ddraw: Do not set WINED3D_TEXTURE_CREATE_MAPPABLE for swapchain textures.

These aren't visible to the application, and we never map them ourselves.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet 2018-11-07 11:31:14 +03:30 committed by Alexandre Julliard
parent a4f047da10
commit ffe90dd526
1 changed files with 1 additions and 1 deletions

View File

@ -4943,7 +4943,7 @@ static HRESULT CDECL device_parent_create_swapchain_texture(struct wined3d_devic
parent_ops = &ddraw_null_wined3d_parent_ops; parent_ops = &ddraw_null_wined3d_parent_ops;
if (FAILED(hr = wined3d_texture_create(ddraw->wined3d_device, desc, 1, 1, if (FAILED(hr = wined3d_texture_create(ddraw->wined3d_device, desc, 1, 1,
texture_flags | WINED3D_TEXTURE_CREATE_MAPPABLE, NULL, ddraw, parent_ops, texture))) texture_flags, NULL, ddraw, parent_ops, texture)))
{ {
WARN("Failed to create texture, hr %#x.\n", hr); WARN("Failed to create texture, hr %#x.\n", hr);
return hr; return hr;