Commit Graph

24 Commits

Author SHA1 Message Date
Robert Reif 93d3492f7f Make capture more reliable by submitting all buffers before start.
Added support for non pcm formats.
Added more property set support.
2003-10-08 22:35:26 +00:00
Robert Reif 3237c5a875 Remove capture tests from dsound.c and place them in a new file
capture.c.
2003-09-27 02:21:12 +00:00
Robert Reif 99b0e8fa66 Added volume and pan support to primary buffers.
Added more property set support.
2003-09-19 00:10:51 +00:00
Robert Reif f4866fed8b Added better tests for volume and pan.
Added capture notification test.
Fixed capture query notification test bug.
2003-09-15 20:08:26 +00:00
Alexandre Julliard e37c6e18d0 Fixed header dependencies to be fully compatible with the Windows
headers (with help from Dimitrie O. Paun).
2003-09-05 23:08:26 +00:00
Robert Reif 28651e8187 Added more tests and restructured tests for easier debugging. 2003-09-01 23:59:03 +00:00
Dimitrie O. Paun 4ff79add63 Remove some unneeded __WINESRC__ tests from the headers.
Miscellaneous cleanups and fixes.
2003-08-27 02:07:02 +00:00
Robert Reif 0611f902db Added tests for buffer property sets. 2003-08-20 18:18:39 +00:00
Robert Reif fe09afb7cc Fixed bug where last tests were not executed.
Print out sound device info.
2003-08-18 19:52:56 +00:00
Alexandre Julliard 21c01853b6 Added propset.ok. 2003-08-07 03:07:26 +00:00
Robert Reif b5d2f84f87 Added some COM and property set tests.
Added LIBUUID to makefile.
2003-08-06 22:57:48 +00:00
Robert Reif 9dacf206fe 3D buffer and listener reference counts should be fixed.
3D sound now plays in 3D.
COM interfaces should be correct for buffers and 3D stuff. The COM
interface is broken on notifications but I will fix that next.
Fixed the bug when closing and opening the same or another sound
device quickly.
Fixed some locking but there is a lot of work left yet.
2003-06-27 22:22:15 +00:00
Robert Reif 1024fb924d Add 3d primary and secondary buffer tests.
Check reference count at object release.
Remove redundant cooperative level setting.
2003-05-22 03:39:32 +00:00
Alexandre Julliard 92bfe2269b Don't use Wine debugging API in tests. 2003-04-13 01:09:23 +00:00
Robert Reif db68f33a5e Changed capture format printing to hex. 2003-04-11 00:35:50 +00:00
Robert Reif 5a1439cf23 Fixed a bug where a capture device was used after it failed to open
due to a missing driver.
Added tests to try all possible combinations of sample rate, sample
size and mono/stereo.
2003-03-07 20:36:47 +00:00
Robert Reif 15cc17fbcf Fixed code to handle full duplex properly.
Added support for capture driver (disabled).
Fixed direct sound capture test to handle notifications properly.
2003-03-04 02:12:34 +00:00
Robert Reif 490d2a7bc2 Fixed a problem getting the GUID to compile under windows and wine. 2003-02-24 20:42:59 +00:00
Robert Reif 5be7f69d72 Added support for direct sound capture and a real direct sound capture
driver. Capture now works with some skipping. Full duplex does not but
I will be working on that next.
2003-02-15 00:01:17 +00:00
Gerald Pfeifer 61e9670d31 #include <stdlib.h> instead of the non-standard <malloc.h>. 2003-01-20 23:27:27 +00:00
Francois Gouget 336d8fe298 SetFormat may not change the primary buffer format as requested.
Dump the effective format and prepare the tone signal accordingly.
Play tones from the secondary buffers at -3dB rather than -12dB.
Always print the volume the tone is going to be played at.
Remove the gamedev URL.
2003-01-16 00:19:49 +00:00
Francois Gouget 3b761a6b39 Add the ability of playing a test tone when in interactive mode.
Test both primary and secondary buffers.
2003-01-02 23:08:57 +00:00
Francois Gouget a542770c55 Extend the test by creating a PrimaryBuffer object and perform a few
basic tests such as querying its characteristics and changing its
format.
Changing the format requires that we call SetcooperativeLevel first,
which means we need an hwnd. So the test must now link with
user32.dll.
2002-12-13 20:27:36 +00:00
Francois Gouget d523a45bd0 A simple test for IDirectSound.GetCaps. 2002-12-05 19:19:41 +00:00