We normally should not peek messages here, but because of current
winex11.drv design, we have to call MsgWaitForMultipleObjectsEx from
time to time to pull keyboard or mouse events.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=51956
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
Otherwise we may close HID read event before it has finished removing it
from the wait handles, causing MsgWaitForMultipleObjectsEx to return an
error and terminate.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
And use it from within the internal hook critical section, to unacquire
the device and remove it from the acquired device list directly.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
And remove the device from the list of acquired devices if the callback
indicates a read error.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This adds a new joystick backend, implemented on top of HID and without
any host dependencies. This will be progressively implementated, and
it's not going to be usable until at least a few more patches.
Because of that, and because it may also introduce regressions compared
to the existing backends, it is disabled by default and is optionally
enabled using the following global registry key:
[HKCU\\Software\\Wine\\DirectInput\\Joysticks]
"HID"="enabled"
Or using the corresponding AppDefaults registry key:
[HKCU\\Software\\Wine\\AppDefaults\\<app.exe>\\DirectInput\\Joysticks]
"HID"="enabled"
This setting will be removed later, when it becomes usable enough, to
use the individual device disable mechanism available in joy.cpl.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
Instead of sometimes using IDirectInputDevice8A.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
FlatOut2 demo calls FreeLibrary on the dinput8 module more times than
it has loaded it, and the module reference that the internal thread has
is getting decremented before its exit.
Having an internal window to destroy also makes it more likely to crash
as it takes more time to exit calls the window procedure function.
Waiting for the thread to complete when all the dinput instances are
destroyed ensures that the thread isn't alive when the game frees the
DLL, and prevents the thread from crashing.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=50673
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
LL hooks are heavy and using them cause performance hit with high
polling rate mice. We don't need them anymore since we now use rawinput
API for mouse device.
This also uses a separate list for rawinput mouse devices.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This adds a message window that will be used as the rawinput target
window for WM_INPUT messages.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
Instead of using function pointer, which is also not very CPU friendly.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
Instead of going through devices list of dinputs list, and checking
their acquired field, which is not CPU friendly.
This also removes the now unused IDirectInputImpl critical section and
devices list.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
Some Ubisoft titles use the property to check if a dinput gamepad is
also an xinput device.
Signed-off-by: Alexey Prokhin <alexey@prokhin.ru>
Signed-off-by: Andrew Eikum <aeikum@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This fix another deadlock issue with dinput.
The old implementation of dinput waits for a hook thread to exit
during its uninitialization, which will never return during DLL_THREAD_DETACH.
Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
Based on a patch by Andrew Wesie.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=45568
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>