wined3d: Pass a texture and sub-resource index to surface_convert_format().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1974,61 +1974,59 @@ static inline const struct d3dfmt_converter_desc *find_converter(enum wined3d_fo
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return NULL;
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}
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static struct wined3d_texture *surface_convert_format(struct wined3d_surface *source, enum wined3d_format_id to_fmt)
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static struct wined3d_texture *surface_convert_format(struct wined3d_texture *src_texture,
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unsigned int sub_resource_idx, enum wined3d_format_id format)
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{
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struct wined3d_map_desc src_map, dst_map;
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const struct d3dfmt_converter_desc *conv;
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struct wined3d_texture *ret = NULL;
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struct wined3d_texture *dst_texture;
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struct wined3d_resource_desc desc;
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struct wined3d_surface *dst;
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conv = find_converter(source->resource.format->id, to_fmt);
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if (!conv)
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if (!(conv = find_converter(src_texture->resource.format->id, format)))
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{
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FIXME("Cannot find a conversion function from format %s to %s.\n",
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debug_d3dformat(source->resource.format->id), debug_d3dformat(to_fmt));
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debug_d3dformat(src_texture->resource.format->id), debug_d3dformat(format));
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return NULL;
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}
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/* FIXME: Multisampled conversion? */
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wined3d_resource_get_desc(&source->resource, &desc);
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wined3d_resource_get_desc(src_texture->sub_resources[sub_resource_idx].resource, &desc);
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desc.resource_type = WINED3D_RTYPE_TEXTURE_2D;
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desc.format = to_fmt;
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desc.format = format;
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desc.usage = 0;
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desc.pool = WINED3D_POOL_SCRATCH;
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if (FAILED(wined3d_texture_create(source->resource.device, &desc, 1,
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if (FAILED(wined3d_texture_create(src_texture->resource.device, &desc, 1,
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WINED3D_TEXTURE_CREATE_MAPPABLE | WINED3D_TEXTURE_CREATE_DISCARD,
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NULL, NULL, &wined3d_null_parent_ops, &ret)))
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NULL, NULL, &wined3d_null_parent_ops, &dst_texture)))
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{
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ERR("Failed to create a destination surface for conversion.\n");
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ERR("Failed to create a destination texture for conversion.\n");
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return NULL;
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}
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dst = surface_from_resource(wined3d_texture_get_sub_resource(ret, 0));
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memset(&src_map, 0, sizeof(src_map));
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memset(&dst_map, 0, sizeof(dst_map));
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if (FAILED(wined3d_surface_map(source, &src_map, NULL, WINED3D_MAP_READONLY)))
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if (FAILED(wined3d_resource_map(&src_texture->resource, sub_resource_idx,
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&src_map, NULL, WINED3D_MAP_READONLY)))
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{
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ERR("Failed to lock the source surface.\n");
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wined3d_texture_decref(ret);
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ERR("Failed to map the source texture.\n");
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wined3d_texture_decref(dst_texture);
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return NULL;
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}
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if (FAILED(wined3d_surface_map(dst, &dst_map, NULL, 0)))
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if (FAILED(wined3d_resource_map(&dst_texture->resource, 0, &dst_map, NULL, 0)))
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{
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ERR("Failed to lock the destination surface.\n");
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wined3d_surface_unmap(source);
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wined3d_texture_decref(ret);
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ERR("Failed to map the destination texture.\n");
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wined3d_resource_unmap(&src_texture->resource, sub_resource_idx);
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wined3d_texture_decref(dst_texture);
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return NULL;
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}
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conv->convert(src_map.data, dst_map.data, src_map.row_pitch, dst_map.row_pitch,
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source->resource.width, source->resource.height);
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conv->convert(src_map.data, dst_map.data, src_map.row_pitch, dst_map.row_pitch, desc.width, desc.height);
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wined3d_surface_unmap(dst);
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wined3d_surface_unmap(source);
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wined3d_resource_unmap(&dst_texture->resource, 0);
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wined3d_resource_unmap(&src_texture->resource, sub_resource_idx);
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return ret;
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return dst_texture;
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}
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static HRESULT _Blt_ColorFill(BYTE *buf, unsigned int width, unsigned int height,
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@ -4137,7 +4135,8 @@ static HRESULT surface_cpu_blt(struct wined3d_surface *dst_surface, const RECT *
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{
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if (dst_surface->resource.format->id != src_surface->resource.format->id)
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{
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if (!(src_texture = surface_convert_format(src_surface, dst_format->id)))
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if (!(src_texture = surface_convert_format(src_surface->container,
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surface_get_sub_resource_idx(src_surface), dst_format->id)))
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{
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/* The conv function writes a FIXME */
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WARN("Cannot convert source surface format to dest format.\n");
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