wined3d: Implement [imm_]atomic_{umax, umin} instructions for unsigned integers.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2017-02-26 18:48:02 +01:00 committed by Alexandre Julliard
parent a9fdb4a099
commit 0496c8c559
2 changed files with 24 additions and 10 deletions

View File

@ -13120,9 +13120,7 @@ static void test_atomic_instructions(void)
todo_wine_if(expected != test->input[j]
&& (!strcmp(instructions[j], "atomic_imax")
|| !strcmp(instructions[j], "atomic_imin")
|| !strcmp(instructions[j], "atomic_umax")
|| !strcmp(instructions[j], "atomic_umin")))
|| !strcmp(instructions[j], "atomic_imin")))
ok(value == expected, "Test %u: Got %#x (%d), expected %#x (%d) for '%s' "
"with inputs (%u, %u), (%d), %#x (%d).\n",
i, value, value, expected, expected, instructions[j],
@ -13143,9 +13141,7 @@ static void test_atomic_instructions(void)
for (j = 0; j < sizeof(instructions) / sizeof(*instructions); ++j)
{
BOOL todo_instruction = !strcmp(imm_instructions[j], "imm_atomic_imax")
|| !strcmp(imm_instructions[j], "imm_atomic_imin")
|| !strcmp(imm_instructions[j], "imm_atomic_umax")
|| !strcmp(imm_instructions[j], "imm_atomic_umin");
|| !strcmp(imm_instructions[j], "imm_atomic_imin");
unsigned int out_value = get_readback_color(&out_rb, j, 0);
unsigned int value = get_readback_color(&rb, j, 0);
unsigned int expected = test->expected_result[j];

View File

@ -5000,6 +5000,24 @@ static void shader_glsl_atomic(const struct wined3d_shader_instruction *ins)
case WINED3DSIH_IMM_ATOMIC_OR:
op = "imageAtomicOr";
break;
case WINED3DSIH_ATOMIC_UMAX:
case WINED3DSIH_IMM_ATOMIC_UMAX:
op = "imageAtomicMax";
if (data_type != WINED3D_DATA_UINT)
{
FIXME("Unhandled opcode %#x for signed integers.\n", ins->handler_idx);
return;
}
break;
case WINED3DSIH_ATOMIC_UMIN:
case WINED3DSIH_IMM_ATOMIC_UMIN:
op = "imageAtomicMin";
if (data_type != WINED3D_DATA_UINT)
{
FIXME("Unhandled opcode %#x for signed integers.\n", ins->handler_idx);
return;
}
break;
case WINED3DSIH_ATOMIC_XOR:
case WINED3DSIH_IMM_ATOMIC_XOR:
op = "imageAtomicXor";
@ -9353,8 +9371,8 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
/* WINED3DSIH_ATOMIC_IMAX */ NULL,
/* WINED3DSIH_ATOMIC_IMIN */ NULL,
/* WINED3DSIH_ATOMIC_OR */ shader_glsl_atomic,
/* WINED3DSIH_ATOMIC_UMAX */ NULL,
/* WINED3DSIH_ATOMIC_UMIN */ NULL,
/* WINED3DSIH_ATOMIC_UMAX */ shader_glsl_atomic,
/* WINED3DSIH_ATOMIC_UMIN */ shader_glsl_atomic,
/* WINED3DSIH_ATOMIC_XOR */ shader_glsl_atomic,
/* WINED3DSIH_BEM */ shader_glsl_bem,
/* WINED3DSIH_BFI */ shader_glsl_bitwise_op,
@ -9470,8 +9488,8 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
/* WINED3DSIH_IMM_ATOMIC_IMAX */ NULL,
/* WINED3DSIH_IMM_ATOMIC_IMIN */ NULL,
/* WINED3DSIH_IMM_ATOMIC_OR */ shader_glsl_atomic,
/* WINED3DSIH_IMM_ATOMIC_UMAX */ NULL,
/* WINED3DSIH_IMM_ATOMIC_UMIN */ NULL,
/* WINED3DSIH_IMM_ATOMIC_UMAX */ shader_glsl_atomic,
/* WINED3DSIH_IMM_ATOMIC_UMIN */ shader_glsl_atomic,
/* WINED3DSIH_IMM_ATOMIC_XOR */ shader_glsl_atomic,
/* WINED3DSIH_IMUL */ shader_glsl_imul,
/* WINED3DSIH_INE */ shader_glsl_relop,