ddraw: Do not set WINED3D_TEXTURE_CREATE_MAPPABLE for swapchain textures.
These aren't visible to the application, and we never map them ourselves. Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -4943,7 +4943,7 @@ static HRESULT CDECL device_parent_create_swapchain_texture(struct wined3d_devic
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parent_ops = &ddraw_null_wined3d_parent_ops;
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parent_ops = &ddraw_null_wined3d_parent_ops;
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if (FAILED(hr = wined3d_texture_create(ddraw->wined3d_device, desc, 1, 1,
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if (FAILED(hr = wined3d_texture_create(ddraw->wined3d_device, desc, 1, 1,
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texture_flags | WINED3D_TEXTURE_CREATE_MAPPABLE, NULL, ddraw, parent_ops, texture)))
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texture_flags, NULL, ddraw, parent_ops, texture)))
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{
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{
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WARN("Failed to create texture, hr %#x.\n", hr);
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WARN("Failed to create texture, hr %#x.\n", hr);
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return hr;
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return hr;
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