Nicolas Le Cam
112bb084f1
msi/tests: Fix test when content indexing is disabled.
2009-04-10 14:43:57 +02:00
Tobias Jakobi
6e970c5d95
wined3d: glsl: Enable load_np2fixup_constants.
2009-04-10 14:00:58 +02:00
Tobias Jakobi
9b067a6ca5
wined3d: Add load_np2fixup_constants function to shader backend.
2009-04-10 14:00:50 +02:00
Alexandre Julliard
7f9750550a
ntdll: Set the exception address to the program counter in RtlRaiseException.
2009-04-10 13:17:12 +02:00
Alexandre Julliard
f4eee1c731
ntdll: Move the RtlRaiseException implementation into the respective platform-specific files.
2009-04-10 13:14:05 +02:00
Alexandre Julliard
48199d7074
ntdll: Add a raise_status function and avoid exporting __regs_RtlRaiseException.
2009-04-10 13:09:06 +02:00
Alexandre Julliard
c709adcf16
ntdll: Update the context on send_debug_event for any successful status.
2009-04-10 12:37:22 +02:00
Patrick Gauthier
9096368b6a
user32: Handle magic font size 0x7fff in dialog templates correctly.
2009-04-10 11:33:46 +02:00
Piotr Caban
2dc78e555b
jscript: Added html comments tests.
2009-04-10 11:33:37 +02:00
Piotr Caban
84ef7eced2
jscript: Added html comments handling.
2009-04-10 11:33:35 +02:00
Stefan Dösinger
754b5cf2ad
wined3d: Deal with reserved shader constants in the backend.
...
This moves the GLSL and ARB specific reserved constants out of directx.c into
the get_caps methods of the shader backends. That way the number of reserved
constants remains in the backend.
GL_LIMITS({v/p}shader_constantsF) now contains the real number of constants as
advertised by GL instead of some mixture of GL info and backend implementation
specifics. This makes it easier for backends to decide how many constants to
use.
2009-04-10 11:22:55 +02:00
Paul Vriens
0af0bafd6a
usp10: Remove an unneeded check.
2009-04-10 11:21:39 +02:00
Stefan Dösinger
99d88c15ea
wined3d: Fix the drawRectPatch vertex count.
...
DrawPrimitive now accepts the number of vertices, not the number of
primitives. This code was forgotten in the patch that changed this.
We're drawing triangles, so we are drawing num_primitives * 3 vertices.
2009-04-10 11:14:45 +02:00
Stefan Dösinger
014c4bfc70
wined3d: Save some memory in vertex buffers.
...
In most cases we're fine with the vbo and glMapBuffer and never use the actual
heap memory copy. Try to stick to just the vbo copy and avoid allocating the
extra heap memory. In case it is needed(emulation or vertex conversion), fall
back to the old double buffering mode.
2009-04-10 11:14:32 +02:00
Nicolas Le Cam
7b2a44f257
msi/tests: Fix format test when run on root drive directory.
2009-04-10 11:14:21 +02:00
Nikolay Sivov
13dfb9b3a6
comctl32/listview: State mask should be ignored on LVM_INSERTITEM.
2009-04-10 10:23:44 +02:00
Henri Verbeet
3a5bbe6a0c
wined3d: Split vshader_program_add_param() in shader_arb_add_src_param() and shader_arb_add_dst_param().
2009-04-10 10:23:38 +02:00
Henri Verbeet
e6031afdfa
wined3d: Merge pshader_get_register_name() and part of vshader_program_add_param().
2009-04-10 10:23:33 +02:00
Henri Verbeet
9a28d273bc
wined3d: Explicitly pass the register type and index to pshader_get_register_name().
2009-04-10 10:23:24 +02:00
Henri Verbeet
62d9dc2177
wined3d: Store the relative addressing mode in struct wined3d_shader_dst_param.
2009-04-10 10:23:20 +02:00
Henri Verbeet
22e57d025c
wined3d: Store the destination shift in struct wined3d_shader_dst_param.
2009-04-10 10:23:15 +02:00
Alexandre Julliard
b374e7e36e
winebuild: Don't include any Windows header to avoid data types dependencies.
2009-04-09 20:58:43 +02:00
Alexandre Julliard
89f6bc2ef4
winebuild: Hardcode the stack frame offsets instead of using the data structures.
2009-04-09 20:30:10 +02:00
Alexandre Julliard
d71284f0b4
winebuild: Hardcode the i386 register context offsets instead of using the data structure.
2009-04-09 20:01:56 +02:00
Alexandre Julliard
5534cde72c
include: The magic HKEY_* handles should be sign-extended on 64-bit.
2009-04-09 18:30:07 +02:00
Andreas.Rosenberg
f212579ae9
advapi32/tests: Added a test to verify result of LookupAccountSid.
2009-04-09 17:38:33 +02:00
Christian Costa
5ab983e979
mciqtz32: Implement MCI_STATUS.
2009-04-09 17:38:32 +02:00
Stefan Dösinger
cb1c9dcda9
d3d: Remove the format from index buffers.
2009-04-09 16:28:25 +02:00
Stefan Dösinger
f0efa97413
wined3d: Remove the buffer fvf.
2009-04-09 16:28:10 +02:00
Stefan Dösinger
77e6dcca02
d3d9: Store the FVF in the d3d9 vertex buffer.
2009-04-09 16:27:52 +02:00
Stefan Dösinger
ff16f30677
d3d8: Store the fvf in the d3d8 vertex buffer.
2009-04-09 16:27:43 +02:00
Stefan Dösinger
fd9b574e4e
ddraw: Store the fvf in the ddraw buffer.
...
WineD3D buffer FVFs will go away soon.
2009-04-09 16:27:35 +02:00
Paul Vriens
825354afe6
secur32/tests: Document some crashes on Windows.
2009-04-09 16:12:59 +02:00
Alexandre Julliard
2a2fe959af
ntdll: Remove pthread_data from the ntdll_thread_data structure. Document the offsets for 64-bit.
2009-04-09 14:41:12 +02:00
Alexandre Julliard
b9b515749b
include: Update and document the TEB/PEB offsets on 64-bit.
2009-04-09 14:29:30 +02:00
Nicolas Le Cam
fa010ad211
shell32/tests: Fix ITEMIDLIST format test on Win2k and below.
...
On Win2k SHITEMID only contains FileStructA.
This structure isn't padded like it is on WinXP and contains a
supplementary CHAR* member at its end which contains the 8.3 filename if
needed.
2009-04-09 11:28:45 +02:00
Nicolas Le Cam
fbcec1ca56
shell32/tests: Skip FolderShortcut test on Win2k.
...
Skip this test as it doesn't work on Win2k.
CoCreateInstance is successful but IPersistPropertyBag_Load call fails.
2009-04-09 11:28:30 +02:00
Nicolas Le Cam
1d3edf6377
shell32/tests: Fix PropertyBag test on Win2k.
2009-04-09 11:28:12 +02:00
Nicolas Le Cam
eb57396fc6
shell32/tests: Skip interactive part of SetNameOf test on Win2k.
...
Passing an absolute path to SetNameOf on Win2k display an error
message box about invalid characters in filename, forcing interaction
during test.
2009-04-09 11:28:04 +02:00
Nicolas Le Cam
1f52f12f3c
shell32/tests: Completly fix GetAttributesOf test when launched from drive root dir.
2009-04-09 11:27:53 +02:00
Henri Verbeet
3a0eb81cea
wined3d: Get rid of a redundant strcat in shader_glsl_get_register_name().
2009-04-09 11:27:29 +02:00
Henri Verbeet
ff58255f4e
wined3d: Explicitly pass parameter properties to shader_glsl_get_register_name().
2009-04-09 11:27:25 +02:00
Henri Verbeet
f3e5e92a18
wined3d: Pass a struct wined3d_shader_dst_param to shader_glsl_get_write_mask().
2009-04-09 11:27:21 +02:00
Henri Verbeet
d299f865f7
wined3d: Add a separate function for converting write masks to strings.
2009-04-09 11:27:17 +02:00
Henri Verbeet
877e252681
wined3d: Only update the swizzle and use map for streams that are actually used in device_stream_info_from_strided().
...
This fixes a regression introduced by d7c7c76850
and exposed by ef2d704183
. Unfortunately having
EXT_vertex_array_bgra support masks the problem, which is why the regression
tests didn't catch it.
2009-04-09 11:27:10 +02:00
Rein Klazes
f33ce58be8
win87em: Always return that a 8087 coprocessor is present.
2009-04-09 11:19:27 +02:00
Detlef Riekenberg
081576e157
urlmon/tests: Allow BINDSTATUS_COOKIE_SENT in a test.
2009-04-09 11:19:18 +02:00
Detlef Riekenberg
be0721d442
winmm/tests: Fix a test on win98.
2009-04-09 11:19:15 +02:00
Detlef Riekenberg
24340287fd
wintrust/tests: Do not test GetLastError on success.
2009-04-09 11:19:09 +02:00
Detlef Riekenberg
49ff2be04e
wintrust/tests: Fix some tests on win9x.
2009-04-09 11:18:58 +02:00