From fecbf7b416a931b2f0e12b686ed4110752059188 Mon Sep 17 00:00:00 2001 From: Henri Verbeet Date: Mon, 31 Aug 2009 09:57:52 +0200 Subject: [PATCH] d3d8: Remove trailing spaces. --- dlls/d3d8/d3d8_main.c | 10 +++++----- dlls/d3d8/d3d8_private.h | 2 +- dlls/d3d8/device.c | 24 +++++++++++++----------- dlls/d3d8/tests/d3d8_main.c | 2 +- dlls/d3d8/tests/device.c | 10 +++++----- 5 files changed, 25 insertions(+), 23 deletions(-) diff --git a/dlls/d3d8/d3d8_main.c b/dlls/d3d8/d3d8_main.c index 3a2eac2c46d..6300371842a 100644 --- a/dlls/d3d8/d3d8_main.c +++ b/dlls/d3d8/d3d8_main.c @@ -73,11 +73,11 @@ BOOL WINAPI DllMain(HINSTANCE hInstDLL, DWORD fdwReason, LPVOID lpv) * ValidateVertexShader (D3D8.@) * * I've seen reserved1 and reserved2 always passed as 0's - * bool seems always passed as 0 or 1, but other values work as well.... + * bool seems always passed as 0 or 1, but other values work as well... * toto result? */ HRESULT WINAPI ValidateVertexShader(DWORD* vertexshader, DWORD* reserved1, DWORD* reserved2, BOOL bool, DWORD* toto) -{ +{ HRESULT ret; FIXME("(%p %p %p %d %p): stub\n", vertexshader, reserved1, reserved2, bool, toto); @@ -89,7 +89,7 @@ HRESULT WINAPI ValidateVertexShader(DWORD* vertexshader, DWORD* reserved1, DWORD switch(*vertexshader) { case 0xFFFE0101: - case 0xFFFE0100: + case 0xFFFE0100: ret=S_OK; break; default: @@ -110,12 +110,12 @@ HRESULT WINAPI ValidatePixelShader(DWORD* pixelshader, DWORD* reserved1, BOOL bo { HRESULT ret; FIXME("(%p %p %d %p): stub\n", pixelshader, reserved1, bool, toto); - + if (!pixelshader) return E_FAIL; if (reserved1) - return E_FAIL; + return E_FAIL; switch(*pixelshader) { case 0xFFFF0100: diff --git a/dlls/d3d8/d3d8_private.h b/dlls/d3d8/d3d8_private.h index e916f141e7c..52abb84b5ec 100644 --- a/dlls/d3d8/d3d8_private.h +++ b/dlls/d3d8/d3d8_private.h @@ -468,7 +468,7 @@ struct IDirect3DVolumeTexture8Impl /* TODO: Generate a valid GUIDs */ /* {83B073CE-6F30-11d9-C687-00046142C14F} */ -DEFINE_GUID(IID_IDirect3DStateBlock8, +DEFINE_GUID(IID_IDirect3DStateBlock8, 0x83b073ce, 0x6f30, 0x11d9, 0xc6, 0x87, 0x0, 0x4, 0x61, 0x42, 0xc1, 0x4f); DEFINE_GUID(IID_IDirect3DVertexDeclaration8, diff --git a/dlls/d3d8/device.c b/dlls/d3d8/device.c index a5658af2e08..675eac134f3 100644 --- a/dlls/d3d8/device.c +++ b/dlls/d3d8/device.c @@ -680,7 +680,7 @@ static HRESULT WINAPI IDirect3DDevice8Impl_CreateTexture(LPDIRECT3DDEVICE8 iface wined3d_mutex_unlock(); if (FAILED(hrc)) { - /* free up object */ + /* free up object */ FIXME("(%p) call to IWineD3DDevice_CreateTexture failed\n", This); HeapFree(GetProcessHeap(), 0, object); /* *ppTexture = NULL; */ @@ -694,10 +694,10 @@ static HRESULT WINAPI IDirect3DDevice8Impl_CreateTexture(LPDIRECT3DDEVICE8 iface return hrc; } -static HRESULT WINAPI IDirect3DDevice8Impl_CreateVolumeTexture(LPDIRECT3DDEVICE8 iface, - UINT Width, UINT Height, UINT Depth, UINT Levels, DWORD Usage, - D3DFORMAT Format, D3DPOOL Pool, IDirect3DVolumeTexture8** ppVolumeTexture) { - +static HRESULT WINAPI IDirect3DDevice8Impl_CreateVolumeTexture(IDirect3DDevice8 *iface, + UINT Width, UINT Height, UINT Depth, UINT Levels, DWORD Usage, D3DFORMAT Format, + D3DPOOL Pool, IDirect3DVolumeTexture8 **ppVolumeTexture) +{ IDirect3DVolumeTexture8Impl *object; IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; HRESULT hrc = D3D_OK; @@ -736,9 +736,9 @@ static HRESULT WINAPI IDirect3DDevice8Impl_CreateVolumeTexture(LPDIRECT3DDEVICE8 return hrc; } -static HRESULT WINAPI IDirect3DDevice8Impl_CreateCubeTexture(LPDIRECT3DDEVICE8 iface, UINT EdgeLength, UINT Levels, DWORD Usage, - D3DFORMAT Format, D3DPOOL Pool, IDirect3DCubeTexture8** ppCubeTexture) { - +static HRESULT WINAPI IDirect3DDevice8Impl_CreateCubeTexture(IDirect3DDevice8 *iface, UINT EdgeLength, + UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DCubeTexture8 **ppCubeTexture) +{ IDirect3DCubeTexture8Impl *object; IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; HRESULT hr = D3D_OK; @@ -1238,7 +1238,7 @@ static HRESULT WINAPI IDirect3DDevice8Impl_SetLight(LPDIRECT3DDEVICE8 iface, DWO IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; HRESULT hr; TRACE("(%p) Relay\n" , This); - + /* Note: D3DLIGHT8 is compatible with WINED3DLIGHT */ wined3d_mutex_lock(); hr = IWineD3DDevice_SetLight(This->WineD3DDevice, Index, (const WINED3DLIGHT *)pLight); @@ -1701,8 +1701,10 @@ static HRESULT WINAPI IDirect3DDevice8Impl_GetCurrentTexturePalette(LPDIRECT3D return hr; } -static HRESULT WINAPI IDirect3DDevice8Impl_DrawPrimitive(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount) { - IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; +static HRESULT WINAPI IDirect3DDevice8Impl_DrawPrimitive(IDirect3DDevice8 *iface, D3DPRIMITIVETYPE PrimitiveType, + UINT StartVertex, UINT PrimitiveCount) +{ + IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; HRESULT hr; TRACE("(%p) Relay\n" , This); diff --git a/dlls/d3d8/tests/d3d8_main.c b/dlls/d3d8/tests/d3d8_main.c index aee7625c399..fb626f2dc13 100644 --- a/dlls/d3d8/tests/d3d8_main.c +++ b/dlls/d3d8/tests/d3d8_main.c @@ -66,7 +66,7 @@ static void test_ValidateVertexShader(void) } static void test_ValidatePixelShader(void) -{ +{ HRESULT ret; static DWORD simple_ps[] = {0xFFFF0101, /* ps_1_1 */ 0x00000051, 0xA00F0001, 0x3F800000, 0x00000000, 0x00000000, 0x00000000, /* def c1 = 1.0, 0.0, 0.0, 0.0 */ diff --git a/dlls/d3d8/tests/device.c b/dlls/d3d8/tests/device.c index f635713242e..a869e792be0 100644 --- a/dlls/d3d8/tests/device.c +++ b/dlls/d3d8/tests/device.c @@ -96,13 +96,13 @@ static int get_refcount(IUnknown *object) static void check_mipmap_levels(IDirect3DDevice8 *device, UINT width, UINT height, UINT count) { IDirect3DBaseTexture8* texture = NULL; - HRESULT hr = IDirect3DDevice8_CreateTexture( device, width, height, 0, 0, - D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, (IDirect3DTexture8**) &texture ); - + HRESULT hr = IDirect3DDevice8_CreateTexture( device, width, height, 0, 0, + D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, (IDirect3DTexture8**) &texture ); + if (SUCCEEDED(hr)) { DWORD levels = IDirect3DBaseTexture8_GetLevelCount(texture); ok(levels == count, "Invalid level count. Expected %d got %u\n", count, levels); - } else + } else trace("CreateTexture failed: %#08x\n", hr); if (texture) IUnknown_Release( texture ); @@ -118,7 +118,7 @@ static void test_mipmap_levels(void) IDirect3DDevice8 *pDevice = NULL; D3DPRESENT_PARAMETERS d3dpp; D3DDISPLAYMODE d3ddm; - + pD3d = pDirect3DCreate8( D3D_SDK_VERSION ); ok(pD3d != NULL, "Failed to create IDirect3D8 object\n"); hwnd = CreateWindow( "static", "d3d8_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );