Damjan Jovanovic
0b66a0d3a3
include: Define WINCODEC_SDK_VERSION.
2010-10-22 15:49:37 +02:00
Hans Leidekker
1a7300b4b6
include: Add rendering intent defines.
2010-10-22 12:07:04 +02:00
Vincent Povirk
6ecb81976f
windowscodecs: Handle TGA attribute bits.
2010-10-22 12:02:00 +02:00
Henri Verbeet
7f8ea7fffc
wined3d: Pass a sub-resource index instead of a miplevel to volume texture methods.
...
For volume textures this is mostly just a conceptual change, it'll only make a
difference for texture arrays and cube textures.
2010-10-21 16:15:38 +02:00
Andrew Nguyen
ed357e5ca6
msvcrt: Implement _ultoa_s.
2010-10-21 12:30:44 +02:00
Andrew Nguyen
a622af49a7
msvcrt: Implement _mbsnbcat_s.
2010-10-21 12:30:35 +02:00
Vincent Povirk
f5a8d96dc0
include: Add definition for IWICMetadataQueryWriter.
2010-10-21 12:28:02 +02:00
Vincent Povirk
add681ecf5
include: Add definition for IWICMetadataQueryReader.
2010-10-21 12:27:58 +02:00
Vincent Povirk
53a0bbbbf5
include: Add definition for IWICFastMetadataEncoder.
2010-10-21 12:27:53 +02:00
Vincent Povirk
0454e046c2
include: Add definition for IWICColorTransform.
2010-10-21 12:27:49 +02:00
Vincent Povirk
b9beb9227d
windowscodecs: Support TIFF images with alpha data.
2010-10-21 12:26:12 +02:00
Aric Stewart
2c3bc2cf56
strmbase: Implement STRMBASE_DllGetClassObject and STRMBASE_DllCanUnloadNow.
2010-10-20 18:37:09 +02:00
Aric Stewart
58468ef152
strmbase: Define STRMBASE_DllMain.
2010-10-20 18:37:09 +02:00
Aric Stewart
6a00d78b39
strmbase: Begin implementations of AMovieDllRegisterServer2 and AMovieSetupRegisterFilter2.
2010-10-20 18:37:09 +02:00
Alexandre Julliard
4a1379d804
include: The FLOATING_SAVE_AREA type is i386-specific.
2010-10-20 18:37:09 +02:00
Alexandre Julliard
41454fe18b
include: Get rid of the non-standard CONTEXT86 type.
2010-10-20 18:37:09 +02:00
Damjan Jovanovic
c7536ef868
msvcrt: Define STRUNCATE.
2010-10-19 10:15:35 +02:00
Henri Verbeet
70f4e66f84
wined3d: IWineD3DBuffer_Unmap() can't fail.
2010-10-15 16:19:54 +02:00
Jacek Caban
70c937f7a7
exdisp.idl: Added missing declarations.
2010-10-15 16:19:40 +02:00
Rico Schüller
9e0f26cdd6
d3d10: Forward D3D10GetShaderDebugInfo() to d3dcompiler.
2010-10-15 16:17:51 +02:00
Rico Schüller
8607be1f81
d3d10: Forward D3D10GetInputAndOutputSignatureBlob() to d3dcompiler.
2010-10-15 16:17:50 +02:00
Rico Schüller
930f7ed3c6
d3d10: Forward D3D10GetOutputSignatureBlob() to d3dcompiler.
2010-10-15 16:17:50 +02:00
Rico Schüller
13893afb8e
d3d10: Forward D3D10GetInputSignatureBlob() to d3dcompiler.
2010-10-15 16:17:50 +02:00
Henri Verbeet
95469309d6
wined3d: Consistently use Map/Unmap for mapping resources.
2010-10-14 17:54:52 +02:00
Aric Stewart
60bf76db9a
strmbase: Remove non-standard custom allocator logic from strmbase.
...
Implement function overrides for parser.c where a custom allocator was needed.
2010-10-14 17:54:52 +02:00
Aric Stewart
7602829c4f
strmbase: Add GetMediaType and GetMediaTypeVersion to BasePin function table.
...
Allows for more widespread use of the BasePinImpl version of EnumMediaTypes.
2010-10-14 17:54:51 +02:00
Aric Stewart
3c2dfd186a
strmbase: Standardize "class" function into functions tables in the structs.
...
This allows the standardization of the "class" functions to use the
class as the argument and will aid in expanding the implementation of
these functions.
2010-10-14 17:54:51 +02:00
Aric Stewart
8f3c3723bb
strmbase: Clean up the allocator negotiating for BaseOutputPin.
2010-10-14 17:54:51 +02:00
Rico Schüller
2c9b24b054
d3dcompiler: Implement D3DStripShader().
2010-10-13 16:29:46 +02:00
Detlef Riekenberg
f69a4ef07f
winspool: Use CUPS for printing.
2010-10-13 11:35:07 +02:00
Aric Stewart
602d44a12c
strmbase: Move mediaSeeking to strmbase SourceSeeking.
2010-10-12 11:44:17 +02:00
Andrew Nguyen
41ab825126
msvcrt: Implement _strlwr_s.
2010-10-11 17:11:38 +02:00
Andrew Nguyen
bcfaf467b5
msvcrt: Implement _itoa_s.
2010-10-11 17:11:38 +02:00
Andrew Nguyen
6086610314
msvcrt: Implement _localtime32_s.
2010-10-11 17:11:37 +02:00
Andrew Nguyen
e245cb52c6
msvcrt: Implement _localtime64_s.
2010-10-11 17:11:37 +02:00
Andrew Nguyen
6d605e68f4
kernel32: Make the return type of LoadModule match the Windows SDK.
2010-10-11 17:11:28 +02:00
Andrew Nguyen
43e99d6e0c
kernel32: Implement GetSystemRegistryQuota as a semi-stub.
2010-10-11 17:11:27 +02:00
Eric Pouech
8d981b87f1
dbghelp: Proper support and definition for S_REGREL_V3.
2010-10-11 17:11:24 +02:00
Eric Pouech
b164155447
dbghelp: Added a couple of missing CodeView base types (used in 64bit compilation).
2010-10-11 17:08:13 +02:00
Alexandre Julliard
d3de0c265b
user32: Implemented GetIconInfoExA/W.
2010-10-08 15:23:47 +02:00
Austin English
95740b30b9
dbghelp: Fix compile on Hurd.
2010-10-08 11:56:46 +02:00
Aric Stewart
34f3f7cae3
strmbase: Move TransformFilter implementation to strmbase.
2010-10-08 11:04:52 +02:00
Aric Stewart
791087089c
strmbase: Add an implementation of BaseFilterImpl_EnumPins.
2010-10-08 11:04:09 +02:00
Aric Stewart
1d42659c40
strmbase: Implement BaseFilter in strmbase.
2010-10-08 11:04:04 +02:00
Rudolf Mayerhofer
ded24c0d1f
include: Add information class SystemLogicalProcessorInformation.
2010-10-07 15:58:12 +02:00
Rico Schüller
d52f2b63c0
d3dcompiler: Implement D3DGetDebugInfo().
2010-10-07 15:58:11 +02:00
Rico Schüller
4467901e31
d3dcompiler: Implement D3DGetInputAndOutputSignatureBlob().
2010-10-07 15:58:11 +02:00
Rico Schüller
164dcc7973
d3dcompiler: Implement D3DGetOutputSignatureBlob().
2010-10-07 15:58:11 +02:00
Rico Schüller
5946201d19
d3dcompiler: Implement D3DGetInputSignatureBlob().
2010-10-07 15:58:11 +02:00
Rico Schüller
033fd44aa1
d3dcompiler: Add D3DGetBlobPart() stub.
2010-10-07 15:58:10 +02:00