d3d9/tests: Use a plain depth stencil instead of a texture.
r500 does not support anything but AMD's extension depth texture formats on Windows 7. Plain surfaces work OK with the builtin formats.
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@ -861,12 +861,9 @@ static void test_reset_resources(void)
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hr = IDirect3DDevice9_GetDeviceCaps(device, &caps);
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hr = IDirect3DDevice9_GetDeviceCaps(device, &caps);
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ok(SUCCEEDED(hr), "Failed to get device caps, hr %#x.\n", hr);
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ok(SUCCEEDED(hr), "Failed to get device caps, hr %#x.\n", hr);
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hr = IDirect3DDevice9_CreateTexture(device, 128, 128, 1, D3DUSAGE_DEPTHSTENCIL,
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hr = IDirect3DDevice9_CreateDepthStencilSurface(device, 128, 128, D3DFMT_D24S8,
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D3DFMT_D24S8, D3DPOOL_DEFAULT, &texture, NULL);
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D3DMULTISAMPLE_NONE, 0, TRUE, &surface, NULL);
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ok(SUCCEEDED(hr), "Failed to create depth/stencil texture, hr %#x.\n", hr);
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ok(SUCCEEDED(hr), "Failed to create depth/stencil surface, hr %#x.\n", hr);
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hr = IDirect3DTexture9_GetSurfaceLevel(texture, 0, &surface);
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ok(SUCCEEDED(hr), "Failed to get surface, hr %#x.\n", hr);
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IDirect3DTexture9_Release(texture);
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hr = IDirect3DDevice9_SetDepthStencilSurface(device, surface);
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hr = IDirect3DDevice9_SetDepthStencilSurface(device, surface);
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ok(SUCCEEDED(hr), "Failed to set depth/stencil surface, hr %#x.\n", hr);
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ok(SUCCEEDED(hr), "Failed to set depth/stencil surface, hr %#x.\n", hr);
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IDirect3DSurface9_Release(surface);
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IDirect3DSurface9_Release(surface);
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