wined3d: Pass a texture and sub-resource index to surface_convert_format().

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet 2016-03-07 17:05:53 +01:00 committed by Alexandre Julliard
parent 60865da5a5
commit fea913351d
1 changed files with 24 additions and 25 deletions

View File

@ -1974,61 +1974,59 @@ static inline const struct d3dfmt_converter_desc *find_converter(enum wined3d_fo
return NULL;
}
static struct wined3d_texture *surface_convert_format(struct wined3d_surface *source, enum wined3d_format_id to_fmt)
static struct wined3d_texture *surface_convert_format(struct wined3d_texture *src_texture,
unsigned int sub_resource_idx, enum wined3d_format_id format)
{
struct wined3d_map_desc src_map, dst_map;
const struct d3dfmt_converter_desc *conv;
struct wined3d_texture *ret = NULL;
struct wined3d_texture *dst_texture;
struct wined3d_resource_desc desc;
struct wined3d_surface *dst;
conv = find_converter(source->resource.format->id, to_fmt);
if (!conv)
if (!(conv = find_converter(src_texture->resource.format->id, format)))
{
FIXME("Cannot find a conversion function from format %s to %s.\n",
debug_d3dformat(source->resource.format->id), debug_d3dformat(to_fmt));
debug_d3dformat(src_texture->resource.format->id), debug_d3dformat(format));
return NULL;
}
/* FIXME: Multisampled conversion? */
wined3d_resource_get_desc(&source->resource, &desc);
wined3d_resource_get_desc(src_texture->sub_resources[sub_resource_idx].resource, &desc);
desc.resource_type = WINED3D_RTYPE_TEXTURE_2D;
desc.format = to_fmt;
desc.format = format;
desc.usage = 0;
desc.pool = WINED3D_POOL_SCRATCH;
if (FAILED(wined3d_texture_create(source->resource.device, &desc, 1,
if (FAILED(wined3d_texture_create(src_texture->resource.device, &desc, 1,
WINED3D_TEXTURE_CREATE_MAPPABLE | WINED3D_TEXTURE_CREATE_DISCARD,
NULL, NULL, &wined3d_null_parent_ops, &ret)))
NULL, NULL, &wined3d_null_parent_ops, &dst_texture)))
{
ERR("Failed to create a destination surface for conversion.\n");
ERR("Failed to create a destination texture for conversion.\n");
return NULL;
}
dst = surface_from_resource(wined3d_texture_get_sub_resource(ret, 0));
memset(&src_map, 0, sizeof(src_map));
memset(&dst_map, 0, sizeof(dst_map));
if (FAILED(wined3d_surface_map(source, &src_map, NULL, WINED3D_MAP_READONLY)))
if (FAILED(wined3d_resource_map(&src_texture->resource, sub_resource_idx,
&src_map, NULL, WINED3D_MAP_READONLY)))
{
ERR("Failed to lock the source surface.\n");
wined3d_texture_decref(ret);
ERR("Failed to map the source texture.\n");
wined3d_texture_decref(dst_texture);
return NULL;
}
if (FAILED(wined3d_surface_map(dst, &dst_map, NULL, 0)))
if (FAILED(wined3d_resource_map(&dst_texture->resource, 0, &dst_map, NULL, 0)))
{
ERR("Failed to lock the destination surface.\n");
wined3d_surface_unmap(source);
wined3d_texture_decref(ret);
ERR("Failed to map the destination texture.\n");
wined3d_resource_unmap(&src_texture->resource, sub_resource_idx);
wined3d_texture_decref(dst_texture);
return NULL;
}
conv->convert(src_map.data, dst_map.data, src_map.row_pitch, dst_map.row_pitch,
source->resource.width, source->resource.height);
conv->convert(src_map.data, dst_map.data, src_map.row_pitch, dst_map.row_pitch, desc.width, desc.height);
wined3d_surface_unmap(dst);
wined3d_surface_unmap(source);
wined3d_resource_unmap(&dst_texture->resource, 0);
wined3d_resource_unmap(&src_texture->resource, sub_resource_idx);
return ret;
return dst_texture;
}
static HRESULT _Blt_ColorFill(BYTE *buf, unsigned int width, unsigned int height,
@ -4137,7 +4135,8 @@ static HRESULT surface_cpu_blt(struct wined3d_surface *dst_surface, const RECT *
{
if (dst_surface->resource.format->id != src_surface->resource.format->id)
{
if (!(src_texture = surface_convert_format(src_surface, dst_format->id)))
if (!(src_texture = surface_convert_format(src_surface->container,
surface_get_sub_resource_idx(src_surface), dst_format->id)))
{
/* The conv function writes a FIXME */
WARN("Cannot convert source surface format to dest format.\n");