Stefan Dösinger
365e1f3b07
wined3d: Avoid hooking non-fog glEnable/glDisable calls.
...
This prevents fallout from the GL_EXT_fog_coord emulation. glEnable
and glDisable calls other than those that change GL_FOG are not
hooked. The glEnableWINE and glDisableWINE functions can be used to
add other hooks too if ever needed.
2009-01-12 13:03:47 +01:00
Henri Verbeet
b1812c690c
wined3d: Add support for EXT_vertex_array_bgra.
...
This allows us to skip BGRA->RGBA color conversion for vertex attributes if
this extension is present.
2009-01-08 13:21:51 +01:00
Nick Burns
c52fd346ef
wined3d: Fix a couple of typos in wined3d_gl.h
2008-12-22 14:14:52 +01:00
Roderick Colenbrander
7238bce79d
wined3d: Add GL_ARB_texture_rg / GL_EXT_texture_swizzle support. These extensions are needed for more efficient R32F/RG32F support.
2008-12-19 17:48:55 +01:00
Stefan Dösinger
4b268c79d7
wined3d: Some GL_EXT_fog_coord prototype fixes.
2008-12-16 14:32:29 +01:00
Henri Verbeet
b451048eb7
wined3d: Move GlPixelFormatDesc to wined3d_private.h where it belongs.
...
Also remove the silly typedef.
2008-12-04 11:59:06 +01:00
Henri Verbeet
657a016ac5
wined3d: Fix the glWeightPointerARB prototype.
2008-12-01 12:45:18 +01:00
Vincent Pelletier
f442bafb8a
wined3d: Add detection for NVIDIA's GTX 280.
2008-11-24 14:41:58 +01:00
Henri Verbeet
8899f3412b
wined3d: wined3d_gl.h should be internal to wined3d.
2008-11-20 14:24:56 +01:00