Henri Verbeet
|
3e7c800e9c
|
wined3d: Get rid of the user_stream field from wined3d_state.
All remaining uses are equivalent to "device->up_strided". (Which should of
course eventually go away as well.)
|
2013-01-07 11:12:23 +01:00 |
Jiang Yike
|
44d5d3951b
|
wined3d: Add recognition for NVIDIA GeForce GTX 660 Ti, 660, 650 Ti and 650.
|
2012-12-19 14:38:59 +01:00 |
Piotr Caban
|
b71af96b9c
|
wined3d: Recognize Nvidia GT610 card.
|
2012-12-18 12:37:59 +01:00 |
Caron Jensen
|
86cb15b235
|
wined3d: Recognize Nvidia GT520 cards.
|
2012-12-14 18:58:10 +01:00 |
Henri Verbeet
|
78984cf46c
|
wined3d: Get rid of ENTER_GL / LEAVE_GL.
|
2012-12-11 12:03:39 +01:00 |
Henri Verbeet
|
4c4131cd78
|
d3d10core: Implement d3d10_device_PSSetSamplers().
|
2012-12-10 11:25:46 +01:00 |
Henri Verbeet
|
047d607e07
|
d3d10core: Implement d3d10_device_GSSetSamplers().
|
2012-12-07 10:35:44 +01:00 |
Henri Verbeet
|
e5805c316c
|
d3d10core: Implement d3d10_device_VSSetSamplers().
|
2012-12-06 12:55:50 +01:00 |
Henri Verbeet
|
b034f49183
|
d3d10core: Implement d3d10_device_PSSetConstantBuffers().
|
2012-12-05 12:44:01 +01:00 |
Henri Verbeet
|
feda45279e
|
d3d10core: Implement d3d10_device_GSSetConstantBuffers().
|
2012-12-04 00:02:00 +01:00 |
Henri Verbeet
|
52c6abb485
|
wined3d: Resolve the instance count for instanced arrays in load_numbered_arrays().
|
2012-12-03 12:37:42 +01:00 |
Henri Verbeet
|
ae5e15319e
|
d3d10core: Implement d3d10_device_VSSetConstantBuffers().
|
2012-11-30 11:42:48 +01:00 |
Henri Verbeet
|
7f62678c16
|
d3d10core: Implement d3d10_device_DrawIndexedInstanced().
|
2012-11-27 16:54:57 +01:00 |
Henri Verbeet
|
5b781d709d
|
d3d10core: Implement d3d10_device_SOSetTargets().
|
2012-11-23 14:40:30 +01:00 |
Christian Inci
|
83ed5efb31
|
wined3d: Add support for nVidia GT 640M.
|
2012-11-15 21:22:06 +01:00 |
Henri Verbeet
|
9a27b0ad71
|
wined3d: Add support for geometry shaders to the GLSL shader backend.
|
2012-11-15 12:19:36 +01:00 |
Henri Verbeet
|
9081f8afb1
|
d3d10core: Implement d3d10_device_GSSetShader().
|
2012-11-14 11:27:40 +01:00 |
Henri Verbeet
|
10d46bc042
|
wined3d: Add support for GLSL based fixed function fragment shaders.
|
2012-11-12 12:15:25 +01:00 |
Henri Verbeet
|
0e856abf6d
|
wined3d: Enable or disable the fragment pipe in shader_select().
|
2012-11-05 11:30:33 +01:00 |
Henri Verbeet
|
d74cb4571b
|
wined3d: Simplify shader selection.
|
2012-11-05 11:30:32 +01:00 |
Henri Verbeet
|
5059da9e32
|
wined3d: Don't depend on device internals in fragment_pipeline.alloc_private().
In particular, device->shader_backend and device->shader_priv aren't
initialized yet when the fragment pipe is initialized.
|
2012-10-29 10:47:03 +01:00 |
Henri Verbeet
|
17e33e9b27
|
wined3d: Make the shader backend responsible for controlling the fixed function fragment pipe.
|
2012-10-25 11:48:31 +02:00 |
Henri Verbeet
|
ddbe791d37
|
wined3d: Set texture_level in surface_set_texture_target() as well.
|
2012-10-24 11:24:22 +02:00 |
Henri Verbeet
|
6f025deba6
|
wined3d: Move shader_is_pshader_version() and shader_is_vshader_version() to the ARB program shader backend.
|
2012-10-23 12:11:18 +02:00 |
Henri Verbeet
|
59bdd6ae97
|
wined3d: Recognise the SM4 "primID" register type.
|
2012-10-16 11:36:45 +02:00 |
Henri Verbeet
|
311a1e0148
|
wined3d: Handle SM1 comments in the frontend.
|
2012-10-15 13:31:08 +02:00 |
Henri Verbeet
|
5626e165ff
|
wined3d: Introduce a structure for shader register indices.
|
2012-10-15 13:31:07 +02:00 |
Henri Verbeet
|
fc185f9bae
|
wined3d: Add support for SM4 relative addressing.
|
2012-10-12 13:21:39 +02:00 |
Henri Verbeet
|
07203fa465
|
wined3d: Remove unused wined3d_shader_limits fields.
|
2012-10-09 09:59:58 +02:00 |
Henri Verbeet
|
4d39cb56fc
|
wined3d: Handle WINED3DSPR_CONSTBUFFER registers in the GLSL shader backend.
|
2012-10-03 11:19:42 +02:00 |
Henri Verbeet
|
6d948e1a8c
|
wined3d: Recognize the SM4 dcl_constantBuffer opcode.
|
2012-10-01 23:08:00 +02:00 |
Oleg Bosis
|
81525453f1
|
wined3d: Add correct detection of GeForce GT 650M video card.
|
2012-10-01 12:21:06 +02:00 |
Henri Verbeet
|
e13a589bfc
|
wined3d: Set more accurate limits for SM4 shaders.
|
2012-09-28 11:26:44 +02:00 |
Henri Verbeet
|
fb989f1d1e
|
wined3d: Implement version checks for geometry shaders.
|
2012-09-19 13:04:56 +02:00 |
Bruno Jesus
|
10cdc26542
|
wined3d: Recognize GeForce 9300 properly.
|
2012-09-18 10:19:57 +02:00 |
Henri Verbeet
|
a67ee02a48
|
wined3d: Recognize the SM4 dcl_outputTopology opcode.
|
2012-09-17 12:28:40 +02:00 |
Henri Verbeet
|
0fbb98424c
|
wined3d: Recognize the SM4 dcl_inputPrimitive opcode.
|
2012-09-17 12:28:36 +02:00 |
Henri Verbeet
|
d574d639a4
|
wined3d: Recognize the SM4 dcl_maxOutputVertexCount opcode.
|
2012-09-17 12:28:28 +02:00 |
Henri Verbeet
|
0a17173bc2
|
wined3d: Introduce a union for declaration shader instruction arguments.
|
2012-09-17 12:28:20 +02:00 |
Jiang Yike
|
a308bde74a
|
wined3d: Add AMD Radeon HD 7700 series and HD 7800 series graphics cards.
|
2012-09-07 12:23:31 +02:00 |
Henri Verbeet
|
ac5c420c91
|
wined3d: Add type information to shader registers.
|
2012-09-05 11:47:59 +02:00 |
Henri Verbeet
|
42582ada00
|
wined3d: Read complete shader instructions at a time.
|
2012-09-05 11:47:55 +02:00 |
Matteo Bruni
|
d37f8ea866
|
wined3d: Use BOOL instead of char in shader_load_constants().
|
2012-08-21 11:45:55 +02:00 |
Alexandre Julliard
|
3bd185c3df
|
wined3d: Remove references to the (no longer used) X11 lock.
|
2012-08-16 16:52:16 +02:00 |
Matteo Bruni
|
902049c054
|
wined3d: Fix pixel format masks.
|
2012-08-15 12:17:46 +02:00 |
Nikolay Bogoychev
|
9716c1b50c
|
wined3d: Recognize GeForce GT 630M.
|
2012-08-14 17:42:06 +02:00 |
Henri Verbeet
|
894d161891
|
wined3d: Call core GL functions through gl_info.gl_ops as well.
|
2012-07-25 20:10:08 +02:00 |
Henri Verbeet
|
af1ba676c8
|
wined3d: Pass a gl_info structure to fragment_pipeline.enable_extension().
|
2012-07-25 20:01:31 +02:00 |
Henri Verbeet
|
4b90d79473
|
wined3d: Get rid of the GL extension function pointer typedefs.
|
2012-07-25 20:01:16 +02:00 |
Henri Verbeet
|
c7e3bb5a93
|
wined3d: Use struct opengl_funcs for storing GL extension pointers.
|
2012-07-24 13:36:29 +02:00 |