Henri Verbeet
df89eec03c
d3d9: Remove d3d8 enum elements from D3DTEXTURESTAGESTATETYPE.
2009-01-05 12:41:24 +01:00
Henri Verbeet
d359a7813f
d3d: Fix the value of D3DFVF_POSITION_MASK.
2009-01-03 14:55:31 +01:00
Henri Verbeet
66654cf057
wined3d: Add/update the D3DPRESENTFLAG constants.
2008-09-23 12:25:10 +02:00
Stefan Dösinger
90a654aede
include: Declare IDirect3D9Ex and IDirect3DDevice9Ex.
2008-03-03 11:58:56 +01:00
James Hawkins
e4c1227ec9
janitorial: Remove links to any microsoft site.
2008-03-01 12:17:17 +01:00
Stefan Dösinger
43af9aec19
wined3d: Add D3DSI_TEXLD_PROJECT and BIAS to d3d9types.h.
2007-09-17 12:08:23 +02:00
Francois Gouget
d476313a49
direct3d: Remove misspelled constants as they exist correctly spelled.
2007-05-21 12:38:54 +02:00
Rok Mandeljc
106badf11b
include/d3d9types.h: Remove Size from D3DVOLUME_DESC.
2007-02-26 13:39:32 +01:00
Francois Gouget
d4ca34dd9b
d3d: Fix the D3DFMT_XXX constant declarations.
2007-01-18 12:05:05 +01:00
Jason Green
2e52b36bb3
wined3d: Declare a 1D sampler for TEXDP3TEX (GLSL).
2006-07-29 11:50:02 +02:00
Jason Green
d353ab7879
wined3d: Start checking for D3DUSAGE_QUERY_* items, improve traces.
2006-07-29 11:49:51 +02:00
Ivan Gyurdiev
61f1de1b85
d3d9: Fix FVF POSITION mask.
2006-07-03 12:01:44 +02:00
Jonathan Ernst
360a3f9142
Update the address of the Free Software Foundation.
2006-05-23 14:11:13 +02:00
Vitaliy Margolen
f9fc4b86c0
d3d: Add D3DDEVTYPE_NULLREF definition.
2006-05-16 20:21:19 +02:00
Jan Zerebecki
10fc948093
wined3d: Add D3DFMT_L16.
2006-04-04 20:30:53 +02:00
Robert Reif
e577a2a391
Fixes so d3d9.h and dsound.h can be included at the same time.
2005-10-03 11:04:06 +00:00
Oliver Stieber
f97cf3d7ce
Define some more flags
2005-06-16 20:35:49 +00:00
Oliver Stieber
7b261656fd
Added a stubbed out version of query to d3d9 and wined3d.
...
Update the d3d9 headers and creates wined3d types where d3d9 and d3d8
are incompatible.
2005-03-03 13:57:15 +00:00
Jason Edmeades
33025b203c
- Handle failures to allocate storage more gracefully.
...
- Only prototype the interfaces which are subclassed (I overdid it
last time!).
- Implement Get/Set Texture and GetBackBuffer, plus device's
GetDisplayMode / GetDeviceCaps.
- Make some of the d3d9 skeleton code issue fixme's to highlight code
which hasn't been migrated yet.
- Correct the d3d9 headers for D3DSURFACE_DESC which caused stack
corruption in demos.
2005-01-18 11:42:29 +00:00
Jason Edmeades
41427857b1
Add render target support, and ensure there is a front and back buffer
...
created during device creation.
2005-01-09 17:37:02 +00:00
Jason Edmeades
b9e2bedac1
Copy and tidy up the code from dx8 create device into wined3d. Call
...
from wined3d and d3d8, but short term only use the code for real from
d3d9.
2004-10-08 20:52:33 +00:00
Raphael Junqueira
baf2721bd8
Some fixes on d3d8 and d3d9 headers.
2003-07-08 21:04:01 +00:00
Raphael Junqueira
a3dbd7e2c7
- some cleanups and fixes on d3d8 and d3d9 headers
...
- a lot of stubs for d3d9.dll
2003-07-01 01:09:17 +00:00
Raphael Junqueira
d9df64609b
d3d9 headers are better when they build.
2003-06-24 19:26:51 +00:00
Raphael Junqueira
9a401a0b18
Added d3d9 headers.
2003-06-20 21:28:34 +00:00