wined3d: Implement [imm_]atomic_{imax, imin} instructions for signed integers.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -4996,6 +4996,24 @@ static void shader_glsl_atomic(const struct wined3d_shader_instruction *ins)
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case WINED3DSIH_IMM_ATOMIC_IADD:
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case WINED3DSIH_IMM_ATOMIC_IADD:
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op = "imageAtomicAdd";
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op = "imageAtomicAdd";
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break;
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break;
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case WINED3DSIH_ATOMIC_IMAX:
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case WINED3DSIH_IMM_ATOMIC_IMAX:
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op = "imageAtomicMax";
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if (data_type != WINED3D_DATA_INT)
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{
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FIXME("Unhandled opcode %#x for unsigned integers.\n", ins->handler_idx);
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return;
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}
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break;
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case WINED3DSIH_ATOMIC_IMIN:
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case WINED3DSIH_IMM_ATOMIC_IMIN:
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op = "imageAtomicMin";
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if (data_type != WINED3D_DATA_INT)
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{
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FIXME("Unhandled opcode %#x for unsigned integers.\n", ins->handler_idx);
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return;
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}
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break;
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case WINED3DSIH_ATOMIC_OR:
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case WINED3DSIH_ATOMIC_OR:
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case WINED3DSIH_IMM_ATOMIC_OR:
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case WINED3DSIH_IMM_ATOMIC_OR:
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op = "imageAtomicOr";
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op = "imageAtomicOr";
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@ -9368,8 +9386,8 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
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/* WINED3DSIH_ATOMIC_AND */ shader_glsl_atomic,
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/* WINED3DSIH_ATOMIC_AND */ shader_glsl_atomic,
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/* WINED3DSIH_ATOMIC_CMP_STORE */ shader_glsl_atomic,
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/* WINED3DSIH_ATOMIC_CMP_STORE */ shader_glsl_atomic,
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/* WINED3DSIH_ATOMIC_IADD */ shader_glsl_atomic,
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/* WINED3DSIH_ATOMIC_IADD */ shader_glsl_atomic,
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/* WINED3DSIH_ATOMIC_IMAX */ NULL,
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/* WINED3DSIH_ATOMIC_IMAX */ shader_glsl_atomic,
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/* WINED3DSIH_ATOMIC_IMIN */ NULL,
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/* WINED3DSIH_ATOMIC_IMIN */ shader_glsl_atomic,
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/* WINED3DSIH_ATOMIC_OR */ shader_glsl_atomic,
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/* WINED3DSIH_ATOMIC_OR */ shader_glsl_atomic,
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/* WINED3DSIH_ATOMIC_UMAX */ shader_glsl_atomic,
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/* WINED3DSIH_ATOMIC_UMAX */ shader_glsl_atomic,
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/* WINED3DSIH_ATOMIC_UMIN */ shader_glsl_atomic,
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/* WINED3DSIH_ATOMIC_UMIN */ shader_glsl_atomic,
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@ -9485,8 +9503,8 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
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/* WINED3DSIH_IMM_ATOMIC_CONSUME */ NULL,
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/* WINED3DSIH_IMM_ATOMIC_CONSUME */ NULL,
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/* WINED3DSIH_IMM_ATOMIC_EXCH */ shader_glsl_atomic,
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/* WINED3DSIH_IMM_ATOMIC_EXCH */ shader_glsl_atomic,
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/* WINED3DSIH_IMM_ATOMIC_IADD */ shader_glsl_atomic,
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/* WINED3DSIH_IMM_ATOMIC_IADD */ shader_glsl_atomic,
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/* WINED3DSIH_IMM_ATOMIC_IMAX */ NULL,
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/* WINED3DSIH_IMM_ATOMIC_IMAX */ shader_glsl_atomic,
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/* WINED3DSIH_IMM_ATOMIC_IMIN */ NULL,
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/* WINED3DSIH_IMM_ATOMIC_IMIN */ shader_glsl_atomic,
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/* WINED3DSIH_IMM_ATOMIC_OR */ shader_glsl_atomic,
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/* WINED3DSIH_IMM_ATOMIC_OR */ shader_glsl_atomic,
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/* WINED3DSIH_IMM_ATOMIC_UMAX */ shader_glsl_atomic,
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/* WINED3DSIH_IMM_ATOMIC_UMAX */ shader_glsl_atomic,
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/* WINED3DSIH_IMM_ATOMIC_UMIN */ shader_glsl_atomic,
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/* WINED3DSIH_IMM_ATOMIC_UMIN */ shader_glsl_atomic,
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