d3d8: Rename abort_stateblock() to release_stateblock() in the stateblock tests.

This commit is contained in:
Henri Verbeet 2009-10-08 09:23:20 +02:00 committed by Alexandre Julliard
parent fe935e8d50
commit ffcfbc2aeb
1 changed files with 2 additions and 2 deletions

View File

@ -314,7 +314,7 @@ static int end_stateblock(IDirect3DDevice9 *device, struct event_data *event_dat
return EVENT_OK; return EVENT_OK;
} }
static int abort_stateblock(IDirect3DDevice9 *device, struct event_data *event_data) static int release_stateblock(IDirect3DDevice9 *device, struct event_data *event_data)
{ {
IUnknown_Release(event_data->stateblock); IUnknown_Release(event_data->stateblock);
return EVENT_OK; return EVENT_OK;
@ -368,7 +368,7 @@ static void execute_test_chain_all(IDirect3DDevice9 *device, struct state_test *
{ {
{begin_stateblock, SB_DATA_NONE, SB_DATA_TEST_IN}, {begin_stateblock, SB_DATA_NONE, SB_DATA_TEST_IN},
{end_stateblock, SB_DATA_NONE, SB_DATA_NONE}, {end_stateblock, SB_DATA_NONE, SB_DATA_NONE},
{abort_stateblock, SB_DATA_DEFAULT, SB_DATA_NONE}, {release_stateblock, SB_DATA_DEFAULT, SB_DATA_NONE},
}; };
struct event apply_stateblock_events[] = struct event apply_stateblock_events[] =