wined3d: Check if destination texture is FBO attachable in glsl_blitter_supported().
If the destination texture is not FBO attachable GLSL blitter does not work for it unless backbuffer is used as offscreen rendering mode. Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=47121 Signed-off-by: Paul Gofman <gofmanp@gmail.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -13193,6 +13193,14 @@ static BOOL glsl_blitter_supported(enum wined3d_blit_op blit_op, const struct wi
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return FALSE;
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}
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if (wined3d_settings.offscreen_rendering_mode == ORM_FBO
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&& !((dst_format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & WINED3DFMT_FLAG_FBO_ATTACHABLE)
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|| (dst_resource->bind_flags & WINED3D_BIND_RENDER_TARGET)))
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{
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TRACE("Destination texture is not FBO attachable.\n");
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return FALSE;
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}
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TRACE("Returning supported.\n");
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return TRUE;
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}
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