Revert "winemac: Dispatch key events directly to window to be sure to get key-up events.".
This reverts commit 0d20ac02f7
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parent
4f23821f08
commit
a723af61ac
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@ -1692,12 +1692,6 @@ - (BOOL) handleEvent:(NSEvent*)anEvent
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[self handleScrollWheel:anEvent];
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ret = mouseCaptureWindow != nil;
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}
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else if (type == NSKeyDown || type == NSKeyUp)
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{
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WineWindow* window = (WineWindow*)[anEvent window];
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if ([window isKindOfClass:[WineWindow class]])
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[window postKeyEvent:anEvent];
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}
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return ret;
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}
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@ -68,6 +68,4 @@ @interface WineWindow : NSPanel <NSWindowDelegate>
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- (NSInteger) minimumLevelForActive:(BOOL)active;
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- (void) updateFullscreen;
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- (void) postKeyEvent:(NSEvent *)theEvent;
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@end
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@ -1195,6 +1195,18 @@ - (void) makeKeyAndOrderFront:(id)sender
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}
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}
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- (void) sendEvent:(NSEvent*)event
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{
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/* NSWindow consumes certain key-down events as part of Cocoa's keyboard
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interface control. For example, Control-Tab switches focus among
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views. We want to bypass that feature, so directly route key-down
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events to -keyDown:. */
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if ([event type] == NSKeyDown)
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[[self firstResponder] keyDown:event];
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else
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[super sendEvent:event];
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}
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// We normally use the generic/calibrated RGB color space for the window,
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// rather than the device color space, to avoid expensive color conversion
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// which slows down drawing. However, for windows displaying OpenGL, having
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@ -1230,7 +1242,8 @@ - (void) updateColorSpace
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/*
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* ---------- NSResponder method overrides ----------
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*/
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- (void) keyDown:(NSEvent *)theEvent { /* Need an implementation to avoid beeps */ }
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- (void) keyDown:(NSEvent *)theEvent { [self postKeyEvent:theEvent]; }
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- (void) keyUp:(NSEvent *)theEvent { [self postKeyEvent:theEvent]; }
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- (void) flagsChanged:(NSEvent *)theEvent
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{
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