Commit Graph

68 Commits

Author SHA1 Message Date
Lionel Ulmer 4941a3aff2 - fix texture snooping (plus adds snoop for 1555 format)
- add texture memory usage tracking
2002-11-27 21:38:28 +00:00
Lionel Ulmer 710b86e43e - add implementation for FindDevice function
- some miscellaneous clean-ups / additions
2002-11-24 22:33:41 +00:00
Lionel Ulmer 43c3dc4d33 - Clean up all the D3D COM handling (but the underlaying code is still
as ugly as before).
- Handle properly (ie as on real Windows) negative values in
  rectangles during blitting.
2002-11-21 21:04:16 +00:00
Christian Costa b44822a4a2 Associate texture to the device when GetHandle is called and perform
the appropriate AddRef/Release.
Fix 3_3_2 pixel format.
Move some ENTER_GL() calls to the right place.
Fix some FIXME/TRACE calls.
2002-10-16 18:57:52 +00:00
Christian Costa 3bfa1fb384 IDirect3DTexture2Impl_Load: when the surface is not allocated and no
location are specified, set it to video memory.
2002-09-25 03:18:17 +00:00
Vincent Béron 9a62491660 Removed trailing whitespace. 2002-05-31 23:06:46 +00:00
Alexandre Julliard 0799c1a780 Added LGPL standard comment, and copyright notices where necessary.
Global replacement of debugtools.h by wine/debug.h.
2002-03-09 23:29:33 +00:00
Francois Gouget e5ddd26dd7 When including config.h, include it first. 2001-10-14 16:18:52 +00:00
Alexandre Julliard 1922c72b8a Removed unnecessary inclusion of heap.h. 2001-07-25 00:43:29 +00:00
Jeff Garzik 3ea0c073f8 Warning fixes. 2001-03-21 20:31:26 +00:00
Francois Gouget a1d23f5da6 Removed the 'fn' prefix (i.e. ICOM_FN). 2001-01-04 22:59:48 +00:00
Alexandre Julliard d6c0f9f784 Authors: Andrew Lewycky <andrew@transgaming.com>, Gavriel State <gav@transgaming.com>, Ove Kaaven <ovek@transgaming.com>
Major DirectDraw restructure/reimplementation, using an improved component
object model hierarchy. The implementation currently supports:
- DirectDraw over GDI/USER in a window (using DIBsections and
  asynchronous updates)
- XVidMode
- XF86DGA2
- All DirectDraw interfaces from versions 1 to 7 (at least in theory)
- Hooks for Direct3D interfaces
2001-01-04 22:44:55 +00:00
Dimitrie O. Paun 529da54394 Require {DECLARE,DEFAULT}_DEBUG_CHANNEL statements to end in a ; 2000-11-27 23:54:25 +00:00
Lionel Ulmer 6e408c4f16 - added ARGB 1555 format
- fixed refcount problem for Add/DeleteAttachedSurface
2000-08-28 19:31:18 +00:00
Eric Pouech 67247b2b1d Compilation fixes for OpenGL. 2000-07-23 19:27:21 +00:00
Lionel Ulmer a8cc5f543e - fix Direct3D support and a lot of warnings
- add support for DDraw in a window (not optimized yet)
- cleans up OpenGL extensions handling for D3D
2000-07-16 14:40:35 +00:00
Marcus Meissner 10ad97c838 Restructured DirectDraw. Split into X11 and DGA driver, and multiple
files/dirs for easier maintenance. Cleaned up structs and include
files. Reindented the code. Started the same for Direct3D.  Driver
inclusion now done by using configure/Makefile/ELF constructor tricks.
2000-04-09 14:30:50 +00:00
Alexandre Julliard ddce652cae Made ddraw and dinput separate dlls. 2000-03-17 16:58:10 +00:00