OS X doesn't have the same concept of maximized windows as Windows does.
There's no mode that prevents a normally-movable window from being moved. If
a window is "zoomed", it mostly fills the screen but the user can still move
or resize it, at which point it ceases to be in the zoomed state. So, users
are confused and frustrated when they can't move a window that's maximized.
To get similar behavior while still respecting Win32 semantics, we detect when
the user tries to move a maximized window. When they start, a request is
submitted to the app to restore the window. Unless and until the window is
restored, we don't actually allow the window to move.
The user expects to move the window from its current (maximized) position. It
should not jump to its normal position upon being restored. So, we set the
window's normal position to its current position before restoring it.
NSBezierPath doesn't override the -isEqual: method to actually compare paths,
so it just falls back to object identity which, in our case, makes paths seem
like they're never equal.
Also, memcmp()-ing the rectangle array is almost certainly faster than any
general test for equality between two paths.
Many games clip the cursor to the client area of the window. However, on OS X,
the resizing controls extend into that client area. So, it's possible that
while playing, the user might unintentionally click in the resizing area and
drag, resizing the window.
The -[NSWindow isVisible] method returns FALSE when the process is hidden,
but that's not what we need to know in some cases.
This fixes full-screen games which minimize their window when they lose
focus. Command-Tabbing away hides the process. Because the window was not
visible, the code didn't actually minimize it. When switching back to the
process, no event was sent to the Wine back-end telling it the window had
been restored, so it never resumed drawing to it.
The user is prevented from moving or resizing a maximized window. The zoom
button is still present and enabled for a maximized window but requests that
it be restored rather than simply resizing it, which is what it does for
normal windows.
If a window is not resizable (lacks WS_THICKFRAME) but has a maximize box
(WS_MAXIMIZEBOX), then the zoom button requests that it be maximized rather
than resizing it.
Cocoa won't order a minimized window out of the screen list using -orderOut:.
This leaves a window that should be hidden still visible in the Dock, where
it can be unminimized.
That event can confuse things if the program switches focus from A to B and
then back to A and then processes events. It will get an event saying that
A lost focus in Cocoa, check that A does indeed have current focus in Wine,
and so switch focus away from it (to the desktop window). (It then gets an
event that B lost focus, but that does nothing at that point.)
For keys pressed in combination with Command, -[NSApplication sendEvent:]
simply doesn't pass the key-up event through to the window. We have to
track which keys we've told Wine are pressed because Cocoa may consume
key-downs that trigger menus or system behaviors.