From fea0b7dcbeaf0677ac06bff0a16aa5697feb2147 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?J=C3=B3zef=20Kucia?= Date: Tue, 14 Aug 2012 11:42:33 +0200 Subject: [PATCH] d3dx9: Implement ID3DXConstantTable::SetDefaults. --- dlls/d3dx9_36/shader.c | 18 ++++++++++++++++-- 1 file changed, 16 insertions(+), 2 deletions(-) diff --git a/dlls/d3dx9_36/shader.c b/dlls/d3dx9_36/shader.c index 0dcb3a1793d..728bff26471 100644 --- a/dlls/d3dx9_36/shader.c +++ b/dlls/d3dx9_36/shader.c @@ -905,10 +905,24 @@ static HRESULT set_float_array(ID3DXConstantTable *iface, LPDIRECT3DDEVICE9 devi static HRESULT WINAPI ID3DXConstantTableImpl_SetDefaults(ID3DXConstantTable *iface, LPDIRECT3DDEVICE9 device) { struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface); + UINT i; - FIXME("(%p)->(%p): stub\n", This, device); + TRACE("(%p)->(%p)\n", This, device); - return E_NOTIMPL; + if (!device) + return D3DERR_INVALIDCALL; + + for (i = 0; i < This->desc.Constants; i++) + { + D3DXCONSTANT_DESC *desc = &This->constants[i].desc; + + if (!desc->DefaultValue) + continue; + + set_float_shader_constant(This, device, desc->RegisterIndex, desc->DefaultValue, desc->RegisterCount); + } + + return D3D_OK; } static HRESULT WINAPI ID3DXConstantTableImpl_SetValue(ID3DXConstantTable *iface, LPDIRECT3DDEVICE9 device,