Commit Graph

42588 Commits

Author SHA1 Message Date
Eric Pouech 883d32dd70 kernel32: Completely get rid of ENHANCED_KEY entry in the keymap.
This fixes the ctrl-arrow support which has been broken by 67be353040.
2009-04-29 15:50:25 +02:00
Rein Klazes 5265e0f2e5 winex11: GetPixel() on a monochrome bitmap should return black or white, not dark red. 2009-04-29 15:50:25 +02:00
Jeff Latimer 2fa64f52e7 ws2_32: IPv6 functionality for WSAAddressToStringA. 2009-04-29 15:50:22 +02:00
Jeff Latimer 7d78bf4b1c ws2_32/tests: IPv6 tests for WSAAddressToStringA. 2009-04-29 15:49:41 +02:00
Nikolay Sivov 9f6bd09ec0 comctl32/listview: A couple of LVM_GETITEM tests with incomplete masks. 2009-04-29 14:23:52 +02:00
Nikolay Sivov cd8b91f1bb comctl32/listview: Handle LVIF_NORECOMPUTE in LVM_GETITEM[A,W]. 2009-04-29 14:23:42 +02:00
Nikolay Sivov 43dcbdeb70 comctl32/listview: Some tests for LVIF_NORECOMPUTE flag. 2009-04-29 14:23:33 +02:00
Nikolay Sivov bbd00da488 comctl32/listview: Handle CCM_[G,S]ETVERSION in listview. 2009-04-29 14:23:17 +02:00
Guy Albertelli fce0f9ab8a kernel32/tests: Add tests to verify GetVolumeNameForVolumeMountPointA returns correct string. 2009-04-29 13:39:21 +02:00
Guy Albertelli f7e6777e6e kernel32: Fix GetVolumeInformation[AW] to require trailing \. 2009-04-29 13:38:56 +02:00
Guy Albertelli 6f1390646c kernel32/tests: Add tests for GetVolumeInformationA and QueryDosDevice. 2009-04-29 13:38:51 +02:00
Stefan Dösinger 10ad2e8e03 wined3d: Hardcode local loop control ints into the code in reps.
This helps the compiler to unroll the loop and dodges a crash on OSX. It is
similar to what we do in "loop aL, iX" already.
2009-04-29 13:35:54 +02:00
Paul Chitescu 1e48e160f5 mscoree: Stubs for StrongNameSignatureVerification(Ex). 2009-04-29 13:08:57 +02:00
Paul Vriens a429ce00b1 clusapi: Don't print an out parameter. 2009-04-29 13:08:53 +02:00
Paul Vriens 3af523fdf5 rasapi32/tests: Add a FreeLibrary. 2009-04-29 13:08:49 +02:00
Paul Vriens 5a892b8c49 inetmib1/tests: Add a FreeLibrary and turn some skip()s into win_skip()s. 2009-04-29 13:08:36 +02:00
Henri Verbeet 88b6d5eb0b wined3d: Relative addressing tokens are always source parameters.
So the "is_src" argument to shader_dump_arr_entry() is redundant (and wrong).
2009-04-29 13:08:29 +02:00
Henri Verbeet 52644ab053 wined3d: The "input" parameter to shader_dump_param() should be a BOOL.
It's used to determine if the token is a source or destination parameter. A
subsequent patch will split shader_dump_param() in two different functions.
2009-04-29 13:08:22 +02:00
Henri Verbeet 42a8041cb8 wined3d: Handle the sampler type shift in the frontend. 2009-04-29 13:08:14 +02:00
Henri Verbeet 65321dd1ce wined3d: Introduce shader_sm1_read_semantic(). 2009-04-29 13:08:08 +02:00
Henri Verbeet 8d4c90496f wined3d: Store the sampler type in struct shader_reg_maps.
Instead of the usage token.
2009-04-29 13:08:01 +02:00
Dmitry Timoshkov d2ecb11941 user32: Add the tests for LB_DELETESTRING, make them pass under Wine. 2009-04-29 13:07:52 +02:00
Vincent Povirk 47c3993ad3 gdiplus: Add tests for GdipGet/SetLineBlend. 2009-04-29 13:07:45 +02:00
Vincent Povirk 47a81f5a0c gdiplus: Implement GdipGetLineBlend. 2009-04-29 13:07:34 +02:00
Vincent Povirk 1e88ee5030 gdiplus: Implement GdipGetLineBlendCount. 2009-04-29 13:07:27 +02:00
Vincent Povirk 1f4940ae44 gdiplus: Implement GdipSetLineBlend. 2009-04-29 13:07:20 +02:00
Vincent Povirk b05cf906d1 gdiplus: Add blend information to linear gradient brushes. 2009-04-29 13:07:07 +02:00
Vincent Povirk 1de792290b gdiplus: Stub GdipGetLineBlend. 2009-04-29 13:06:48 +02:00
Vincent Povirk 3d37b0a7fa gdiplus: Stub GdipGetLineBlendCount. 2009-04-29 13:06:40 +02:00
Christian Costa 51ad286d37 mciqtz32: Add support for MCI_SET. 2009-04-29 13:06:32 +02:00
Huw Davies 2e11733f45 ole32: Don't ask for a name if it's not required. 2009-04-28 14:47:54 +02:00
Huw Davies 08a9bf7db8 oleaut32: Don't ask for a name if it's not required. 2009-04-28 14:47:51 +02:00
Hib Eris 0a81fbfa39 msi: Fix LONGCHAR column data type. 2009-04-28 13:10:04 +02:00
Hib Eris 508028ae03 msi/tests: Test type for LONGCHAR columns. 2009-04-28 13:10:03 +02:00
Hib Eris 5e829d1323 msi: Fix SHORT column data type. 2009-04-28 13:10:03 +02:00
Hib Eris 407866186c msi/tests: Test type for INTEGER, SHORT, LONG columns. 2009-04-28 13:10:03 +02:00
Hib Eris 15cb7290ee msi: Fix INT column data type. 2009-04-28 13:10:03 +02:00
Hib Eris fa8f8a3efc msi/tests: Test type for INT column. 2009-04-28 13:10:03 +02:00
Alexandre Julliard 4857e1997e include: Added definitions for HTMLWindowEvents and HTMLWindowEvents2. 2009-04-28 13:10:03 +02:00
Stefan Dösinger 25a59fe71b wined3d: Set the max mipmap level in the pbo test.
fglrx refuses to use PBOs on not mipmap complete textures. The texture code
already takes care of this, do the same in the test.
2009-04-28 13:10:03 +02:00
Stefan Dösinger 8513f64a01 wined3d: Emulate R16G16F and R32G32F if GL_ARB_texture_rg is not supported.
Nvidia doesn't offer it on geforce 7 and earlier cards, but some games need
it. This is surprising because the extension was made specifically for
compatibility purposes for older cards.
2009-04-28 13:10:03 +02:00
Stefan Dösinger 1fbc6e560d wined3d: Fix an issue in buffer_get_sysmem.
Checking for the doublebuffer flag can cause confusion if no VBO has
been allocated for the buffer. Checking for allocatedMemory is the
more direct approach.
2009-04-28 13:10:03 +02:00
Stefan Dösinger 926fe798c5 wined3d: Activate a thread before mapping a buffer.
This fixes a regression in EverQuest 2.
2009-04-28 13:10:02 +02:00
Stefan Dösinger 3dc55010ea wined3d: Fix a few more direct buffer accesses. 2009-04-28 13:10:02 +02:00
Jörg Höhle 9296b1e917 msvfw32/tests: Add mixed-case FOURCC comparisons. 2009-04-28 13:10:02 +02:00
Henri Verbeet d32d308798 wined3d: Remove some redundant defines. 2009-04-28 13:10:02 +02:00
Henri Verbeet b8b12d2dc2 wined3d: Mask set bool/int constants with bool/int constants read. 2009-04-28 13:10:02 +02:00
Henri Verbeet 9db67a5971 wined3d: Clear reg_maps in shader_get_registers_used() instead of the callers. 2009-04-28 13:10:02 +02:00
Henri Verbeet 0df4514894 wined3d: Use shader_sm1_read_dst_param() and shader_sm1_read_src_param() in shader_get_registers_used(). 2009-04-28 13:10:02 +02:00
Henri Verbeet e001876163 wined3d: Create a separate function to record register usage. 2009-04-28 13:10:02 +02:00