773
mshtml: Moved IHTMLElement::put_outerHTML implementation to separated, HTMLElement object independent, function.
2011-06-17 19:30:45 +02:00
Huw Davies
d73af0d954
gdi32/tests: Add broken behaviour on nt4 sp1 and 2.
2011-06-17 19:30:35 +02:00
Huw Davies
b9c06ad341
gdi32/tests: Add broken behaviour on nt4 sp1-5.
2011-06-17 16:20:40 +02:00
Huw Davies
cf5dae18ac
gdi32/tests: Call ReleaseDC not DeleteDC.
2011-06-17 16:20:33 +02:00
Huw Davies
cd3281a0de
gdi32/tests: Add tests for hatched brushes.
2011-06-17 15:37:50 +02:00
Huw Davies
66399f6f72
gdi32: Add support for hatched brushes.
2011-06-17 15:37:47 +02:00
Stefan Dösinger
68b15bc5ff
wined3d: Give GL_ARB_map_buffer_range another try.
...
Nvidia's 270.xx.yy driver series fix the glMapBuffer alignment issues that caused major
performance problems. If the user is using an older driver we now drop the VBO instead of using
doublebuffered loading, which means that we fall back to the current behavior(no dynamic VBO) as
needed. Dynamic VBOs are needed on Nvidia drivers for GL_ARB_instanced_arrays.
2011-06-17 15:37:45 +02:00