From fe6165db19a60b21e0e30832aaf405de9f28b125 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Stefan=20D=C3=B6singer?= Date: Wed, 10 Jan 2007 11:37:03 +0100 Subject: [PATCH] wined3d: Attempt to remove some tabs smuggled in by xcode. --- dlls/wined3d/state.c | 13 ++++++------- 1 file changed, 6 insertions(+), 7 deletions(-) diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c index fc6439cf831..e4d35492ee6 100644 --- a/dlls/wined3d/state.c +++ b/dlls/wined3d/state.c @@ -81,9 +81,9 @@ static void state_lighting(DWORD state, IWineD3DStateBlockImpl *stateblock) { * vertex declaration appplying function calls this function for updating */ - if(isStateDirty(stateblock->wineD3DDevice, STATE_VDECL)) { - return; - } + if(isStateDirty(stateblock->wineD3DDevice, STATE_VDECL)) { + return; + } normals = stateblock->wineD3DDevice->strided_streams.u.s.normal.lpData != NULL || stateblock->wineD3DDevice->strided_streams.u.s.normal.VBO != 0; @@ -664,7 +664,7 @@ static void state_fog(DWORD state, IWineD3DStateBlockImpl *stateblock) { /* DX 7 sdk: "If both render states(vertex and table fog) are set to valid modes, * the system will apply only pixel(=table) fog effects." */ - else if(stateblock->renderState[WINED3DRS_FOGTABLEMODE] == D3DFOG_NONE) { + else if(stateblock->renderState[WINED3DRS_FOGTABLEMODE] == D3DFOG_NONE) { glHint(GL_FOG_HINT, GL_FASTEST); checkGLcall("glHint(GL_FOG_HINT, GL_FASTEST)"); stateblock->wineD3DDevice->last_was_foggy_shader = FALSE; @@ -1981,7 +1981,7 @@ static void transform_view(DWORD state, IWineD3DStateBlockImpl *stateblock) { } static void transform_worldex(DWORD state, IWineD3DStateBlockImpl *stateBlock) { - WARN("World matrix 1 - 255 not supported yet\n"); + WARN("World matrix 1 - 255 not supported yet\n"); } static const GLfloat invymat[16] = { @@ -2549,8 +2549,7 @@ static inline void handleStreams(IWineD3DStateBlockImpl *stateblock, BOOL useVer */ TRACE("================ FVF ===================\n"); memset(dataLocations, 0, sizeof(*dataLocations)); - primitiveConvertToStridedData((IWineD3DDevice *) device, dataLocations, - &fixup); + primitiveConvertToStridedData((IWineD3DDevice *) device, dataLocations, &fixup); if(TRACE_ON(d3d)) { drawPrimitiveTraceDataLocations(dataLocations); }