wined3d: Attempt to remove some tabs smuggled in by xcode.

This commit is contained in:
Stefan Dösinger 2007-01-10 11:37:03 +01:00 committed by Alexandre Julliard
parent 953f8d7b37
commit fe6165db19
1 changed files with 6 additions and 7 deletions

View File

@ -81,9 +81,9 @@ static void state_lighting(DWORD state, IWineD3DStateBlockImpl *stateblock) {
* vertex declaration appplying function calls this function for updating * vertex declaration appplying function calls this function for updating
*/ */
if(isStateDirty(stateblock->wineD3DDevice, STATE_VDECL)) { if(isStateDirty(stateblock->wineD3DDevice, STATE_VDECL)) {
return; return;
} }
normals = stateblock->wineD3DDevice->strided_streams.u.s.normal.lpData != NULL || normals = stateblock->wineD3DDevice->strided_streams.u.s.normal.lpData != NULL ||
stateblock->wineD3DDevice->strided_streams.u.s.normal.VBO != 0; stateblock->wineD3DDevice->strided_streams.u.s.normal.VBO != 0;
@ -664,7 +664,7 @@ static void state_fog(DWORD state, IWineD3DStateBlockImpl *stateblock) {
/* DX 7 sdk: "If both render states(vertex and table fog) are set to valid modes, /* DX 7 sdk: "If both render states(vertex and table fog) are set to valid modes,
* the system will apply only pixel(=table) fog effects." * the system will apply only pixel(=table) fog effects."
*/ */
else if(stateblock->renderState[WINED3DRS_FOGTABLEMODE] == D3DFOG_NONE) { else if(stateblock->renderState[WINED3DRS_FOGTABLEMODE] == D3DFOG_NONE) {
glHint(GL_FOG_HINT, GL_FASTEST); glHint(GL_FOG_HINT, GL_FASTEST);
checkGLcall("glHint(GL_FOG_HINT, GL_FASTEST)"); checkGLcall("glHint(GL_FOG_HINT, GL_FASTEST)");
stateblock->wineD3DDevice->last_was_foggy_shader = FALSE; stateblock->wineD3DDevice->last_was_foggy_shader = FALSE;
@ -1981,7 +1981,7 @@ static void transform_view(DWORD state, IWineD3DStateBlockImpl *stateblock) {
} }
static void transform_worldex(DWORD state, IWineD3DStateBlockImpl *stateBlock) { static void transform_worldex(DWORD state, IWineD3DStateBlockImpl *stateBlock) {
WARN("World matrix 1 - 255 not supported yet\n"); WARN("World matrix 1 - 255 not supported yet\n");
} }
static const GLfloat invymat[16] = { static const GLfloat invymat[16] = {
@ -2549,8 +2549,7 @@ static inline void handleStreams(IWineD3DStateBlockImpl *stateblock, BOOL useVer
*/ */
TRACE("================ FVF ===================\n"); TRACE("================ FVF ===================\n");
memset(dataLocations, 0, sizeof(*dataLocations)); memset(dataLocations, 0, sizeof(*dataLocations));
primitiveConvertToStridedData((IWineD3DDevice *) device, dataLocations, primitiveConvertToStridedData((IWineD3DDevice *) device, dataLocations, &fixup);
&fixup);
if(TRACE_ON(d3d)) { if(TRACE_ON(d3d)) {
drawPrimitiveTraceDataLocations(dataLocations); drawPrimitiveTraceDataLocations(dataLocations);
} }