Aric Stewart
10f0d0ed21
Better error return values from stub functions.
2003-05-12 03:29:50 +00:00
Aric Stewart
7ef07bc609
Added stub for DllCanUnloadNow.
2003-05-12 03:28:54 +00:00
Aric Stewart
fa65a24817
Ignore requested access rights when emulated version is not NT.
2003-05-12 03:28:26 +00:00
Warren Baird
2711374bc5
Fix the PolyPolygon function so it really generates a polypolygon and
...
not multiple sets of polygons.
2003-05-12 03:27:24 +00:00
Huw Davies
ee3e98653a
Allow the cups port to be redirectable. This gives us the option of
...
piping the PostScript through something before it gets sent to the
printer (like we can already do for non-cups systems).
2003-05-12 03:26:28 +00:00
Mike McCormack
2b4414fb81
Added ordinals to ctl3d32.dll, MyODBC references it by ordinal.
2003-05-12 03:25:12 +00:00
Mike McCormack
6d3b14b581
Added stubs for CertSaveStore and CertEnumCertificatesInStore.
2003-05-12 03:21:45 +00:00
Huw Davies
130e21795c
Fixed a possible memory corruption.
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Fixed a memory leak.
2003-05-12 03:19:35 +00:00
Raphael Junqueira
eb36d31d6f
- surface pool init fixes
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- minor indentation and traces fixes
- fix locking/unlocking/dirty behavior (dirtify on lock) +
optimisations (only copy when dirty)
- fix IDirect3DDevice8::Clear behavior (problem seen after a
locking/unlocking code error)
- begin to fix volume and cube textures management
2003-05-12 03:10:27 +00:00
Lionel Ulmer
a872c781ea
- separate geometry tracing in a new debug channel (ddraw_geom)
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- added handling for some new texturing ops
- prepare for addition of multi-texturing
- another way to fix the device enumeration for the reference device
- fix compilation with some glext.h files
- fix a bug in one texture conversion function
- added new texture format (but still texturing problems in 3DMark2000)
2003-05-12 03:09:17 +00:00
Pierre d'Herbemont
836ce4b3e8
Undef if_type, if_mtu and if_lastchange for darwin.
2003-05-12 03:08:18 +00:00
Lionel Ulmer
7ebdcb3538
Initialize the dwMipmapCount field even if the application forgets it.
2003-05-11 03:46:53 +00:00
Lionel Ulmer
449f6b212f
- added mipmapping support
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- added locking for concurrent access to the D3D device
- improved tracing
- added support for most texture combine stages (inspired by the D3D8
code)
- disable current lock / unlock code pending proper solution
2003-05-11 03:44:53 +00:00
Stephan Beuze
442dd75420
Implemented Get/SetToolTips functions.
2003-05-11 03:44:13 +00:00
Alexandre Julliard
dd74d9d889
Ordinals 410-413 are the window subclassing functions.
2003-05-11 03:40:59 +00:00
Raphael Junqueira
89ec35fe43
- minor COM fixes (fixes some crashes on stupid games)
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- minor indentation changes
- fix SELECTARG2 behavior (with help from Lionel Ulmer)
- surface locking/unlocking (only rendering and textures surfaces
supported now)
- beginning of Target/Front surface support
- try to get D3DTOP_SELECTARG_* working
- implemented D3DTOP_SUBTRACT: currently only if OpenGL1.3 is used, we
have to use GL_SUBTRACT_ARB for other versions
2003-05-11 03:35:27 +00:00
Alexandre Julliard
ebc9abd1a1
Added partial stub for GetTransform.
2003-05-11 03:31:53 +00:00
Mike McCormack
bd69422ca8
Clean up SHFileOperationA/W debugging a little.
2003-05-11 03:31:08 +00:00
Eric Pouech
639db3ef8b
Stop wavemap lookup if a device isn't functional (spotted by Lionel
...
Ulmer).
2003-05-11 03:30:51 +00:00
Jukka Heinonen
cadffabd2d
Make read from stdin use buffered input code and redirect stderr to
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console.
2003-05-11 03:30:24 +00:00
Dimitrie O. Paun
c6e988eaa0
Fix custom draw for item 0.
2003-05-11 03:29:25 +00:00
Christian Costa
0955adfc2e
Enable branch forward operation in execute buffer.
2003-05-11 03:28:53 +00:00
Christian Costa
4ea9589981
Put the device name string on the stack during devices enumeration.
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Disable reference enumeration.
2003-05-11 03:28:33 +00:00
Alexandre Julliard
f54ffdac93
Removed unnecessary function link names.
2003-05-11 03:04:57 +00:00
Huw Davies
4bdeae37a1
Added stub for SetVirtualResolution.
2003-05-11 03:03:25 +00:00
Ulrich Czekalla
4d837749d8
We should pass the callers client-area rect and clip rect to x11drv
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otherwise we'll fail to scroll all children.
2003-05-11 03:01:42 +00:00
Alexandre Julliard
1bb3645443
Avoid local WINAPI function pointers.
2003-05-11 03:00:32 +00:00
Mike McCormack
31c9b82411
Implemented InternetSetOptionExA/W.
2003-05-11 02:59:52 +00:00
Dmitry Timoshkov
07eda42808
Fix the logic for setting the lps->fErase flag in BeginPaint.
2003-05-11 02:58:53 +00:00
Alexandre Julliard
17c63bbab3
Added A<->W mappings for WM_IME_CHAR.
2003-05-11 02:58:19 +00:00
Dmitry Timoshkov
25481334f6
Do not abort dialog creation if DS_NOFAILCREATE allows to continue.
2003-05-11 02:42:28 +00:00
Aric Stewart
6d9e148a23
Added RasEnumEntriesW stub.
2003-05-11 02:41:18 +00:00
Mike McCormack
936d1059e2
Implemented WriteFmtUserTypeStg and ReadFmtUserTypeStg.
2003-05-11 02:40:29 +00:00
Mike McCormack
0bb73f53d5
Fill the filedialog95 controls before sending a CDN_INITDONE
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notification.
2003-05-11 02:39:08 +00:00
Huw Davies
5594fcea74
Invalidate the window when the range is changed.
2003-05-11 02:38:05 +00:00
Mike McCormack
493d89d888
Stubs for AccessCheckAndAuditAlarmA/W.
2003-05-11 02:37:11 +00:00
Lionel Ulmer
9914a8ec5d
- only enumerate 32 bpp ARGB texture format and remove RGBA one
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- add support for 32 bpp ARGB texture format
2003-05-08 21:03:57 +00:00
Adam Gundy
9ea3c2d3ee
_open_osfhandle is expected to take the absence of either _O_TEXT or
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_O_BINARY to mean _O_BINARY.
2003-05-08 21:02:31 +00:00
Raphael Junqueira
18af8d8611
- Disable some 'classic' debug traces (avoid useless flood of traces
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while debugging games).
- Fix the texture size caps using GL_MAX_TEXTURE_SIZE.
2003-05-08 17:36:00 +00:00
Maxime Bellengé
3270641c60
- Fix scanline size in OLEPictureImpl_Load for jpeg
...
- Convert from RGB to BGR according to BITMAPINFOHEADER
documentation.
2003-05-08 17:35:12 +00:00
Alexandre Julliard
d9bab57477
Added support for calling the TLS callback functions.
2003-05-08 04:13:26 +00:00
Alexandre Julliard
c808e67da1
Fixed wrong file offset used when mapping the import directory from a
...
shared section.
2003-05-08 03:50:32 +00:00
Jason Edmeades
8534f79124
- Move texture loading into PreLoad for 2D textures (needs doing for
...
the others as well), and call when needed as well.
- Change D3DFMT_R5G6B5 handling to make backdrop of Max Payne appear.
- Add code to reject attempts to use invalid texture units (Max Payne
did this a lot).
- ValidateDevice fixme silenced as harmless but occurs frequently.
- Add trace which can be compiled in to debug vertex shaders, and
correct fixmes and dprintf's into appropriate trace statements.
- Ensure we trace what we return when querying the device caps.
- Correct bug with negative numbers in vertex shader code.
2003-05-08 03:49:04 +00:00
Eric Pouech
3a10bf5890
Added environment tests.
2003-05-08 03:47:24 +00:00
Eric Pouech
2d758c6444
Implemented a bunch of environment related NTDLL APIs.
2003-05-08 03:47:00 +00:00
Alexandre Julliard
54daeae72a
Added NONAMELESSUNION/STRUCT defines.
2003-05-07 04:01:52 +00:00
Alexandre Julliard
ce4d111cd8
Moved the EnumResource* functions to the kernel dll, and fixed their
...
prototypes.
2003-05-07 03:21:26 +00:00
Alexandre Julliard
cbd9eca2c3
Use RtlFindMessage to load message resources.
2003-05-07 03:19:17 +00:00
Michael Schlüter
5e8d015a8c
Added wglGetExtensionsStringARB.
2003-05-07 03:18:51 +00:00
Jukka Heinonen
fb3080a2f3
Add scrolling support for VGA text mode.
2003-05-07 03:16:34 +00:00