d3d8: Rename abort_stateblock() to release_stateblock() in the stateblock tests.
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@ -314,7 +314,7 @@ static int end_stateblock(IDirect3DDevice9 *device, struct event_data *event_dat
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return EVENT_OK;
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}
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static int abort_stateblock(IDirect3DDevice9 *device, struct event_data *event_data)
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static int release_stateblock(IDirect3DDevice9 *device, struct event_data *event_data)
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{
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IUnknown_Release(event_data->stateblock);
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return EVENT_OK;
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@ -368,7 +368,7 @@ static void execute_test_chain_all(IDirect3DDevice9 *device, struct state_test *
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{
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{begin_stateblock, SB_DATA_NONE, SB_DATA_TEST_IN},
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{end_stateblock, SB_DATA_NONE, SB_DATA_NONE},
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{abort_stateblock, SB_DATA_DEFAULT, SB_DATA_NONE},
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{release_stateblock, SB_DATA_DEFAULT, SB_DATA_NONE},
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};
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struct event apply_stateblock_events[] =
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