Commit Graph

60 Commits

Author SHA1 Message Date
Francois Gouget 2c82c707da d3d9: Tweak a buffer declaration to fix the compilation with Visual C++. 2006-10-02 11:54:49 +02:00
Alexandre Julliard dba338f2e6 d3d9/tests: Don't test texture states beyond the supported maximum. 2006-09-27 20:53:01 +02:00
Ivan Gyurdiev 84d6bd0469 d3d9: State management test framework for d3d9. 2006-07-21 10:55:23 +02:00
Francois Gouget 9eb81363ad Add trailing '\n's to ok() calls.
Remove spaces before '\n'.
2006-06-16 11:32:42 +02:00
Ivan Gyurdiev 5bb0eebc95 d3d9: Test missing light recording.
When a light does not exist, and the app attempts to capture it in the
stateblock, a disabled light with the default light parameters is
written instead.
2006-06-07 15:16:25 +02:00
Jonathan Ernst 360a3f9142 Update the address of the Free Software Foundation. 2006-05-23 14:11:13 +02:00
H. Verbeet 75ac954cf5 d3d9: Use an invisible window for tests. 2006-02-10 14:52:10 +01:00
Paul Vriens 636cb19ad0 d3d9: Don't crash on NULL device_ptr. 2005-12-19 10:00:08 +01:00
Paul Vriens 9a1bc10f5d d3d9: Don't treat missing d3d9.dll as a failure. 2005-12-14 10:50:52 +01:00
H. Verbeet c26ad82e75 d3d9: Add a test for BeginStateBlock and EndStateBlock. 2005-12-09 14:53:28 +01:00