d3d8: Remove trailing spaces.

This commit is contained in:
Henri Verbeet 2009-08-31 09:57:52 +02:00 committed by Alexandre Julliard
parent 89b469cb2f
commit fecbf7b416
5 changed files with 25 additions and 23 deletions

View File

@ -73,7 +73,7 @@ BOOL WINAPI DllMain(HINSTANCE hInstDLL, DWORD fdwReason, LPVOID lpv)
* ValidateVertexShader (D3D8.@) * ValidateVertexShader (D3D8.@)
* *
* I've seen reserved1 and reserved2 always passed as 0's * I've seen reserved1 and reserved2 always passed as 0's
* bool seems always passed as 0 or 1, but other values work as well.... * bool seems always passed as 0 or 1, but other values work as well...
* toto result? * toto result?
*/ */
HRESULT WINAPI ValidateVertexShader(DWORD* vertexshader, DWORD* reserved1, DWORD* reserved2, BOOL bool, DWORD* toto) HRESULT WINAPI ValidateVertexShader(DWORD* vertexshader, DWORD* reserved1, DWORD* reserved2, BOOL bool, DWORD* toto)

View File

@ -694,10 +694,10 @@ static HRESULT WINAPI IDirect3DDevice8Impl_CreateTexture(LPDIRECT3DDEVICE8 iface
return hrc; return hrc;
} }
static HRESULT WINAPI IDirect3DDevice8Impl_CreateVolumeTexture(LPDIRECT3DDEVICE8 iface, static HRESULT WINAPI IDirect3DDevice8Impl_CreateVolumeTexture(IDirect3DDevice8 *iface,
UINT Width, UINT Height, UINT Depth, UINT Levels, DWORD Usage, UINT Width, UINT Height, UINT Depth, UINT Levels, DWORD Usage, D3DFORMAT Format,
D3DFORMAT Format, D3DPOOL Pool, IDirect3DVolumeTexture8** ppVolumeTexture) { D3DPOOL Pool, IDirect3DVolumeTexture8 **ppVolumeTexture)
{
IDirect3DVolumeTexture8Impl *object; IDirect3DVolumeTexture8Impl *object;
IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
HRESULT hrc = D3D_OK; HRESULT hrc = D3D_OK;
@ -736,9 +736,9 @@ static HRESULT WINAPI IDirect3DDevice8Impl_CreateVolumeTexture(LPDIRECT3DDEVICE8
return hrc; return hrc;
} }
static HRESULT WINAPI IDirect3DDevice8Impl_CreateCubeTexture(LPDIRECT3DDEVICE8 iface, UINT EdgeLength, UINT Levels, DWORD Usage, static HRESULT WINAPI IDirect3DDevice8Impl_CreateCubeTexture(IDirect3DDevice8 *iface, UINT EdgeLength,
D3DFORMAT Format, D3DPOOL Pool, IDirect3DCubeTexture8** ppCubeTexture) { UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DCubeTexture8 **ppCubeTexture)
{
IDirect3DCubeTexture8Impl *object; IDirect3DCubeTexture8Impl *object;
IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
HRESULT hr = D3D_OK; HRESULT hr = D3D_OK;
@ -1701,7 +1701,9 @@ static HRESULT WINAPI IDirect3DDevice8Impl_GetCurrentTexturePalette(LPDIRECT3D
return hr; return hr;
} }
static HRESULT WINAPI IDirect3DDevice8Impl_DrawPrimitive(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount) { static HRESULT WINAPI IDirect3DDevice8Impl_DrawPrimitive(IDirect3DDevice8 *iface, D3DPRIMITIVETYPE PrimitiveType,
UINT StartVertex, UINT PrimitiveCount)
{
IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
HRESULT hr; HRESULT hr;
TRACE("(%p) Relay\n" , This); TRACE("(%p) Relay\n" , This);