d3d10: Move effect variable vtable initialization to parse_fx10_variable_head().
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b0c4620802
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@ -449,6 +449,27 @@ static HRESULT parse_fx10_variable_head(struct d3d10_effect_variable *v, const c
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return E_FAIL;
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}
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switch (v->type->type_class)
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{
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case D3D10_SVC_SCALAR:
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v->vtbl = (ID3D10EffectVariableVtbl *)&d3d10_effect_scalar_variable_vtbl;
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break;
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case D3D10_SVC_VECTOR:
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v->vtbl = (ID3D10EffectVariableVtbl *)&d3d10_effect_vector_variable_vtbl;
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break;
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case D3D10_SVC_MATRIX_ROWS:
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case D3D10_SVC_MATRIX_COLUMNS:
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v->vtbl = (ID3D10EffectVariableVtbl *)&d3d10_effect_matrix_variable_vtbl;
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break;
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default:
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FIXME("Unhandled type class %s.\n", debug_d3d10_shader_variable_class(v->type->type_class));
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v->vtbl = &d3d10_effect_variable_vtbl;
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break;
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}
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return S_OK;
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}
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@ -554,7 +575,6 @@ static HRESULT parse_fx10_pass(struct d3d10_effect_pass *p, const char **ptr, co
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{
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struct d3d10_effect_variable *a = &p->annotations[i];
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a->vtbl = &d3d10_effect_variable_vtbl;
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a->effect = p->technique->effect;
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hr = parse_fx10_annotation(a, ptr, data);
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@ -615,7 +635,6 @@ static HRESULT parse_fx10_technique(struct d3d10_effect_technique *t, const char
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{
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struct d3d10_effect_variable *a = &t->annotations[i];
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a->vtbl = &d3d10_effect_variable_vtbl;
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a->effect = t->effect;
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hr = parse_fx10_annotation(a, ptr, data);
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@ -651,27 +670,6 @@ static HRESULT parse_fx10_variable(struct d3d10_effect_variable *v, const char *
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hr = parse_fx10_variable_head(v, ptr, data);
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if (FAILED(hr)) return hr;
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switch (v->type->type_class)
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{
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case D3D10_SVC_SCALAR:
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v->vtbl = (ID3D10EffectVariableVtbl *)&d3d10_effect_scalar_variable_vtbl;
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break;
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case D3D10_SVC_VECTOR:
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v->vtbl = (ID3D10EffectVariableVtbl *)&d3d10_effect_vector_variable_vtbl;
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break;
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case D3D10_SVC_MATRIX_ROWS:
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case D3D10_SVC_MATRIX_COLUMNS:
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v->vtbl = (ID3D10EffectVariableVtbl *)&d3d10_effect_matrix_variable_vtbl;
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break;
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default:
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FIXME("Unhandled type class %s.\n", debug_d3d10_shader_variable_class(v->type->type_class));
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v->vtbl = &d3d10_effect_variable_vtbl;
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break;
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}
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skip_dword_unknown(ptr, 1);
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read_dword(ptr, &v->buffer_offset);
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@ -697,7 +695,6 @@ static HRESULT parse_fx10_variable(struct d3d10_effect_variable *v, const char *
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struct d3d10_effect_variable *a = &v->annotations[i];
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HRESULT hr;
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a->vtbl = &d3d10_effect_variable_vtbl;
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a->effect = v->effect;
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hr = parse_fx10_annotation(a, ptr, data);
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@ -748,7 +745,6 @@ static HRESULT parse_fx10_local_buffer(struct d3d10_effect_local_buffer *l, cons
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{
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struct d3d10_effect_variable *a = &l->annotations[i];
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a->vtbl = &d3d10_effect_variable_vtbl;
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a->effect = l->effect;
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hr = parse_fx10_annotation(a, ptr, data);
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