ntdll: Cleanup HEAP_FindFreeBlock and rename it to find_free_block.
Returning a struct block pointer directly. Signed-off-by: Rémi Bernon <rbernon@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1058,34 +1058,24 @@ static SUBHEAP *HEAP_CreateSubHeap( HEAP *heap, LPVOID address, DWORD flags,
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}
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/***********************************************************************
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* HEAP_FindFreeBlock
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*
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* Find a free block at least as large as the requested size, and make sure
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* the requested size is committed.
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*/
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static ARENA_FREE *HEAP_FindFreeBlock( HEAP *heap, SIZE_T data_size, SUBHEAP **ppSubHeap )
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static struct block *find_free_block( HEAP *heap, SIZE_T data_size, SUBHEAP **subheap )
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{
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struct entry *entry = find_free_list( heap, data_size + sizeof(ARENA_INUSE), FALSE );
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struct list *ptr = &find_free_list( heap, data_size + sizeof(ARENA_INUSE), FALSE )->entry;
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SIZE_T total_size, arena_size;
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ARENA_FREE *pArena;
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SUBHEAP *subheap;
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struct list *ptr;
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struct entry *entry;
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/* Find a suitable free list, and in it find a block large enough */
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ptr = &entry->entry;
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while ((ptr = list_next( &heap->freeList[0].arena.entry, ptr )))
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{
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pArena = LIST_ENTRY( ptr, ARENA_FREE, entry );
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arena_size = (pArena->size & ARENA_SIZE_MASK) + sizeof(ARENA_FREE) - sizeof(ARENA_INUSE);
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entry = LIST_ENTRY( ptr, struct entry, entry );
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arena_size = (entry->size & ARENA_SIZE_MASK) + sizeof(ARENA_FREE) - sizeof(ARENA_INUSE);
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if (arena_size >= data_size)
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{
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subheap = find_subheap( heap, (struct block *)pArena, FALSE );
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if (!HEAP_Commit( subheap, (ARENA_INUSE *)pArena, data_size )) return NULL;
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*ppSubHeap = subheap;
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list_remove( &pArena->entry );
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return pArena;
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*subheap = find_subheap( heap, (struct block *)entry, FALSE );
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if (!HEAP_Commit( *subheap, (struct block *)entry, data_size )) return NULL;
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list_remove( &entry->entry );
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return (struct block *)entry;
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}
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}
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@ -1104,26 +1094,24 @@ static ARENA_FREE *HEAP_FindFreeBlock( HEAP *heap, SIZE_T data_size, SUBHEAP **p
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total_size = data_size + ROUND_SIZE(sizeof(SUBHEAP)) + sizeof(ARENA_INUSE) + sizeof(ARENA_FREE);
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if (total_size < data_size) return NULL; /* overflow */
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if ((subheap = HEAP_CreateSubHeap( heap, NULL, heap->flags, total_size,
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max( heap->grow_size, total_size ) )))
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if ((*subheap = HEAP_CreateSubHeap( heap, NULL, heap->flags, total_size,
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max( heap->grow_size, total_size ) )))
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{
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if (heap->grow_size < 128 * 1024 * 1024) heap->grow_size *= 2;
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}
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else while (!subheap) /* shrink the grow size again if we are running out of space */
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else while (!*subheap) /* shrink the grow size again if we are running out of space */
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{
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if (heap->grow_size <= total_size || heap->grow_size <= 4 * 1024 * 1024) return NULL;
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heap->grow_size /= 2;
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subheap = HEAP_CreateSubHeap( heap, NULL, heap->flags, total_size,
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max( heap->grow_size, total_size ) );
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*subheap = HEAP_CreateSubHeap( heap, NULL, heap->flags, total_size,
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max( heap->grow_size, total_size ) );
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}
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TRACE("created new sub-heap %p of %08lx bytes for heap %p\n",
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subheap, subheap->size, heap );
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TRACE( "created new sub-heap %p of %08lx bytes for heap %p\n", *subheap, subheap_size( *subheap ), heap );
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*ppSubHeap = subheap;
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pArena = (ARENA_FREE *)((char *)subheap->base + subheap->headerSize);
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list_remove( &pArena->entry );
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return pArena;
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entry = first_block( *subheap );
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list_remove( &entry->entry );
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return (struct block *)entry;
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}
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@ -1538,7 +1526,6 @@ HANDLE WINAPI RtlDestroyHeap( HANDLE heap )
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static NTSTATUS heap_allocate( HEAP *heap, ULONG flags, SIZE_T size, void **ret )
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{
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struct block *block;
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struct entry *entry;
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SIZE_T data_size;
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SUBHEAP *subheap;
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@ -1554,15 +1541,11 @@ static NTSTATUS heap_allocate( HEAP *heap, ULONG flags, SIZE_T size, void **ret
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/* Locate a suitable free block */
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if (!(entry = HEAP_FindFreeBlock( heap, data_size, &subheap ))) return STATUS_NO_MEMORY;
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/* Build the in-use arena */
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block = (struct block *)entry;
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if (!(block = find_free_block( heap, data_size, &subheap ))) return STATUS_NO_MEMORY;
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/* in-use arena is smaller than free arena,
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* so we have to add the difference to the size */
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block->size = (block->size & ~ARENA_FLAG_FREE) + sizeof(*entry) - sizeof(*block);
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block->size = (block->size & ~ARENA_FLAG_FREE) + sizeof(struct entry) - sizeof(*block);
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block->magic = ARENA_INUSE_MAGIC;
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/* Shrink the block */
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