This fixes hotplug with DS4 and other DInput-compatible controllers in
Tekken 7.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
Instead of message notifications only. We have to remove the events from
devices that are automatically unacquired whenever a read failed.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
When thread shuts down, instead of holding and releasing a module ref.
This keeps the thread alive until the module is unloaded, instead of
keeping track of live IDirectInput instances.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
We normally should not peek messages here, but because of current
winex11.drv design, we have to call MsgWaitForMultipleObjectsEx from
time to time to pull keyboard or mouse events.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=51956
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
Otherwise we may close HID read event before it has finished removing it
from the wait handles, causing MsgWaitForMultipleObjectsEx to return an
error and terminate.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
And use it from within the internal hook critical section, to unacquire
the device and remove it from the acquired device list directly.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
And remove the device from the list of acquired devices if the callback
indicates a read error.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This adds a new joystick backend, implemented on top of HID and without
any host dependencies. This will be progressively implementated, and
it's not going to be usable until at least a few more patches.
Because of that, and because it may also introduce regressions compared
to the existing backends, it is disabled by default and is optionally
enabled using the following global registry key:
[HKCU\\Software\\Wine\\DirectInput\\Joysticks]
"HID"="enabled"
Or using the corresponding AppDefaults registry key:
[HKCU\\Software\\Wine\\AppDefaults\\<app.exe>\\DirectInput\\Joysticks]
"HID"="enabled"
This setting will be removed later, when it becomes usable enough, to
use the individual device disable mechanism available in joy.cpl.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
Instead of sometimes using IDirectInputDevice8A.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
FlatOut2 demo calls FreeLibrary on the dinput8 module more times than
it has loaded it, and the module reference that the internal thread has
is getting decremented before its exit.
Having an internal window to destroy also makes it more likely to crash
as it takes more time to exit calls the window procedure function.
Waiting for the thread to complete when all the dinput instances are
destroyed ensures that the thread isn't alive when the game frees the
DLL, and prevents the thread from crashing.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=50673
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
LL hooks are heavy and using them cause performance hit with high
polling rate mice. We don't need them anymore since we now use rawinput
API for mouse device.
This also uses a separate list for rawinput mouse devices.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This adds a message window that will be used as the rawinput target
window for WM_INPUT messages.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
Instead of using function pointer, which is also not very CPU friendly.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>