Christian Costa
0bbe91213d
Fixed D3DOP_STATELIGHT opcode.
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Implemented _dump_D3DEXECUTEBUFFERDESC.
2004-08-02 18:26:53 +00:00
Christian Costa
9713f651fe
Moved libtxc_dxt definitions into ddraw headers.
2004-08-02 18:24:40 +00:00
Lionel Ulmer
5ffe177543
- Fix compilation on boxes without OpenGL installed.
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- Print the warning message only once.
2004-08-02 18:24:04 +00:00
Christian Costa
eac96b5606
Added native and emulated S3TC support.
2004-07-30 18:54:32 +00:00
Lionel Ulmer
c9eb05e560
Better handle the frame-buffer locking case.
2004-07-12 19:47:48 +00:00
Marcus Meissner
42e1216cf5
COPY_COLORKEY_FX: Do not use lvalue casts.
2004-07-06 18:43:10 +00:00
Lionel Ulmer
112c426c47
Move the FPS computation from the D3D code to the common code.
2004-06-04 19:37:16 +00:00
Ivan Leo Murray-Smith
10778aa761
Updated the version info of all DirectX dlls to the version numbers of
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DirectX 9.0b for Windows 2000/XP.
2004-05-14 21:37:32 +00:00
Lionel Ulmer
d069312de6
Add the possibility to save a snapshot of the backbuffer at
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flip-time.
2004-04-12 22:07:33 +00:00
Alexandre Julliard
bb133bd596
Fixed a couple of header files ordering issues.
2004-04-07 03:59:41 +00:00
James Perry
7afb399802
Fix handling of D3DBLEND_BOTH* blend modes.
2004-03-27 01:36:26 +00:00
Alexandre Julliard
9e4ed6460c
.spec.c files are no longer used for 32-bit dlls.
2004-03-24 03:36:44 +00:00
Christian Costa
a501ea73ea
Do not return an error when setting a material to NULL.
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Fixed access to d3d private data.
2004-03-23 23:02:37 +00:00
Christian Costa
bfeca3bff9
Enable creation of a zbuffer in system memory.
2004-03-22 22:57:30 +00:00
Christian Costa
7e51de6ea7
Improve D3D7 compatibility.
2004-03-20 02:33:17 +00:00
Elias Ross
56aca378c1
Added 24-bit color key support in DIB_DirectDrawSurface_BltFast.
2004-03-16 19:41:50 +00:00
Christian Costa
85cbe8213b
DD_STRUCT_COPY_BYSIZE: Do not clear more that struct size.
2004-03-16 01:13:29 +00:00
Dmitry Timoshkov
21fc3c8067
CreateDIBSection takes a const pointer to BITMAPINFO.
2004-03-12 19:46:12 +00:00
Alexandre Julliard
05df86a38f
Moved more GDI definitions to gdi_private.h.
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Get rid of bitmap.h and palette.h.
2004-03-04 20:41:12 +00:00
Alexandre Julliard
589e115233
We no longer use the .exe.spec.c files.
2004-03-02 21:16:37 +00:00
Patrik Stridvall
ede82e3055
Fixed some issues found by winapi_check.
2004-02-20 20:19:23 +00:00
Sami Aario
d3383740d6
No need to link against the uuid library.
2004-02-16 22:18:59 +00:00
Sami Aario
225f142c8d
Added surface tests.
2004-02-16 20:23:58 +00:00
Dmitry Timoshkov
cc535b7cce
There is no point in specifying both MEM_RESERVE and MEM_COMMIT for
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VirtualAlloc.
2004-02-11 23:57:36 +00:00
Lionel Ulmer
2b8281a827
Fix palette deletion issue seen in DungeonKeeper.
2004-01-30 22:58:03 +00:00
Lionel Ulmer
2ae876fadf
Fix the Z transform in the XYRZHW case.
2004-01-30 22:57:43 +00:00
Alexandre Julliard
20b4585e3c
Only link against libdxguid where necessary.
2004-01-27 00:11:16 +00:00
Francois Gouget
6b6ed724ae
Add missing '\n's to debug traces.
2004-01-27 00:01:43 +00:00
Francois Gouget
998cc56773
Add trailing '\n's to ok() calls.
2004-01-20 21:49:35 +00:00
Lionel Ulmer
266223ddf1
Also remove in the D3D code the pedantic check on the GetProcAddress
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extension.
2003-12-30 19:13:32 +00:00
Lionel Ulmer
88b928fd0d
Limit usage of vertex arrays to correct states.
2003-12-08 21:53:40 +00:00
Lionel Ulmer
1eaee42399
Use vertex arrays when possible.
2003-11-25 00:06:33 +00:00
Lionel Ulmer
63d9cfcf11
Fix some other multi-texturing problems.
2003-11-18 23:20:25 +00:00
Sami Aario
f22a4720b5
Added some conformance tests for ddraw. These enumerate some display
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modes and then attempt to open them.
2003-11-18 00:12:00 +00:00
Lionel Ulmer
a122673ebf
Fix graphical corruption on surface lock when multi-texturing is
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active.
2003-11-17 20:02:33 +00:00
Lionel Ulmer
a39afdd633
Fix parsing of GL version string in X.Y cases.
2003-11-11 20:38:20 +00:00
Lionel Ulmer
b6ddd8cadb
Better color-keying support.
2003-11-11 00:31:16 +00:00
Lionel Ulmer
4a078c8376
Fix some stupid bug with missing braces.
2003-11-09 01:21:25 +00:00
Christian Costa
4bf5d02c23
Add support for all Z buffer depths that are lower that the current
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one.
2003-10-16 19:08:33 +00:00
Christian Costa
a03c939a66
Add necessary AddRef/Release stuff to {Set/Get}CurrentViewport.
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When changing parameters of a viewport, do the appropriate update if
it is current.
2003-10-14 01:16:42 +00:00
Dimitrie O. Paun
fbdfd910c1
Remove SYMBOLFILE and LDDLLFLAGS from Makefiles.
2003-10-11 01:09:15 +00:00
Daniel Marmier
0348649853
Fixed warnings with gcc option "-Wwrite-strings".
2003-10-06 21:03:32 +00:00
Alex Pasadyn
bd554e63fc
- Add more logging to resolution changes and queries.
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- Always enumerate and allow 8, 16, and 32-bit modes.
- Add more default choices to Wine desktop sizes.
- Renamed some variables to make things easier to follow.
2003-09-30 00:31:42 +00:00
Christian Costa
0accacecb2
Small lighting fix.
2003-09-30 00:29:11 +00:00
Dimitrie O. Paun
976483e2a9
Merge documentation/status/directdraw into the ddraw code.
2003-09-27 02:22:56 +00:00
Alex Pasadyn
6c9f813cce
Enable resolution changes for older D3D/DDraw applications.
2003-09-16 20:25:02 +00:00
Lionel Ulmer
8c1c276b5b
- add ZBuffer write support
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- some TRACEing fixes
2003-09-15 20:00:03 +00:00
Lionel Ulmer
6288266a61
Use ddraw_geom in the execute buffer code.
2003-09-15 19:59:19 +00:00
Alexandre Julliard
cf52644a1c
Removed the A/W constants for builtin cursors, icons and resource
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types since they don't exist on Windows, and added typecasts
everywhere instead.
2003-09-10 03:56:47 +00:00
Alexandre Julliard
e37c6e18d0
Fixed header dependencies to be fully compatible with the Windows
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headers (with help from Dimitrie O. Paun).
2003-09-05 23:08:26 +00:00