d3d9/tests: Test the pool and usage of surfaces created through CreateOffscreenPlainSurface().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1813,9 +1813,6 @@ static HRESULT WINAPI d3d9_device_CreateOffscreenPlainSurface(IDirect3DDevice9Ex
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}
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}
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/* FIXME: Offscreen surfaces are supposed to be always lockable,
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* regardless of the pool they're created in. Should we set dynamic usage
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* here? */
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return d3d9_device_create_surface(device, width, height, format,
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WINED3D_TEXTURE_CREATE_MAPPABLE, surface, 0, pool, D3DMULTISAMPLE_NONE, 0, user_mem);
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}
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@ -8673,6 +8673,7 @@ static void test_surface_double_unlock(void)
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};
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IDirect3DSurface9 *surface;
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IDirect3DDevice9 *device;
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D3DSURFACE_DESC desc;
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D3DLOCKED_RECT lr;
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IDirect3D9 *d3d;
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unsigned int i;
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@ -8697,6 +8698,11 @@ static void test_surface_double_unlock(void)
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D3DFMT_X8R8G8B8, pools[i], &surface, NULL);
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ok(SUCCEEDED(hr), "Failed to create surface in pool %#x, hr %#x.\n", pools[i], hr);
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hr = IDirect3DSurface9_GetDesc(surface, &desc);
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ok(hr == D3D_OK, "Pool %#x: Got unexpected hr %#x.\n", pools[i], hr);
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ok(!desc.Usage, "Pool %#x: Got unexpected usage %#x.\n", pools[i], desc.Usage);
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ok(desc.Pool == pools[i], "Pool %#x: Got unexpected pool %#x.\n", pools[i], desc.Pool);
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hr = IDirect3DSurface9_UnlockRect(surface);
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ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x, for surface in pool %#x.\n", hr, pools[i]);
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hr = IDirect3DSurface9_LockRect(surface, &lr, NULL, 0);
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