d3dx9: Implement ID3DXConstantTable::SetDefaults.
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@ -905,10 +905,24 @@ static HRESULT set_float_array(ID3DXConstantTable *iface, LPDIRECT3DDEVICE9 devi
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static HRESULT WINAPI ID3DXConstantTableImpl_SetDefaults(ID3DXConstantTable *iface, LPDIRECT3DDEVICE9 device)
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static HRESULT WINAPI ID3DXConstantTableImpl_SetDefaults(ID3DXConstantTable *iface, LPDIRECT3DDEVICE9 device)
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{
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{
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struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
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struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
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UINT i;
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FIXME("(%p)->(%p): stub\n", This, device);
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TRACE("(%p)->(%p)\n", This, device);
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return E_NOTIMPL;
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if (!device)
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return D3DERR_INVALIDCALL;
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for (i = 0; i < This->desc.Constants; i++)
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{
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D3DXCONSTANT_DESC *desc = &This->constants[i].desc;
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if (!desc->DefaultValue)
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continue;
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set_float_shader_constant(This, device, desc->RegisterIndex, desc->DefaultValue, desc->RegisterCount);
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}
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return D3D_OK;
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}
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}
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static HRESULT WINAPI ID3DXConstantTableImpl_SetValue(ID3DXConstantTable *iface, LPDIRECT3DDEVICE9 device,
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static HRESULT WINAPI ID3DXConstantTableImpl_SetValue(ID3DXConstantTable *iface, LPDIRECT3DDEVICE9 device,
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