Henri Verbeet
ba519be60f
wined3d: Split TEXT shader comments into separate lines.
...
Based on a patch by Christian Costa.
2010-03-04 17:29:16 +01:00
Roderick Colenbrander
922ad80f42
wined3d: Rename yuv to complex in order to prepare for 8-bit palette fixups using the same code.
2010-03-03 12:53:41 +01:00
Henri Verbeet
de006dbcf9
wined3d: Escape shader comments.
2010-02-23 12:06:58 +01:00
Henri Verbeet
eefb45f333
wined3d: Properly report shader comment sizes.
2010-02-23 12:06:54 +01:00
Henri Verbeet
576ea95803
wined3d: Remove the unused device type parameter from the shader backend's get_caps() function.
2010-02-04 13:39:27 +01:00
Henri Verbeet
f71e84d89c
wined3d: Store a pointer to the GL info in the shader context.
2010-01-25 12:58:52 +01:00
Henri Verbeet
516d54bf91
wined3d: Merge baseshader.c into shader.c.
2010-01-18 14:37:51 +01:00
Henri Verbeet
41401fb8cf
wined3d: Add a geometry shader object.
...
This is just the object used to store the byte code, the shader compiler
doesn't know how to handle geometry shaders yet.
2010-01-04 11:41:28 +01:00
Henri Verbeet
14da44aa36
wined3d: Merge vertexshader_set_function() and pixelshader_set_function().
2009-12-31 12:12:16 +01:00
Henri Verbeet
b548e387ae
wined3d: Move shader input/output signatures to IWineD3DBaseShaderClass.
2009-12-31 12:12:16 +01:00
Henri Verbeet
736aaf7d09
wined3d: Always handle WINED3DSPR_INPUT registers as input registers in shader_get_registers_used().
...
The "attributes" vertexshader field is now derived from the input signature,
and only used to speed up matching D3D9 vertex declaration elements to shader
inputs. D3D8 and D3D10 both explicitly specify input registers.
2009-12-31 12:12:16 +01:00
Henri Verbeet
2b1ee87328
wined3d: Merge pixelshader.c and vertexshader.c.
2009-12-31 12:12:16 +01:00