Robert Reif
9dacf206fe
3D buffer and listener reference counts should be fixed.
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3D sound now plays in 3D.
COM interfaces should be correct for buffers and 3D stuff. The COM
interface is broken on notifications but I will fix that next.
Fixed the bug when closing and opening the same or another sound
device quickly.
Fixed some locking but there is a lot of work left yet.
2003-06-27 22:22:15 +00:00
Robert Reif
05fb2c89e1
Fixed a reference counting bug I introduced.
2003-06-18 19:31:44 +00:00
Duane Clark
8ed6df97a2
Fix compile error.
2003-05-22 20:56:04 +00:00
Robert Reif
1024fb924d
Add 3d primary and secondary buffer tests.
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Check reference count at object release.
Remove redundant cooperative level setting.
2003-05-22 03:39:32 +00:00
Robert Reif
a4ed8e7740
- make parameter checking and error notification consistent
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- propagate driver and local function errors where needed
- fix error returns where pointer is given for returned data
- add 3d listener to primary buffer when needed
- copy 3d part of buffer when duplicated
- fix bug when primary buffer is reopened with smaller buffer
- loosen requirements on caps data size check
- set caps for emulated mode based on actual driver caps
2003-05-22 03:39:13 +00:00
Lionel Ulmer
f5a4a9b60a
Give the right ids to the DirectSoundCreate8 function (thanks to
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Robert Reif).
2003-05-04 02:24:36 +00:00
Robert Reif
772539a84a
Move all tests to outside the loop when setting volume.
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Add traces to functions.
2003-05-02 21:23:16 +00:00
Lionel Ulmer
6ad962142f
- misc. tracing fixes
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- handle IID_IDirectSound(8) as the default sound driver
2003-05-02 21:22:49 +00:00
Robert Reif
abde7d0acf
Reversed relationship between buffers and notifies.
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Fixed notify reuse bug.
Minor documentation and error message cleanup.
2003-05-02 20:16:48 +00:00
Robert Reif
e743e091ed
Added partial property set support which is used by dxdiag.exe.
2003-04-29 22:49:52 +00:00
Alexandre Julliard
92bfe2269b
Don't use Wine debugging API in tests.
2003-04-13 01:09:23 +00:00
Robert Reif
26ba64b563
Fixed PCM format evaluation bug.
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Properly clean up partially created sound buffers.
2003-04-11 23:59:19 +00:00
Robert Reif
db68f33a5e
Changed capture format printing to hex.
2003-04-11 00:35:50 +00:00
Alexandre Julliard
c2ebe1ff93
Removed uses of the non standard ICOM_VTBL macro.
2003-04-10 18:17:34 +00:00
Robert Reif
deeb2abd96
Changed DLL version to 8.
2003-04-09 23:34:49 +00:00
Jerry Jenkins
5f4e4a5094
Align data to proper size.
2003-04-07 23:18:31 +00:00
Robert Reif
fa13d013e8
Fixed a problem when multiple devices are present and a device other
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than the first one is used.
2003-04-05 05:11:02 +00:00
Alexandre Julliard
c7bebba198
Warning fixes.
2003-04-04 22:13:02 +00:00
Robert Reif
aeddf2c409
Added wide character enumeration of sound devices.
2003-04-03 18:03:01 +00:00
Robert Reif
3569c2344f
Added entry for DirectSoundFullDuplexCreate.
2003-04-02 22:35:05 +00:00
Rok Mandeljc
ce7a2bab97
Framework for the doppler effect.
2003-03-31 01:34:08 +00:00
Alexandre Julliard
114a31a2a8
Take advantage of new winebuild syntax to remove redundant function
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names in spec files.
2003-03-20 03:53:12 +00:00
Ove Kaaven
6fb0277699
Somewhat more reliable dsound position notifications.
2003-03-17 21:23:12 +00:00
Robert Reif
89b469fefe
Added support for multiple direct sound devices.
2003-03-15 00:54:11 +00:00
Rok Mandeljc
7da6e5c9a5
- implemented panning
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- implemented coning
- many minor fixes
2003-03-10 19:06:02 +00:00
Robert Reif
5a1439cf23
Fixed a bug where a capture device was used after it failed to open
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due to a missing driver.
Added tests to try all possible combinations of sample rate, sample
size and mono/stereo.
2003-03-07 20:36:47 +00:00
Robert Reif
8c2ec131a8
Added a configuration option for setting the hardware acceleration
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level just like the direct sound control panel app.
More work on the full duplex interface so the compile warning is no
longer generated. Full duplex interface is still stubbed out.
Moved full duplex mixer reset fix into wineoss driver where it
belongs.
Added some more locking fixes.
Capture and full duplex are now stable.
2003-03-06 22:46:34 +00:00
Rok Mandeljc
53b5a4746f
Changed some stuff so distance attenuation works for both 3d
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processing modes.
2003-03-05 02:47:39 +00:00
Robert Reif
15cc17fbcf
Fixed code to handle full duplex properly.
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Added support for capture driver (disabled).
Fixed direct sound capture test to handle notifications properly.
2003-03-04 02:12:34 +00:00
Robert Reif
490d2a7bc2
Fixed a problem getting the GUID to compile under windows and wine.
2003-02-24 20:42:59 +00:00
Michael Stefaniuc
f85440466b
Add missing LeaveCriticalSection's in error path.
2003-02-24 20:39:22 +00:00
Rok Mandeljc
22b09a10f0
Reimplemented distance attenuation formula.
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Removed coning formula since i believe it's inappropriate.
2003-02-17 01:46:46 +00:00
Robert Reif
5be7f69d72
Added support for direct sound capture and a real direct sound capture
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driver. Capture now works with some skipping. Full duplex does not but
I will be working on that next.
2003-02-15 00:01:17 +00:00
Gerald Pfeifer
61e9670d31
#include <stdlib.h> instead of the non-standard <malloc.h>.
2003-01-20 23:27:27 +00:00
Francois Gouget
8e9dcb6655
Use the same 8/16bit conversion routines as in pcmconverter.c.
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Reorder the two ifs in the first part of cp_fields to simplify the
code.
2003-01-16 00:20:07 +00:00
Francois Gouget
336d8fe298
SetFormat may not change the primary buffer format as requested.
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Dump the effective format and prepare the tone signal accordingly.
Play tones from the secondary buffers at -3dB rather than -12dB.
Always print the volume the tone is going to be played at.
Remove the gamedev URL.
2003-01-16 00:19:49 +00:00
Francois Gouget
6bbce6cd22
Initialize the pwave array whenever we don't have a hardware buffer.
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Always create the wineoss thread.
Change the mmap ERR into a TRACE: there are normal circumstances where
mmap will fail and we can deal with them.
2003-01-15 00:44:50 +00:00
Rok Mandeljc
5438df173e
Added cone support.
2003-01-14 19:31:08 +00:00
Enrico Horn
6b83bb622b
Add version info to dll/dsound.
2003-01-13 20:40:45 +00:00
Francois Gouget
32140adefa
DSB.SetFormat:Trace the requested format as soon as possible in case
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it is not supported and simplify validity check.
Initialize the buffer format, and only from the fields we checked.
DirectSoundCreate8 fully initializes the buffer format (just in case).
2003-01-11 20:54:56 +00:00
Francois Gouget
8325deaa33
Fix latent deadlock in DSOUND_callback.
2003-01-11 20:53:43 +00:00
Rok Mandeljc
438985f3dd
3d sound diminishes with distance.
2003-01-10 01:46:36 +00:00
Dimitrie O. Paun
297f3d898d
Define NONAMELESS{STRUCT,UNION} explicitly in the files that need them.
2003-01-07 20:36:20 +00:00
Francois Gouget
112cf22a12
Always open the device in the default 22050x8x2 format, and let it
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report the actual device format to us.
2003-01-07 19:43:18 +00:00
Rok Mandeljc
1b3ce0d571
- 3d buffers produce sounds
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- some other small fixes
2003-01-04 01:24:59 +00:00
Rok Mandeljc
5b918db643
- cleaned *Set* functions
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- added initial code for 3d buffer recalculating
- added some auxiliary functions
2003-01-04 01:22:51 +00:00
Francois Gouget
3b761a6b39
Add the ability of playing a test tone when in interactive mode.
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Test both primary and secondary buffers.
2003-01-02 23:08:57 +00:00
Rok Mandeljc
f3128dad92
Implementation of IDirectSound3DListenerImpl_Set*().
2002-12-13 23:20:58 +00:00
Francois Gouget
a542770c55
Extend the test by creating a PrimaryBuffer object and perform a few
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basic tests such as querying its characteristics and changing its
format.
Changing the format requires that we call SetcooperativeLevel first,
which means we need an hwnd. So the test must now link with
user32.dll.
2002-12-13 20:27:36 +00:00
Francois Gouget
78561f3eb3
IDirectSoundBuffer.GetCaps should fail if caps.dwSize is not set.
2002-12-13 20:26:23 +00:00