Raphael Junqueira
72fb7acf8d
Beginning of more COM compliant behavior:
...
- AddRef/Release where needed
- use IUnknown* instead void*
- fix many GetDevice using AddRef
- fix IDirect3DSurface8Impl_GetContainer using QueryInterface
2003-01-14 23:05:39 +00:00
Raphael Junqueira
1df8f18e46
- some fixes in CreateDevice init
...
- vertex shader declaration parser (with output dump) and
interpretation (generate the FVF descriptor for program input)
- vertex shader program parser (with output dump)
- software vertex shader program emulation
2002-12-18 05:05:41 +00:00
Jason Edmeades
99cd0de7d9
Add the basic support for volume textures / volumes (3d textures).
2002-10-21 18:21:59 +00:00
Jason Edmeades
26258ce06a
Initial D3D8 implementation.
2002-09-27 22:46:16 +00:00