d3d10: Move effect variable vtable initialization to parse_fx10_variable_head().

This commit is contained in:
Henri Verbeet 2009-09-10 16:57:15 +02:00 committed by Alexandre Julliard
parent b0c4620802
commit ff5991ce42
1 changed files with 21 additions and 25 deletions

View File

@ -449,6 +449,27 @@ static HRESULT parse_fx10_variable_head(struct d3d10_effect_variable *v, const c
return E_FAIL;
}
switch (v->type->type_class)
{
case D3D10_SVC_SCALAR:
v->vtbl = (ID3D10EffectVariableVtbl *)&d3d10_effect_scalar_variable_vtbl;
break;
case D3D10_SVC_VECTOR:
v->vtbl = (ID3D10EffectVariableVtbl *)&d3d10_effect_vector_variable_vtbl;
break;
case D3D10_SVC_MATRIX_ROWS:
case D3D10_SVC_MATRIX_COLUMNS:
v->vtbl = (ID3D10EffectVariableVtbl *)&d3d10_effect_matrix_variable_vtbl;
break;
default:
FIXME("Unhandled type class %s.\n", debug_d3d10_shader_variable_class(v->type->type_class));
v->vtbl = &d3d10_effect_variable_vtbl;
break;
}
return S_OK;
}
@ -554,7 +575,6 @@ static HRESULT parse_fx10_pass(struct d3d10_effect_pass *p, const char **ptr, co
{
struct d3d10_effect_variable *a = &p->annotations[i];
a->vtbl = &d3d10_effect_variable_vtbl;
a->effect = p->technique->effect;
hr = parse_fx10_annotation(a, ptr, data);
@ -615,7 +635,6 @@ static HRESULT parse_fx10_technique(struct d3d10_effect_technique *t, const char
{
struct d3d10_effect_variable *a = &t->annotations[i];
a->vtbl = &d3d10_effect_variable_vtbl;
a->effect = t->effect;
hr = parse_fx10_annotation(a, ptr, data);
@ -651,27 +670,6 @@ static HRESULT parse_fx10_variable(struct d3d10_effect_variable *v, const char *
hr = parse_fx10_variable_head(v, ptr, data);
if (FAILED(hr)) return hr;
switch (v->type->type_class)
{
case D3D10_SVC_SCALAR:
v->vtbl = (ID3D10EffectVariableVtbl *)&d3d10_effect_scalar_variable_vtbl;
break;
case D3D10_SVC_VECTOR:
v->vtbl = (ID3D10EffectVariableVtbl *)&d3d10_effect_vector_variable_vtbl;
break;
case D3D10_SVC_MATRIX_ROWS:
case D3D10_SVC_MATRIX_COLUMNS:
v->vtbl = (ID3D10EffectVariableVtbl *)&d3d10_effect_matrix_variable_vtbl;
break;
default:
FIXME("Unhandled type class %s.\n", debug_d3d10_shader_variable_class(v->type->type_class));
v->vtbl = &d3d10_effect_variable_vtbl;
break;
}
skip_dword_unknown(ptr, 1);
read_dword(ptr, &v->buffer_offset);
@ -697,7 +695,6 @@ static HRESULT parse_fx10_variable(struct d3d10_effect_variable *v, const char *
struct d3d10_effect_variable *a = &v->annotations[i];
HRESULT hr;
a->vtbl = &d3d10_effect_variable_vtbl;
a->effect = v->effect;
hr = parse_fx10_annotation(a, ptr, data);
@ -748,7 +745,6 @@ static HRESULT parse_fx10_local_buffer(struct d3d10_effect_local_buffer *l, cons
{
struct d3d10_effect_variable *a = &l->annotations[i];
a->vtbl = &d3d10_effect_variable_vtbl;
a->effect = l->effect;
hr = parse_fx10_annotation(a, ptr, data);