Sweden-Number/dlls/ntdll/heap.c

2055 lines
70 KiB
C

/*
* Win32 heap functions
*
* Copyright 1996 Alexandre Julliard
* Copyright 1998 Ulrich Weigand
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include <assert.h>
#include <stdlib.h>
#include <stdarg.h>
#include <stdio.h>
#include <string.h>
#define RUNNING_ON_VALGRIND 0 /* FIXME */
#include "ntstatus.h"
#define WIN32_NO_STATUS
#define NONAMELESSUNION
#include "windef.h"
#include "winnt.h"
#include "winternl.h"
#include "ntdll_misc.h"
#include "wine/list.h"
#include "wine/debug.h"
WINE_DEFAULT_DEBUG_CHANNEL(heap);
/* undocumented RtlWalkHeap structure */
struct rtl_heap_entry
{
LPVOID lpData;
SIZE_T cbData; /* differs from PROCESS_HEAP_ENTRY */
BYTE cbOverhead;
BYTE iRegionIndex;
WORD wFlags; /* value differs from PROCESS_HEAP_ENTRY */
union {
struct {
HANDLE hMem;
DWORD dwReserved[3];
} Block;
struct {
DWORD dwCommittedSize;
DWORD dwUnCommittedSize;
LPVOID lpFirstBlock;
LPVOID lpLastBlock;
} Region;
};
};
/* rtl_heap_entry flags, names made up */
#define RTL_HEAP_ENTRY_BUSY 0x0001
#define RTL_HEAP_ENTRY_REGION 0x0002
#define RTL_HEAP_ENTRY_BLOCK 0x0010
#define RTL_HEAP_ENTRY_UNCOMMITTED 0x1000
#define RTL_HEAP_ENTRY_COMMITTED 0x4000
#define RTL_HEAP_ENTRY_LFH 0x8000
/* header for heap blocks */
typedef struct block
{
DWORD size; /* Block size; must be the first field */
DWORD magic : 24; /* Magic number */
DWORD unused_bytes : 8; /* Number of bytes in the block not used by user data (max value is HEAP_MIN_DATA_SIZE+HEAP_MIN_SHRINK_SIZE) */
} ARENA_INUSE;
C_ASSERT( sizeof(struct block) == 8 );
/* entry to link free blocks in free lists */
typedef struct entry
{
DWORD size; /* Block size; must be the first field */
DWORD magic; /* Magic number */
struct list entry; /* Entry in free list */
} ARENA_FREE;
typedef struct
{
struct list entry; /* entry in heap large blocks list */
SIZE_T data_size; /* size of user data */
SIZE_T block_size; /* total size of virtual memory block */
DWORD pad[2]; /* padding to ensure 16-byte alignment of data */
DWORD size; /* fields for compatibility with normal arenas */
DWORD magic; /* these must remain at the end of the structure */
} ARENA_LARGE;
#define ARENA_FLAG_FREE 0x00000001 /* flags OR'ed with arena size */
#define ARENA_FLAG_PREV_FREE 0x00000002
#define ARENA_SIZE_MASK (~3)
#define ARENA_LARGE_SIZE 0xfedcba90 /* magic value for 'size' field in large blocks */
/* Value for arena 'magic' field */
#define ARENA_INUSE_MAGIC 0x455355
#define ARENA_PENDING_MAGIC 0xbedead
#define ARENA_FREE_MAGIC 0x45455246
#define ARENA_LARGE_MAGIC 0x6752614c
#define ARENA_INUSE_FILLER 0x55
#define ARENA_TAIL_FILLER 0xab
#define ARENA_FREE_FILLER 0xfeeefeee
/* everything is aligned on 8 byte boundaries (16 for Win64) */
#define ALIGNMENT (2*sizeof(void*))
#define LARGE_ALIGNMENT 16 /* large blocks have stricter alignment */
#define ARENA_OFFSET (ALIGNMENT - sizeof(ARENA_INUSE))
C_ASSERT( sizeof(ARENA_LARGE) % LARGE_ALIGNMENT == 0 );
#define ROUND_SIZE(size) ((((size) + ALIGNMENT - 1) & ~(ALIGNMENT-1)) + ARENA_OFFSET)
/* minimum data size (without arenas) of an allocated block */
/* make sure that it's larger than a free list entry */
#define HEAP_MIN_DATA_SIZE ROUND_SIZE(2 * sizeof(struct list))
#define HEAP_MIN_ARENA_SIZE (HEAP_MIN_DATA_SIZE + sizeof(ARENA_INUSE))
/* minimum size that must remain to shrink an allocated block */
#define HEAP_MIN_SHRINK_SIZE (HEAP_MIN_DATA_SIZE+sizeof(ARENA_FREE))
/* minimum size to start allocating large blocks */
#define HEAP_MIN_LARGE_BLOCK_SIZE (0x10000 * ALIGNMENT - 0x1000)
/* extra size to add at the end of block for tail checking */
#define HEAP_TAIL_EXTRA_SIZE(flags) \
((flags & HEAP_TAIL_CHECKING_ENABLED) || RUNNING_ON_VALGRIND ? ALIGNMENT : 0)
/* There will be a free list bucket for every arena size up to and including this value */
#define HEAP_MAX_SMALL_FREE_LIST 0x100
C_ASSERT( HEAP_MAX_SMALL_FREE_LIST % ALIGNMENT == 0 );
#define HEAP_NB_SMALL_FREE_LISTS (((HEAP_MAX_SMALL_FREE_LIST - HEAP_MIN_ARENA_SIZE) / ALIGNMENT) + 1)
/* Max size of the blocks on the free lists above HEAP_MAX_SMALL_FREE_LIST */
static const SIZE_T HEAP_freeListSizes[] =
{
0x200, 0x400, 0x1000, ~(SIZE_T)0
};
#define HEAP_NB_FREE_LISTS (ARRAY_SIZE( HEAP_freeListSizes ) + HEAP_NB_SMALL_FREE_LISTS)
typedef union
{
ARENA_FREE arena;
void *alignment[4];
} FREE_LIST_ENTRY;
struct tagHEAP;
typedef struct tagSUBHEAP
{
void *base; /* Base address of the sub-heap memory block */
SIZE_T size; /* Size of the whole sub-heap */
SIZE_T min_commit; /* Minimum committed size */
SIZE_T commitSize; /* Committed size of the sub-heap */
struct list entry; /* Entry in sub-heap list */
struct tagHEAP *heap; /* Main heap structure */
DWORD headerSize; /* Size of the heap header */
DWORD magic; /* Magic number */
} SUBHEAP;
#define SUBHEAP_MAGIC ((DWORD)('S' | ('U'<<8) | ('B'<<16) | ('H'<<24)))
typedef struct tagHEAP
{ /* win32/win64 */
DWORD_PTR unknown1[2]; /* 0000/0000 */
DWORD ffeeffee; /* 0008/0010 */
DWORD auto_flags; /* 000c/0014 */
DWORD_PTR unknown2[7]; /* 0010/0018 */
DWORD unknown3[2]; /* 002c/0050 */
DWORD_PTR unknown4[3]; /* 0034/0058 */
DWORD flags; /* 0040/0070 */
DWORD force_flags; /* 0044/0074 */
/* end of the Windows 10 compatible struct layout */
BOOL shared; /* System shared heap */
struct list entry; /* Entry in process heap list */
struct list subheap_list; /* Sub-heap list */
struct list large_list; /* Large blocks list */
SIZE_T grow_size; /* Size of next subheap for growing heap */
DWORD magic; /* Magic number */
DWORD pending_pos; /* Position in pending free requests ring */
ARENA_INUSE **pending_free; /* Ring buffer for pending free requests */
RTL_CRITICAL_SECTION cs;
FREE_LIST_ENTRY freeList[HEAP_NB_FREE_LISTS];
SUBHEAP subheap;
} HEAP;
#define HEAP_MAGIC ((DWORD)('H' | ('E'<<8) | ('A'<<16) | ('P'<<24)))
#define HEAP_DEF_SIZE 0x110000 /* Default heap size = 1Mb + 64Kb */
#define COMMIT_MASK 0xffff /* bitmask for commit/decommit granularity */
#define MAX_FREE_PENDING 1024 /* max number of free requests to delay */
/* some undocumented flags (names are made up) */
#define HEAP_PRIVATE 0x00001000
#define HEAP_PAGE_ALLOCS 0x01000000
#define HEAP_VALIDATE 0x10000000
#define HEAP_VALIDATE_ALL 0x20000000
#define HEAP_VALIDATE_PARAMS 0x40000000
static HEAP *processHeap; /* main process heap */
/* check if memory range a contains memory range b */
static inline BOOL contains( const void *a, SIZE_T a_size, const void *b, SIZE_T b_size )
{
const void *a_end = (char *)a + a_size, *b_end = (char *)b + b_size;
return a <= b && b <= b_end && b_end <= a_end;
}
static inline UINT block_get_flags( const struct block *block )
{
return block->size & ~ARENA_SIZE_MASK;
}
static inline UINT block_get_type( const struct block *block )
{
if (block_get_flags( block ) & ARENA_FLAG_FREE) return (block->unused_bytes << 24)|block->magic;
return block->magic;
}
static inline UINT block_get_overhead( const struct block *block )
{
if (block_get_flags( block ) & ARENA_FLAG_FREE) return sizeof(struct entry);
return sizeof(*block) + block->unused_bytes;
}
/* return the size of a block, including its header */
static inline UINT block_get_size( const struct block *block )
{
UINT data_size = block->size & ARENA_SIZE_MASK, size = data_size;
if (block_get_flags( block ) & ARENA_FLAG_FREE) size += sizeof(struct entry);
else size += sizeof(*block);
if (size < data_size) return ~0u;
return size;
}
static inline void *subheap_base( const SUBHEAP *subheap )
{
return subheap->base;
}
static inline SIZE_T subheap_size( const SUBHEAP *subheap )
{
return subheap->size;
}
static inline const void *subheap_commit_end( const SUBHEAP *subheap )
{
return (char *)subheap_base( subheap ) + subheap->commitSize;
}
static inline void *first_block( const SUBHEAP *subheap )
{
return (char *)subheap_base( subheap ) + subheap->headerSize;
}
static inline const void *last_block( const SUBHEAP *subheap )
{
return (char *)subheap_commit_end( subheap ) - sizeof(struct block);
}
static inline struct block *next_block( const SUBHEAP *subheap, const struct block *block )
{
const char *data = (char *)(block + 1), *next, *last = last_block( subheap );
next = (char *)block + block_get_size( block );
if (!contains( data, last - (char *)data, next, sizeof(*block) )) return NULL;
return (struct block *)next;
}
static inline BOOL check_subheap( const SUBHEAP *subheap )
{
const char *base = subheap->base;
return contains( base, subheap->size, base + subheap->headerSize, subheap->commitSize - subheap->headerSize );
}
static BOOL heap_validate( const HEAP *heap );
/* mark a block of memory as free for debugging purposes */
static inline void mark_block_free( void *ptr, SIZE_T size, DWORD flags )
{
if (flags & HEAP_FREE_CHECKING_ENABLED)
{
SIZE_T i;
for (i = 0; i < size / sizeof(DWORD); i++) ((DWORD *)ptr)[i] = ARENA_FREE_FILLER;
}
#if defined(VALGRIND_MAKE_MEM_NOACCESS)
VALGRIND_DISCARD( VALGRIND_MAKE_MEM_NOACCESS( ptr, size ));
#elif defined( VALGRIND_MAKE_NOACCESS)
VALGRIND_DISCARD( VALGRIND_MAKE_NOACCESS( ptr, size ));
#endif
}
/* mark a block of memory as initialized for debugging purposes */
static inline void mark_block_initialized( void *ptr, SIZE_T size )
{
#if defined(VALGRIND_MAKE_MEM_DEFINED)
VALGRIND_DISCARD( VALGRIND_MAKE_MEM_DEFINED( ptr, size ));
#elif defined(VALGRIND_MAKE_READABLE)
VALGRIND_DISCARD( VALGRIND_MAKE_READABLE( ptr, size ));
#endif
}
/* mark a block of memory as uninitialized for debugging purposes */
static inline void mark_block_uninitialized( void *ptr, SIZE_T size )
{
#if defined(VALGRIND_MAKE_MEM_UNDEFINED)
VALGRIND_DISCARD( VALGRIND_MAKE_MEM_UNDEFINED( ptr, size ));
#elif defined(VALGRIND_MAKE_WRITABLE)
VALGRIND_DISCARD( VALGRIND_MAKE_WRITABLE( ptr, size ));
#endif
}
/* mark a block of memory as a tail block */
static inline void mark_block_tail( void *ptr, SIZE_T size, DWORD flags )
{
if (flags & HEAP_TAIL_CHECKING_ENABLED)
{
mark_block_uninitialized( ptr, size );
memset( ptr, ARENA_TAIL_FILLER, size );
}
#if defined(VALGRIND_MAKE_MEM_NOACCESS)
VALGRIND_DISCARD( VALGRIND_MAKE_MEM_NOACCESS( ptr, size ));
#elif defined( VALGRIND_MAKE_NOACCESS)
VALGRIND_DISCARD( VALGRIND_MAKE_NOACCESS( ptr, size ));
#endif
}
/* initialize contents of a newly created block of memory */
static inline void initialize_block( void *ptr, SIZE_T size, SIZE_T unused, DWORD flags )
{
if (flags & HEAP_ZERO_MEMORY)
{
mark_block_initialized( ptr, size );
memset( ptr, 0, size );
}
else
{
mark_block_uninitialized( ptr, size );
if (flags & HEAP_FREE_CHECKING_ENABLED)
{
memset( ptr, ARENA_INUSE_FILLER, size );
mark_block_uninitialized( ptr, size );
}
}
mark_block_tail( (char *)ptr + size, unused, flags );
}
/* notify that a new block of memory has been allocated for debugging purposes */
static inline void notify_alloc( void *ptr, SIZE_T size, BOOL init )
{
#ifdef VALGRIND_MALLOCLIKE_BLOCK
VALGRIND_MALLOCLIKE_BLOCK( ptr, size, 0, init );
#endif
}
/* notify that a block of memory has been freed for debugging purposes */
static inline void notify_free( void const *ptr )
{
#ifdef VALGRIND_FREELIKE_BLOCK
VALGRIND_FREELIKE_BLOCK( ptr, 0 );
#endif
}
static inline void notify_realloc( void const *ptr, SIZE_T size_old, SIZE_T size_new )
{
#ifdef VALGRIND_RESIZEINPLACE_BLOCK
/* zero is not a valid size */
VALGRIND_RESIZEINPLACE_BLOCK( ptr, size_old ? size_old : 1, size_new ? size_new : 1, 0 );
#endif
}
static void notify_free_all( SUBHEAP *subheap )
{
#ifdef VALGRIND_FREELIKE_BLOCK
struct block *block;
if (!RUNNING_ON_VALGRIND) return;
if (!check_subheap( subheap )) return;
for (block = first_block( subheap ); block; block = next_block( subheap, block ))
{
if (block_get_flags( block ) & ARENA_FLAG_FREE) continue;
if (block_get_type( block ) == ARENA_INUSE_MAGIC) notify_free( block + 1 );
}
#endif
}
/* locate a free list entry of the appropriate size */
/* size is the size of the whole block including the arena header */
static inline struct entry *find_free_list( HEAP *heap, SIZE_T size, BOOL last )
{
FREE_LIST_ENTRY *list, *end = heap->freeList + ARRAY_SIZE(heap->freeList);
unsigned int i;
if (size <= HEAP_MAX_SMALL_FREE_LIST)
i = (size - HEAP_MIN_ARENA_SIZE) / ALIGNMENT;
else for (i = HEAP_NB_SMALL_FREE_LISTS; i < HEAP_NB_FREE_LISTS - 1; i++)
if (size <= HEAP_freeListSizes[i - HEAP_NB_SMALL_FREE_LISTS]) break;
list = heap->freeList + i;
if (last && ++list == end) list = heap->freeList;
return &list->arena;
}
/* get the memory protection type to use for a given heap */
static inline ULONG get_protection_type( DWORD flags )
{
return (flags & HEAP_CREATE_ENABLE_EXECUTE) ? PAGE_EXECUTE_READWRITE : PAGE_READWRITE;
}
static RTL_CRITICAL_SECTION_DEBUG process_heap_cs_debug =
{
0, 0, NULL, /* will be set later */
{ &process_heap_cs_debug.ProcessLocksList, &process_heap_cs_debug.ProcessLocksList },
0, 0, { (DWORD_PTR)(__FILE__ ": main process heap section") }
};
static inline ULONG heap_get_flags( const HEAP *heap, ULONG flags )
{
flags &= HEAP_GENERATE_EXCEPTIONS | HEAP_NO_SERIALIZE | HEAP_ZERO_MEMORY | HEAP_REALLOC_IN_PLACE_ONLY;
return heap->flags | flags;
}
static void heap_lock( HEAP *heap, ULONG flags )
{
if (heap_get_flags( heap, flags ) & HEAP_NO_SERIALIZE) return;
RtlEnterCriticalSection( &heap->cs );
}
static void heap_unlock( HEAP *heap, ULONG flags )
{
if (heap_get_flags( heap, flags ) & HEAP_NO_SERIALIZE) return;
RtlLeaveCriticalSection( &heap->cs );
}
static void heap_set_status( const HEAP *heap, ULONG flags, NTSTATUS status )
{
if (status == STATUS_NO_MEMORY && (flags & HEAP_GENERATE_EXCEPTIONS)) RtlRaiseStatus( status );
if (status) RtlSetLastWin32ErrorAndNtStatusFromNtStatus( status );
}
static void heap_dump( const HEAP *heap )
{
const struct block *block;
const ARENA_LARGE *large;
const SUBHEAP *subheap;
unsigned int i;
SIZE_T size;
TRACE( "heap: %p\n", heap );
TRACE( " next %p\n", LIST_ENTRY( heap->entry.next, HEAP, entry ) );
TRACE( " free_lists: %p\n", heap->freeList );
for (i = 0; i < HEAP_NB_FREE_LISTS; i++)
{
if (i < HEAP_NB_SMALL_FREE_LISTS) size = HEAP_MIN_ARENA_SIZE + i * ALIGNMENT;
else size = HEAP_freeListSizes[i - HEAP_NB_SMALL_FREE_LISTS];
TRACE( " %p: size %8Ix, prev %p, next %p\n", heap->freeList + i, size,
LIST_ENTRY( heap->freeList[i].arena.entry.prev, struct entry, entry ),
LIST_ENTRY( heap->freeList[i].arena.entry.next, struct entry, entry ) );
}
TRACE( " subheaps: %p\n", &heap->subheap_list );
LIST_FOR_EACH_ENTRY( subheap, &heap->subheap_list, SUBHEAP, entry )
{
SIZE_T free_size = 0, used_size = 0, overhead = 0;
const char *base = subheap_base( subheap );
TRACE( " %p: base %p first %p last %p end %p\n", subheap, base, first_block( subheap ),
last_block( subheap ), base + subheap_size( subheap ) );
if (!check_subheap( subheap )) return;
overhead += (char *)first_block( subheap ) - base;
for (block = first_block( subheap ); block; block = next_block( subheap, block ))
{
if (block_get_flags( block ) & ARENA_FLAG_FREE)
{
TRACE( " %p: (free) type %#10x, size %#8x, flags %#4x, prev %p, next %p\n", block,
block_get_type( block ), block_get_size( block ), block_get_flags( block ),
LIST_ENTRY( ((struct entry *)block)->entry.prev, struct entry, entry ),
LIST_ENTRY( ((struct entry *)block)->entry.next, struct entry, entry ) );
overhead += block_get_overhead( block );
free_size += block_get_size( block ) - block_get_overhead( block );
}
else
{
TRACE( " %p: (used) type %#10x, size %#8x, flags %#4x, unused %#4x", block,
block_get_type( block ), block_get_size( block ), block_get_flags( block ),
block->unused_bytes );
if (!(block_get_flags( block ) & ARENA_FLAG_PREV_FREE)) TRACE( "\n" );
else TRACE( ", back %p\n", *((struct block **)block - 1) );
overhead += block_get_overhead( block );
used_size += block_get_size( block ) - block_get_overhead( block );
}
}
TRACE( " total %#Ix, used %#Ix, free %#Ix, overhead %#Ix (%Iu%%)\n", used_size + free_size + overhead,
used_size, free_size, overhead, (overhead * 100) / subheap_size( subheap ) );
}
TRACE( " large blocks: %p\n", &heap->large_list );
LIST_FOR_EACH_ENTRY( large, &heap->large_list, ARENA_LARGE, entry )
{
block = (struct block *)(large + 1) - 1;
TRACE( " %p: (large) type %#10x, size %#8x, flags %#4x, total_size %#10Ix, alloc_size %#10Ix, prev %p, next %p\n",
large, block_get_type( block ), block_get_size( block ), block_get_flags( block ), large->block_size, large->data_size,
LIST_ENTRY( large->entry.prev, ARENA_LARGE, entry ), LIST_ENTRY( large->entry.next, ARENA_LARGE, entry ) );
}
if (heap->pending_free)
{
TRACE( " pending blocks: %p\n", heap->pending_free );
for (i = 0; i < MAX_FREE_PENDING; ++i)
{
if (!(block = heap->pending_free[i])) break;
TRACE( " %c%p: (pend) type %#10x, size %#8x, flags %#4x, unused %#4x", i == heap->pending_pos ? '*' : ' ',
block, block_get_type( block ), block_get_size( block ), block_get_flags( block ), block->unused_bytes );
if (!(block_get_flags( block ) & ARENA_FLAG_PREV_FREE)) TRACE( "\n" );
else TRACE( ", back %p\n", *((struct block **)block - 1) );
}
}
}
static const char *debugstr_heap_entry( struct rtl_heap_entry *entry )
{
const char *str = wine_dbg_sprintf( "data %p, size %#Ix, overhead %#x, region %#x, flags %#x", entry->lpData,
entry->cbData, entry->cbOverhead, entry->iRegionIndex, entry->wFlags );
if (!(entry->wFlags & RTL_HEAP_ENTRY_REGION)) return str;
return wine_dbg_sprintf( "%s, commit %#x, uncommit %#x, first %p, last %p", str, entry->Region.dwCommittedSize,
entry->Region.dwUnCommittedSize, entry->Region.lpFirstBlock, entry->Region.lpLastBlock );
}
/***********************************************************************
* HEAP_GetPtr
* RETURNS
* Pointer to the heap
* NULL: Failure
*/
static HEAP *HEAP_GetPtr(
HANDLE heap /* [in] Handle to the heap */
) {
HEAP *heapPtr = heap;
BOOL valid = TRUE;
if (!heapPtr || (heapPtr->magic != HEAP_MAGIC))
{
ERR("Invalid heap %p!\n", heap );
return NULL;
}
if (heapPtr->flags & HEAP_VALIDATE_ALL)
{
heap_lock( heapPtr, 0 );
valid = heap_validate( heapPtr );
heap_unlock( heapPtr, 0 );
if (!valid && TRACE_ON(heap))
{
heap_dump( heapPtr );
assert( FALSE );
}
}
return valid ? heapPtr : NULL;
}
/***********************************************************************
* HEAP_InsertFreeBlock
*
* Insert a free block into the free list.
*/
static inline void HEAP_InsertFreeBlock( HEAP *heap, ARENA_FREE *pArena, BOOL last )
{
SIZE_T block_size = (pArena->size & ARENA_SIZE_MASK) + sizeof(*pArena);
struct entry *list = find_free_list( heap, block_size, last );
if (last)
{
/* insert at end of free list, i.e. before the next free list entry */
list_add_before( &list->entry, &pArena->entry );
}
else
{
/* insert at head of free list */
list_add_after( &list->entry, &pArena->entry );
}
}
static SUBHEAP *find_subheap( const HEAP *heap, const struct block *block, BOOL heap_walk )
{
SUBHEAP *subheap;
LIST_FOR_EACH_ENTRY( subheap, &heap->subheap_list, SUBHEAP, entry )
{
SIZE_T blocks_size = (char *)last_block( subheap ) - (char *)first_block( subheap );
if (!check_subheap( subheap )) return NULL;
if (contains( first_block( subheap ), blocks_size, block, sizeof(*block) )) return subheap;
/* outside of blocks region, possible corruption or heap_walk */
if (contains( subheap_base( subheap ), subheap_size( subheap ), block, 0 )) return heap_walk ? subheap : NULL;
}
return NULL;
}
/***********************************************************************
* HEAP_Commit
*
* Make sure the heap storage is committed for a given size in the specified arena.
*/
static inline BOOL HEAP_Commit( SUBHEAP *subheap, ARENA_INUSE *pArena, SIZE_T data_size )
{
void *ptr = (char *)(pArena + 1) + data_size + sizeof(ARENA_FREE);
SIZE_T size = (char *)ptr - (char *)subheap->base;
size = (size + COMMIT_MASK) & ~COMMIT_MASK;
if (size > subheap->size) size = subheap->size;
if (size <= subheap->commitSize) return TRUE;
size -= subheap->commitSize;
ptr = (char *)subheap->base + subheap->commitSize;
if (NtAllocateVirtualMemory( NtCurrentProcess(), &ptr, 0,
&size, MEM_COMMIT, get_protection_type( subheap->heap->flags ) ))
{
WARN("Could not commit %08lx bytes at %p for heap %p\n",
size, ptr, subheap->heap );
return FALSE;
}
subheap->commitSize += size;
return TRUE;
}
/***********************************************************************
* HEAP_Decommit
*
* If possible, decommit the heap storage from (including) 'ptr'.
*/
static inline BOOL HEAP_Decommit( SUBHEAP *subheap, void *ptr )
{
void *addr;
SIZE_T decommit_size;
SIZE_T size = (char *)ptr - (char *)subheap->base;
/* round to next block and add one full block */
size = ((size + COMMIT_MASK) & ~COMMIT_MASK) + COMMIT_MASK + 1;
size = max( size, subheap->min_commit );
if (size >= subheap->commitSize) return TRUE;
decommit_size = subheap->commitSize - size;
addr = (char *)subheap->base + size;
if (NtFreeVirtualMemory( NtCurrentProcess(), &addr, &decommit_size, MEM_DECOMMIT ))
{
WARN("Could not decommit %08lx bytes at %p for heap %p\n",
decommit_size, (char *)subheap->base + size, subheap->heap );
return FALSE;
}
subheap->commitSize -= decommit_size;
return TRUE;
}
/***********************************************************************
* HEAP_CreateFreeBlock
*
* Create a free block at a specified address. 'size' is the size of the
* whole block, including the new arena.
*/
static void HEAP_CreateFreeBlock( SUBHEAP *subheap, void *ptr, SIZE_T size )
{
ARENA_FREE *pFree;
char *pEnd;
BOOL last;
DWORD flags = subheap->heap->flags;
/* Create a free arena */
mark_block_uninitialized( ptr, sizeof(ARENA_FREE) );
pFree = ptr;
pFree->magic = ARENA_FREE_MAGIC;
/* If debugging, erase the freed block content */
pEnd = (char *)ptr + size;
if (pEnd > (char *)subheap->base + subheap->commitSize)
pEnd = (char *)subheap->base + subheap->commitSize;
if (pEnd > (char *)(pFree + 1)) mark_block_free( pFree + 1, pEnd - (char *)(pFree + 1), flags );
/* Check if next block is free also */
if (((char *)ptr + size < (char *)subheap->base + subheap->size) &&
(*(DWORD *)((char *)ptr + size) & ARENA_FLAG_FREE))
{
/* Remove the next arena from the free list */
ARENA_FREE *pNext = (ARENA_FREE *)((char *)ptr + size);
list_remove( &pNext->entry );
size += (pNext->size & ARENA_SIZE_MASK) + sizeof(*pNext);
mark_block_free( pNext, sizeof(ARENA_FREE), flags );
}
/* Set the next block PREV_FREE flag and pointer */
last = ((char *)ptr + size >= (char *)subheap->base + subheap->size);
if (!last)
{
DWORD *pNext = (DWORD *)((char *)ptr + size);
*pNext |= ARENA_FLAG_PREV_FREE;
mark_block_initialized( (ARENA_FREE **)pNext - 1, sizeof( ARENA_FREE * ) );
*((ARENA_FREE **)pNext - 1) = pFree;
}
/* Last, insert the new block into the free list */
pFree->size = (size - sizeof(*pFree)) | ARENA_FLAG_FREE;
HEAP_InsertFreeBlock( subheap->heap, pFree, last );
}
/***********************************************************************
* HEAP_MakeInUseBlockFree
*
* Turn an in-use block into a free block. Can also decommit the end of
* the heap, and possibly even free the sub-heap altogether.
*/
static void HEAP_MakeInUseBlockFree( SUBHEAP *subheap, ARENA_INUSE *pArena )
{
HEAP *heap = subheap->heap;
ARENA_FREE *pFree;
SIZE_T size;
if (heap->pending_free)
{
ARENA_INUSE *prev = heap->pending_free[heap->pending_pos];
heap->pending_free[heap->pending_pos] = pArena;
heap->pending_pos = (heap->pending_pos + 1) % MAX_FREE_PENDING;
pArena->magic = ARENA_PENDING_MAGIC;
mark_block_free( pArena + 1, pArena->size & ARENA_SIZE_MASK, heap->flags );
if (!prev) return;
pArena = prev;
subheap = find_subheap( heap, pArena, FALSE );
}
/* Check if we can merge with previous block */
size = (pArena->size & ARENA_SIZE_MASK) + sizeof(*pArena);
if (pArena->size & ARENA_FLAG_PREV_FREE)
{
pFree = *((ARENA_FREE **)pArena - 1);
size += (pFree->size & ARENA_SIZE_MASK) + sizeof(ARENA_FREE);
/* Remove it from the free list */
list_remove( &pFree->entry );
}
else pFree = (ARENA_FREE *)pArena;
/* Create a free block */
HEAP_CreateFreeBlock( subheap, pFree, size );
size = (pFree->size & ARENA_SIZE_MASK) + sizeof(ARENA_FREE);
if ((char *)pFree + size < (char *)subheap->base + subheap->size)
return; /* Not the last block, so nothing more to do */
/* Free the whole sub-heap if it's empty and not the original one */
if (((char *)pFree == (char *)subheap->base + subheap->headerSize) &&
(subheap != &subheap->heap->subheap))
{
void *addr = subheap->base;
size = 0;
/* Remove the free block from the list */
list_remove( &pFree->entry );
/* Remove the subheap from the list */
list_remove( &subheap->entry );
/* Free the memory */
subheap->magic = 0;
NtFreeVirtualMemory( NtCurrentProcess(), &addr, &size, MEM_RELEASE );
return;
}
/* Decommit the end of the heap */
if (!(subheap->heap->shared)) HEAP_Decommit( subheap, pFree + 1 );
}
static void shrink_used_block( SUBHEAP *subheap, struct block *block, SIZE_T data_size, SIZE_T size )
{
SIZE_T old_data_size = block_get_size( block ) - sizeof(*block);
if (old_data_size >= data_size + HEAP_MIN_SHRINK_SIZE)
{
block->size = data_size | block_get_flags( block );
block->unused_bytes = data_size - size;
HEAP_CreateFreeBlock( subheap, next_block( subheap, block ), old_data_size - data_size );
}
else
{
struct block *next;
block->unused_bytes = old_data_size - size;
if ((next = next_block( subheap, block ))) next->size &= ~ARENA_FLAG_PREV_FREE;
}
}
/***********************************************************************
* allocate_large_block
*/
static void *allocate_large_block( HEAP *heap, DWORD flags, SIZE_T size )
{
ARENA_LARGE *arena;
SIZE_T block_size = sizeof(*arena) + ROUND_SIZE(size) + HEAP_TAIL_EXTRA_SIZE(flags);
LPVOID address = NULL;
if (!(flags & HEAP_GROWABLE)) return NULL;
if (block_size < size) return NULL; /* overflow */
if (NtAllocateVirtualMemory( NtCurrentProcess(), &address, 0, &block_size,
MEM_COMMIT, get_protection_type( flags )))
{
WARN("Could not allocate block for %08lx bytes\n", size );
return NULL;
}
arena = address;
arena->data_size = size;
arena->block_size = block_size;
arena->size = ARENA_LARGE_SIZE;
arena->magic = ARENA_LARGE_MAGIC;
mark_block_tail( (char *)(arena + 1) + size, block_size - sizeof(*arena) - size, flags );
list_add_tail( &heap->large_list, &arena->entry );
notify_alloc( arena + 1, size, flags & HEAP_ZERO_MEMORY );
return arena + 1;
}
/***********************************************************************
* free_large_block
*/
static void free_large_block( HEAP *heap, void *ptr )
{
ARENA_LARGE *arena = (ARENA_LARGE *)ptr - 1;
LPVOID address = arena;
SIZE_T size = 0;
list_remove( &arena->entry );
NtFreeVirtualMemory( NtCurrentProcess(), &address, &size, MEM_RELEASE );
}
/***********************************************************************
* realloc_large_block
*/
static void *realloc_large_block( HEAP *heap, DWORD flags, void *ptr, SIZE_T size )
{
ARENA_LARGE *arena = (ARENA_LARGE *)ptr - 1;
void *new_ptr;
if (arena->block_size - sizeof(*arena) >= size)
{
SIZE_T unused = arena->block_size - sizeof(*arena) - size;
/* FIXME: we could remap zero-pages instead */
#ifdef VALGRIND_RESIZEINPLACE_BLOCK
if (RUNNING_ON_VALGRIND)
notify_realloc( arena + 1, arena->data_size, size );
else
#endif
if (size > arena->data_size)
initialize_block( (char *)ptr + arena->data_size, size - arena->data_size, unused, flags );
else
mark_block_tail( (char *)ptr + size, unused, flags );
arena->data_size = size;
return ptr;
}
if (flags & HEAP_REALLOC_IN_PLACE_ONLY) return NULL;
if (!(new_ptr = allocate_large_block( heap, flags, size )))
{
WARN("Could not allocate block for %08lx bytes\n", size );
return NULL;
}
memcpy( new_ptr, ptr, arena->data_size );
free_large_block( heap, ptr );
notify_free( ptr );
return new_ptr;
}
/***********************************************************************
* find_large_block
*/
static ARENA_LARGE *find_large_block( const HEAP *heap, const void *ptr )
{
ARENA_LARGE *arena;
LIST_FOR_EACH_ENTRY( arena, &heap->large_list, ARENA_LARGE, entry )
if (ptr == arena + 1) return arena;
return NULL;
}
static BOOL validate_large_arena( const HEAP *heap, const ARENA_LARGE *arena )
{
const char *err = NULL;
if ((ULONG_PTR)arena & COMMIT_MASK)
err = "invalid block alignment";
else if (arena->size != ARENA_LARGE_SIZE || arena->magic != ARENA_LARGE_MAGIC)
err = "invalid block header";
else if (!contains( arena, arena->block_size, arena + 1, arena->data_size ))
err = "invalid block size";
else if (heap->flags & HEAP_TAIL_CHECKING_ENABLED)
{
SIZE_T i, unused = arena->block_size - sizeof(*arena) - arena->data_size;
const unsigned char *data = (const unsigned char *)(arena + 1) + arena->data_size;
for (i = 0; i < unused && !err; i++) if (data[i] != ARENA_TAIL_FILLER) err = "invalid block tail";
}
if (err)
{
ERR( "heap %p, block %p: %s\n", heap, arena, err );
if (TRACE_ON(heap)) heap_dump( heap );
}
return !err;
}
/***********************************************************************
* HEAP_CreateSubHeap
*/
static SUBHEAP *HEAP_CreateSubHeap( HEAP *heap, LPVOID address, DWORD flags,
SIZE_T commitSize, SIZE_T totalSize )
{
SUBHEAP *subheap;
FREE_LIST_ENTRY *pEntry;
unsigned int i;
if (!address)
{
if (!commitSize) commitSize = COMMIT_MASK + 1;
totalSize = min( totalSize, 0xffff0000 ); /* don't allow a heap larger than 4GB */
if (totalSize < commitSize) totalSize = commitSize;
if (flags & HEAP_SHARED) commitSize = totalSize; /* always commit everything in a shared heap */
commitSize = min( totalSize, (commitSize + COMMIT_MASK) & ~COMMIT_MASK );
/* allocate the memory block */
if (NtAllocateVirtualMemory( NtCurrentProcess(), &address, 0, &totalSize,
MEM_RESERVE, get_protection_type( flags ) ))
{
WARN("Could not allocate %08lx bytes\n", totalSize );
return NULL;
}
if (NtAllocateVirtualMemory( NtCurrentProcess(), &address, 0,
&commitSize, MEM_COMMIT, get_protection_type( flags ) ))
{
WARN("Could not commit %08lx bytes for sub-heap %p\n", commitSize, address );
return NULL;
}
}
if (heap)
{
/* If this is a secondary subheap, insert it into list */
subheap = address;
subheap->base = address;
subheap->heap = heap;
subheap->size = totalSize;
subheap->min_commit = 0x10000;
subheap->commitSize = commitSize;
subheap->magic = SUBHEAP_MAGIC;
subheap->headerSize = ROUND_SIZE( sizeof(SUBHEAP) );
list_add_head( &heap->subheap_list, &subheap->entry );
}
else
{
/* If this is a primary subheap, initialize main heap */
heap = address;
heap->ffeeffee = 0xffeeffee;
heap->auto_flags = (flags & HEAP_GROWABLE);
heap->flags = (flags & ~HEAP_SHARED);
heap->shared = (flags & HEAP_SHARED) != 0;
heap->magic = HEAP_MAGIC;
heap->grow_size = max( HEAP_DEF_SIZE, totalSize );
list_init( &heap->subheap_list );
list_init( &heap->large_list );
subheap = &heap->subheap;
subheap->base = address;
subheap->heap = heap;
subheap->size = totalSize;
subheap->min_commit = commitSize;
subheap->commitSize = commitSize;
subheap->magic = SUBHEAP_MAGIC;
subheap->headerSize = ROUND_SIZE( sizeof(HEAP) );
list_add_head( &heap->subheap_list, &subheap->entry );
/* Build the free lists */
list_init( &heap->freeList[0].arena.entry );
for (i = 0, pEntry = heap->freeList; i < HEAP_NB_FREE_LISTS; i++, pEntry++)
{
pEntry->arena.size = 0 | ARENA_FLAG_FREE;
pEntry->arena.magic = ARENA_FREE_MAGIC;
if (i) list_add_after( &pEntry[-1].arena.entry, &pEntry->arena.entry );
}
/* Initialize critical section */
if (!processHeap) /* do it by hand to avoid memory allocations */
{
heap->cs.DebugInfo = &process_heap_cs_debug;
heap->cs.LockCount = -1;
heap->cs.RecursionCount = 0;
heap->cs.OwningThread = 0;
heap->cs.LockSemaphore = 0;
heap->cs.SpinCount = 0;
process_heap_cs_debug.CriticalSection = &heap->cs;
}
else
{
RtlInitializeCriticalSection( &heap->cs );
heap->cs.DebugInfo->Spare[0] = (DWORD_PTR)(__FILE__ ": heap.cs");
}
if (heap->shared)
{
/* let's assume that only one thread at a time will try to do this */
HANDLE sem = heap->cs.LockSemaphore;
if (!sem) NtCreateSemaphore( &sem, SEMAPHORE_ALL_ACCESS, NULL, 0, 1 );
NtDuplicateObject( NtCurrentProcess(), sem, NtCurrentProcess(), &sem, 0, 0,
DUPLICATE_MAKE_GLOBAL | DUPLICATE_SAME_ACCESS | DUPLICATE_CLOSE_SOURCE );
heap->cs.LockSemaphore = sem;
RtlFreeHeap( processHeap, 0, heap->cs.DebugInfo );
heap->cs.DebugInfo = NULL;
}
}
/* Create the first free block */
HEAP_CreateFreeBlock( subheap, (LPBYTE)subheap->base + subheap->headerSize,
subheap->size - subheap->headerSize );
return subheap;
}
static struct block *find_free_block( HEAP *heap, SIZE_T data_size, SUBHEAP **subheap )
{
struct list *ptr = &find_free_list( heap, data_size + sizeof(ARENA_INUSE), FALSE )->entry;
SIZE_T total_size, arena_size;
struct entry *entry;
/* Find a suitable free list, and in it find a block large enough */
while ((ptr = list_next( &heap->freeList[0].arena.entry, ptr )))
{
entry = LIST_ENTRY( ptr, struct entry, entry );
arena_size = (entry->size & ARENA_SIZE_MASK) + sizeof(ARENA_FREE) - sizeof(ARENA_INUSE);
if (arena_size >= data_size)
{
*subheap = find_subheap( heap, (struct block *)entry, FALSE );
if (!HEAP_Commit( *subheap, (struct block *)entry, data_size )) return NULL;
list_remove( &entry->entry );
return (struct block *)entry;
}
}
/* If no block was found, attempt to grow the heap */
if (!(heap->flags & HEAP_GROWABLE))
{
WARN("Not enough space in heap %p for %08lx bytes\n", heap, data_size );
return NULL;
}
/* make sure that we have a big enough size *committed* to fit another
* last free arena in !
* So just one heap struct, one first free arena which will eventually
* get used, and a second free arena that might get assigned all remaining
* free space in shrink_used_block() */
total_size = data_size + ROUND_SIZE(sizeof(SUBHEAP)) + sizeof(ARENA_INUSE) + sizeof(ARENA_FREE);
if (total_size < data_size) return NULL; /* overflow */
if ((*subheap = HEAP_CreateSubHeap( heap, NULL, heap->flags, total_size,
max( heap->grow_size, total_size ) )))
{
if (heap->grow_size < 128 * 1024 * 1024) heap->grow_size *= 2;
}
else while (!*subheap) /* shrink the grow size again if we are running out of space */
{
if (heap->grow_size <= total_size || heap->grow_size <= 4 * 1024 * 1024) return NULL;
heap->grow_size /= 2;
*subheap = HEAP_CreateSubHeap( heap, NULL, heap->flags, total_size,
max( heap->grow_size, total_size ) );
}
TRACE( "created new sub-heap %p of %08lx bytes for heap %p\n", *subheap, subheap_size( *subheap ), heap );
entry = first_block( *subheap );
list_remove( &entry->entry );
return (struct block *)entry;
}
static BOOL is_valid_free_block( const HEAP *heap, const struct block *block )
{
const SUBHEAP *subheap;
unsigned int i;
if ((subheap = find_subheap( heap, block, FALSE ))) return TRUE;
for (i = 0; i < HEAP_NB_FREE_LISTS; i++) if (block == (struct block *)&heap->freeList[i].arena) return TRUE;
return FALSE;
}
static BOOL validate_free_block( const SUBHEAP *subheap, const struct block *block )
{
const char *err = NULL, *base = subheap_base( subheap ), *commit_end = subheap_commit_end( subheap );
const struct entry *entry = (struct entry *)block;
const struct block *prev, *next;
HEAP *heap = subheap->heap;
DWORD flags = heap->flags;
if ((ULONG_PTR)(block + 1) % ALIGNMENT)
err = "invalid block alignment";
else if (block_get_type( block ) != ARENA_FREE_MAGIC)
err = "invalid block header";
else if (!(block_get_flags( block ) & ARENA_FLAG_FREE) || (block_get_flags( block ) & ARENA_FLAG_PREV_FREE))
err = "invalid block flags";
else if (!contains( base, subheap_size( subheap ), block, block_get_size( block ) ))
err = "invalid block size";
else if (!is_valid_free_block( heap, (next = (struct block *)LIST_ENTRY( entry->entry.next, struct entry, entry )) ))
err = "invalid next free block pointer";
else if (!(block_get_flags( next ) & ARENA_FLAG_FREE) || block_get_type( next ) != ARENA_FREE_MAGIC)
err = "invalid next free block header";
else if (!is_valid_free_block( heap, (prev = (struct block *)LIST_ENTRY( entry->entry.prev, struct entry, entry )) ))
err = "invalid previous free block pointer";
else if (!(block_get_flags( prev ) & ARENA_FLAG_FREE) || block_get_type( prev ) != ARENA_FREE_MAGIC)
err = "invalid previous free block header";
else if ((next = next_block( subheap, (struct block *)block )))
{
if (!(block_get_flags( next ) & ARENA_FLAG_PREV_FREE))
err = "invalid next block flags";
if (*((struct block **)next - 1) != block)
err = "invalid next block back pointer";
}
if (!err && (flags & HEAP_FREE_CHECKING_ENABLED))
{
const char *ptr = (char *)(entry + 1), *end = (char *)block + block_get_size( block );
if (next) end -= sizeof(struct block *);
if (end > commit_end) end = commit_end;
while (!err && ptr < end)
{
if (*(DWORD *)ptr != ARENA_FREE_FILLER) err = "free block overwritten";
ptr += sizeof(DWORD);
}
}
if (err)
{
ERR( "heap %p, block %p: %s\n", heap, block, err );
if (TRACE_ON(heap)) heap_dump( heap );
}
return !err;
}
static BOOL validate_used_block( const SUBHEAP *subheap, const struct block *block )
{
const char *err = NULL, *base = subheap_base( subheap ), *commit_end = subheap_commit_end( subheap );
const HEAP *heap = subheap->heap;
DWORD flags = heap->flags;
const struct block *next;
int i;
if ((ULONG_PTR)(block + 1) % ALIGNMENT)
err = "invalid block alignment";
else if (block_get_type( block ) != ARENA_INUSE_MAGIC && block_get_type( block ) != ARENA_PENDING_MAGIC)
err = "invalid block header";
else if (block_get_flags( block ) & ARENA_FLAG_FREE)
err = "invalid block flags";
else if (!contains( base, commit_end - base, block, block_get_size( block ) ))
err = "invalid block size";
else if (block->unused_bytes > block_get_size( block ) - sizeof(*block))
err = "invalid block unused size";
else if ((next = next_block( subheap, block )) && (block_get_flags( next ) & ARENA_FLAG_PREV_FREE))
err = "invalid next block flags";
else if (block_get_flags( block ) & ARENA_FLAG_PREV_FREE)
{
const struct block *prev = *((struct block **)block - 1);
if (!is_valid_free_block( heap, prev ))
err = "invalid previous block pointer";
else if (!(block_get_flags( prev ) & ARENA_FLAG_FREE) || block_get_type( prev ) != ARENA_FREE_MAGIC)
err = "invalid previous block flags";
if ((char *)prev + block_get_size( prev ) != (char *)block)
err = "invalid previous block size";
}
if (!err && block_get_type( block ) == ARENA_PENDING_MAGIC)
{
const char *ptr = (char *)(block + 1), *end = (char *)block + block_get_size( block );
while (!err && ptr < end)
{
if (*(DWORD *)ptr != ARENA_FREE_FILLER) err = "free block overwritten";
ptr += sizeof(DWORD);
}
}
else if (!err && (flags & HEAP_TAIL_CHECKING_ENABLED))
{
const unsigned char *tail = (unsigned char *)block + block_get_size( block ) - block->unused_bytes;
for (i = 0; !err && i < block->unused_bytes; i++) if (tail[i] != ARENA_TAIL_FILLER) err = "invalid block tail";
}
if (err)
{
ERR( "heap %p, block %p: %s\n", heap, block, err );
if (TRACE_ON(heap)) heap_dump( heap );
}
return !err;
}
static BOOL heap_validate_ptr( const HEAP *heap, const void *ptr, SUBHEAP **subheap )
{
const struct block *arena = (struct block *)ptr - 1;
const ARENA_LARGE *large_arena;
if (!(*subheap = find_subheap( heap, arena, FALSE )))
{
if (!(large_arena = find_large_block( heap, ptr )))
{
if (WARN_ON(heap)) WARN("heap %p, ptr %p: block region not found\n", heap, ptr );
return FALSE;
}
return validate_large_arena( heap, large_arena );
}
return validate_used_block( *subheap, arena );
}
static BOOL heap_validate( const HEAP *heap )
{
const ARENA_LARGE *large_arena;
const struct block *block;
const SUBHEAP *subheap;
LIST_FOR_EACH_ENTRY( subheap, &heap->subheap_list, SUBHEAP, entry )
{
if (!check_subheap( subheap ))
{
ERR( "heap %p, subheap %p corrupted sizes\n", heap, subheap );
if (TRACE_ON(heap)) heap_dump( heap );
return FALSE;
}
for (block = first_block( subheap ); block; block = next_block( subheap, block ))
{
if (block_get_flags( block ) & ARENA_FLAG_FREE)
{
if (!validate_free_block( subheap, block )) return FALSE;
}
else
{
if (!validate_used_block( subheap, block )) return FALSE;
}
}
}
LIST_FOR_EACH_ENTRY( large_arena, &heap->large_list, ARENA_LARGE, entry )
if (!validate_large_arena( heap, large_arena )) return FALSE;
return TRUE;
}
static inline struct block *unsafe_block_from_ptr( const HEAP *heap, const void *ptr, SUBHEAP **subheap )
{
struct block *block = (struct block *)ptr - 1;
const char *err = NULL, *base, *commit_end;
if (heap->flags & HEAP_VALIDATE)
{
if (!heap_validate_ptr( heap, ptr, subheap )) return NULL;
return block;
}
if ((*subheap = find_subheap( heap, block, FALSE )))
{
base = subheap_base( *subheap );
commit_end = subheap_commit_end( *subheap );
}
if (!*subheap)
{
if (find_large_block( heap, ptr )) return block;
err = "block region not found";
}
else if ((ULONG_PTR)ptr % ALIGNMENT)
err = "invalid ptr alignment";
else if (block_get_type( block ) == ARENA_PENDING_MAGIC || (block_get_flags( block ) & ARENA_FLAG_FREE))
err = "already freed block";
else if (block_get_type( block ) != ARENA_INUSE_MAGIC)
err = "invalid block header";
else if (!contains( base, commit_end - base, block, block_get_size( block ) ))
err = "invalid block size";
if (err) WARN( "heap %p, block %p: %s\n", heap, block, err );
return err ? NULL : block;
}
static DWORD heap_flags_from_global_flag( DWORD flag )
{
DWORD ret = 0;
if (flag & FLG_HEAP_ENABLE_TAIL_CHECK)
ret |= HEAP_TAIL_CHECKING_ENABLED;
if (flag & FLG_HEAP_ENABLE_FREE_CHECK)
ret |= HEAP_FREE_CHECKING_ENABLED;
if (flag & FLG_HEAP_VALIDATE_PARAMETERS)
ret |= HEAP_VALIDATE_PARAMS | HEAP_TAIL_CHECKING_ENABLED | HEAP_FREE_CHECKING_ENABLED;
if (flag & FLG_HEAP_VALIDATE_ALL)
ret |= HEAP_VALIDATE_ALL | HEAP_TAIL_CHECKING_ENABLED | HEAP_FREE_CHECKING_ENABLED;
if (flag & FLG_HEAP_DISABLE_COALESCING)
ret |= HEAP_DISABLE_COALESCE_ON_FREE;
if (flag & FLG_HEAP_PAGE_ALLOCS)
ret |= HEAP_PAGE_ALLOCS;
return ret;
}
/***********************************************************************
* heap_set_debug_flags
*/
static void heap_set_debug_flags( HANDLE handle )
{
HEAP *heap = HEAP_GetPtr( handle );
ULONG global_flags = RtlGetNtGlobalFlags();
DWORD flags, force_flags;
if (TRACE_ON(heap)) global_flags |= FLG_HEAP_VALIDATE_ALL;
if (WARN_ON(heap)) global_flags |= FLG_HEAP_VALIDATE_PARAMETERS;
flags = heap_flags_from_global_flag( global_flags );
force_flags = (heap->flags | flags) & ~(HEAP_SHARED|HEAP_DISABLE_COALESCE_ON_FREE);
if (global_flags & FLG_HEAP_ENABLE_TAGGING) flags |= HEAP_SHARED;
if (!(global_flags & FLG_HEAP_PAGE_ALLOCS)) force_flags &= ~(HEAP_GROWABLE|HEAP_PRIVATE);
if (RUNNING_ON_VALGRIND) flags = 0; /* no sense in validating since Valgrind catches accesses */
heap->flags |= flags;
heap->force_flags |= force_flags;
if (flags & (HEAP_FREE_CHECKING_ENABLED | HEAP_TAIL_CHECKING_ENABLED)) /* fix existing blocks */
{
struct block *block;
ARENA_LARGE *large;
SUBHEAP *subheap;
LIST_FOR_EACH_ENTRY( subheap, &heap->subheap_list, SUBHEAP, entry )
{
const char *commit_end = subheap_commit_end( subheap );
if (!check_subheap( subheap )) break;
for (block = first_block( subheap ); block; block = next_block( subheap, block ))
{
if (block_get_flags( block ) & ARENA_FLAG_FREE)
{
char *data = (char *)block + block_get_overhead( block ), *end = (char *)block + block_get_size( block );
if (end >= commit_end) mark_block_free( data, commit_end - data, flags );
else mark_block_free( data, end - sizeof(struct block *) - data, flags );
}
else
{
if (block_get_type( block ) == ARENA_PENDING_MAGIC) mark_block_free( block + 1, block_get_size( block ) - sizeof(*block), flags );
else mark_block_tail( (char *)block + block_get_size( block ) - block->unused_bytes, block->unused_bytes, flags );
}
}
}
LIST_FOR_EACH_ENTRY( large, &heap->large_list, ARENA_LARGE, entry )
mark_block_tail( (char *)(large + 1) + large->data_size,
large->block_size - sizeof(*large) - large->data_size, flags );
}
if ((heap->flags & HEAP_GROWABLE) && !heap->pending_free &&
((flags & HEAP_FREE_CHECKING_ENABLED) || RUNNING_ON_VALGRIND))
{
heap->pending_free = RtlAllocateHeap( handle, HEAP_ZERO_MEMORY,
MAX_FREE_PENDING * sizeof(*heap->pending_free) );
heap->pending_pos = 0;
}
}
/***********************************************************************
* RtlCreateHeap (NTDLL.@)
*
* Create a new Heap.
*
* PARAMS
* flags [I] HEAP_ flags from "winnt.h"
* addr [I] Desired base address
* totalSize [I] Total size of the heap, or 0 for a growable heap
* commitSize [I] Amount of heap space to commit
* unknown [I] Not yet understood
* definition [I] Heap definition
*
* RETURNS
* Success: A HANDLE to the newly created heap.
* Failure: a NULL HANDLE.
*/
HANDLE WINAPI RtlCreateHeap( ULONG flags, PVOID addr, SIZE_T totalSize, SIZE_T commitSize,
PVOID unknown, PRTL_HEAP_DEFINITION definition )
{
SUBHEAP *subheap;
/* Allocate the heap block */
flags &= ~(HEAP_TAIL_CHECKING_ENABLED|HEAP_FREE_CHECKING_ENABLED);
if (processHeap) flags |= HEAP_PRIVATE;
if (!processHeap || !totalSize || (flags & HEAP_SHARED)) flags |= HEAP_GROWABLE;
if (!totalSize) totalSize = HEAP_DEF_SIZE;
if (!(subheap = HEAP_CreateSubHeap( NULL, addr, flags, commitSize, totalSize ))) return 0;
heap_set_debug_flags( subheap->heap );
/* link it into the per-process heap list */
if (processHeap)
{
HEAP *heapPtr = subheap->heap;
RtlEnterCriticalSection( &processHeap->cs );
list_add_head( &processHeap->entry, &heapPtr->entry );
RtlLeaveCriticalSection( &processHeap->cs );
}
else if (!addr)
{
processHeap = subheap->heap; /* assume the first heap we create is the process main heap */
list_init( &processHeap->entry );
}
return subheap->heap;
}
/***********************************************************************
* RtlDestroyHeap (NTDLL.@)
*
* Destroy a Heap created with RtlCreateHeap().
*
* PARAMS
* heap [I] Heap to destroy.
*
* RETURNS
* Success: A NULL HANDLE, if heap is NULL or it was destroyed
* Failure: The Heap handle, if heap is the process heap.
*/
HANDLE WINAPI RtlDestroyHeap( HANDLE heap )
{
HEAP *heapPtr = HEAP_GetPtr( heap );
SUBHEAP *subheap, *next;
ARENA_LARGE *arena, *arena_next;
SIZE_T size;
void *addr;
TRACE("%p\n", heap );
if (!heapPtr && heap && (((HEAP *)heap)->flags & HEAP_VALIDATE_PARAMS) &&
NtCurrentTeb()->Peb->BeingDebugged)
{
DbgPrint( "Attempt to destroy an invalid heap\n" );
DbgBreakPoint();
}
if (!heapPtr) return heap;
if (heap == processHeap) return heap; /* cannot delete the main process heap */
/* remove it from the per-process list */
RtlEnterCriticalSection( &processHeap->cs );
list_remove( &heapPtr->entry );
RtlLeaveCriticalSection( &processHeap->cs );
heapPtr->cs.DebugInfo->Spare[0] = 0;
RtlDeleteCriticalSection( &heapPtr->cs );
LIST_FOR_EACH_ENTRY_SAFE( arena, arena_next, &heapPtr->large_list, ARENA_LARGE, entry )
{
list_remove( &arena->entry );
size = 0;
addr = arena;
NtFreeVirtualMemory( NtCurrentProcess(), &addr, &size, MEM_RELEASE );
}
LIST_FOR_EACH_ENTRY_SAFE( subheap, next, &heapPtr->subheap_list, SUBHEAP, entry )
{
if (subheap == &heapPtr->subheap) continue; /* do this one last */
notify_free_all( subheap );
list_remove( &subheap->entry );
size = 0;
addr = subheap->base;
NtFreeVirtualMemory( NtCurrentProcess(), &addr, &size, MEM_RELEASE );
}
notify_free_all( &heapPtr->subheap );
RtlFreeHeap( GetProcessHeap(), 0, heapPtr->pending_free );
size = 0;
addr = heapPtr->subheap.base;
NtFreeVirtualMemory( NtCurrentProcess(), &addr, &size, MEM_RELEASE );
return 0;
}
static NTSTATUS heap_allocate( HEAP *heap, ULONG flags, SIZE_T size, void **ret )
{
struct block *block;
SIZE_T data_size;
SUBHEAP *subheap;
data_size = ROUND_SIZE(size) + HEAP_TAIL_EXTRA_SIZE(flags);
if (data_size < size) return STATUS_NO_MEMORY; /* overflow */
if (data_size < HEAP_MIN_DATA_SIZE) data_size = HEAP_MIN_DATA_SIZE;
if (data_size >= HEAP_MIN_LARGE_BLOCK_SIZE)
{
if (!(*ret = allocate_large_block( heap, flags, size ))) return STATUS_NO_MEMORY;
return STATUS_SUCCESS;
}
/* Locate a suitable free block */
if (!(block = find_free_block( heap, data_size, &subheap ))) return STATUS_NO_MEMORY;
/* in-use arena is smaller than free arena,
* so we have to add the difference to the size */
block->size = (block->size & ~ARENA_FLAG_FREE) + sizeof(struct entry) - sizeof(*block);
block->magic = ARENA_INUSE_MAGIC;
/* Shrink the block */
shrink_used_block( subheap, block, data_size, size );
notify_alloc( block + 1, size, flags & HEAP_ZERO_MEMORY );
initialize_block( block + 1, size, block->unused_bytes, flags );
*ret = block + 1;
return STATUS_SUCCESS;
}
/***********************************************************************
* RtlAllocateHeap (NTDLL.@)
*/
void *WINAPI DECLSPEC_HOTPATCH RtlAllocateHeap( HANDLE heap, ULONG flags, SIZE_T size )
{
void *ptr = NULL;
NTSTATUS status;
HEAP *heapPtr;
if (!(heapPtr = HEAP_GetPtr( heap )))
status = STATUS_INVALID_HANDLE;
else
{
heap_lock( heapPtr, flags );
status = heap_allocate( heapPtr, heap_get_flags( heapPtr, flags ), size, &ptr );
heap_unlock( heapPtr, flags );
}
TRACE( "heap %p, flags %#x, size %#Ix, return %p, status %#x.\n", heap, flags, size, ptr, status );
heap_set_status( heapPtr, flags, status );
return ptr;
}
static NTSTATUS heap_free( HEAP *heap, void *ptr )
{
ARENA_INUSE *block;
SUBHEAP *subheap;
/* Inform valgrind we are trying to free memory, so it can throw up an error message */
notify_free( ptr );
if (!(block = unsafe_block_from_ptr( heap, ptr, &subheap ))) return STATUS_INVALID_PARAMETER;
if (!subheap) free_large_block( heap, ptr );
else HEAP_MakeInUseBlockFree( subheap, block );
return STATUS_SUCCESS;
}
/***********************************************************************
* RtlFreeHeap (NTDLL.@)
*/
BOOLEAN WINAPI DECLSPEC_HOTPATCH RtlFreeHeap( HANDLE heap, ULONG flags, void *ptr )
{
NTSTATUS status;
HEAP *heapPtr;
if (!ptr) return TRUE;
if (!(heapPtr = HEAP_GetPtr( heap )))
status = STATUS_INVALID_PARAMETER;
else
{
heap_lock( heapPtr, flags );
status = heap_free( heapPtr, ptr );
heap_unlock( heapPtr, flags );
}
TRACE( "heap %p, flags %#x, ptr %p, return %u, status %#x.\n", heap, flags, ptr, !status, status );
heap_set_status( heapPtr, flags, status );
return !status;
}
static NTSTATUS heap_reallocate( HEAP *heap, ULONG flags, void *ptr, SIZE_T size, void **ret )
{
SIZE_T old_data_size, old_size, data_size;
struct block *next, *block;
SUBHEAP *subheap;
NTSTATUS status;
data_size = ROUND_SIZE(size) + HEAP_TAIL_EXTRA_SIZE(flags);
if (data_size < size) return STATUS_NO_MEMORY; /* overflow */
if (data_size < HEAP_MIN_DATA_SIZE) data_size = HEAP_MIN_DATA_SIZE;
if (!(block = unsafe_block_from_ptr( heap, ptr, &subheap ))) return STATUS_INVALID_PARAMETER;
if (!subheap)
{
if (!(*ret = realloc_large_block( heap, flags, ptr, size ))) return STATUS_NO_MEMORY;
return STATUS_SUCCESS;
}
/* Check if we need to grow the block */
old_data_size = block_get_size( block ) - sizeof(*block);
old_size = block_get_size( block ) - block_get_overhead( block );
if (data_size > old_data_size)
{
if ((next = next_block( subheap, block )) && (block_get_flags( next ) & ARENA_FLAG_FREE) &&
data_size < HEAP_MIN_LARGE_BLOCK_SIZE && data_size <= old_data_size + block_get_size( next ))
{
/* The next block is free and large enough */
struct entry *entry = (struct entry *)next;
list_remove( &entry->entry );
block->size += block_get_size( next );
if (!HEAP_Commit( subheap, block, data_size )) return STATUS_NO_MEMORY;
notify_realloc( block + 1, old_size, size );
shrink_used_block( subheap, block, data_size, size );
}
else
{
if (flags & HEAP_REALLOC_IN_PLACE_ONLY) return STATUS_NO_MEMORY;
if ((status = heap_allocate( heap, flags & ~HEAP_ZERO_MEMORY, size, ret ))) return status;
memcpy( *ret, block + 1, old_size );
if (flags & HEAP_ZERO_MEMORY) memset( (char *)*ret + old_size, 0, size - old_size );
notify_free( ptr );
HEAP_MakeInUseBlockFree( subheap, block );
return STATUS_SUCCESS;
}
}
else
{
notify_realloc( block + 1, old_size, size );
shrink_used_block( subheap, block, data_size, size );
}
/* Clear the extra bytes if needed */
if (size <= old_size) mark_block_tail( (char *)(block + 1) + size, block->unused_bytes, flags );
else initialize_block( (char *)(block + 1) + old_size, size - old_size, block->unused_bytes, flags );
/* Return the new arena */
*ret = block + 1;
return STATUS_SUCCESS;
}
/***********************************************************************
* RtlReAllocateHeap (NTDLL.@)
*/
void *WINAPI RtlReAllocateHeap( HANDLE heap, ULONG flags, void *ptr, SIZE_T size )
{
void *ret = NULL;
NTSTATUS status;
HEAP *heapPtr;
if (!ptr) return NULL;
if (!(heapPtr = HEAP_GetPtr( heap )))
status = STATUS_INVALID_HANDLE;
else
{
heap_lock( heapPtr, flags );
status = heap_reallocate( heapPtr, heap_get_flags( heapPtr, flags ), ptr, size, &ret );
heap_unlock( heapPtr, flags );
}
TRACE( "heap %p, flags %#x, ptr %p, size %#Ix, return %p, status %#x.\n", heap, flags, ptr, size, ret, status );
heap_set_status( heap, flags, status );
return ret;
}
/***********************************************************************
* RtlCompactHeap (NTDLL.@)
*
* Compact the free space in a Heap.
*
* PARAMS
* heap [I] Heap that block was allocated from
* flags [I] HEAP_ flags from "winnt.h"
*
* RETURNS
* The number of bytes compacted.
*
* NOTES
* This function is a harmless stub.
*/
ULONG WINAPI RtlCompactHeap( HANDLE heap, ULONG flags )
{
static BOOL reported;
if (!reported++) FIXME( "(%p, 0x%x) stub\n", heap, flags );
return 0;
}
/***********************************************************************
* RtlLockHeap (NTDLL.@)
*
* Lock a Heap.
*
* PARAMS
* heap [I] Heap to lock
*
* RETURNS
* Success: TRUE. The Heap is locked.
* Failure: FALSE, if heap is invalid.
*/
BOOLEAN WINAPI RtlLockHeap( HANDLE heap )
{
HEAP *heapPtr = HEAP_GetPtr( heap );
if (!heapPtr) return FALSE;
heap_lock( heapPtr, 0 );
return TRUE;
}
/***********************************************************************
* RtlUnlockHeap (NTDLL.@)
*
* Unlock a Heap.
*
* PARAMS
* heap [I] Heap to unlock
*
* RETURNS
* Success: TRUE. The Heap is unlocked.
* Failure: FALSE, if heap is invalid.
*/
BOOLEAN WINAPI RtlUnlockHeap( HANDLE heap )
{
HEAP *heapPtr = HEAP_GetPtr( heap );
if (!heapPtr) return FALSE;
heap_unlock( heapPtr, 0 );
return TRUE;
}
static NTSTATUS heap_size( HEAP *heap, const void *ptr, SIZE_T *size )
{
const ARENA_INUSE *block;
SUBHEAP *subheap;
if (!(block = unsafe_block_from_ptr( heap, ptr, &subheap ))) return STATUS_INVALID_PARAMETER;
if (!subheap)
{
const ARENA_LARGE *large_arena = (const ARENA_LARGE *)ptr - 1;
*size = large_arena->data_size;
}
else *size = block_get_size( block ) - block_get_overhead( block );
return STATUS_SUCCESS;
}
/***********************************************************************
* RtlSizeHeap (NTDLL.@)
*/
SIZE_T WINAPI RtlSizeHeap( HANDLE heap, ULONG flags, const void *ptr )
{
SIZE_T size = ~(SIZE_T)0;
NTSTATUS status;
HEAP *heapPtr;
if (!(heapPtr = HEAP_GetPtr( heap )))
status = STATUS_INVALID_PARAMETER;
else
{
heap_lock( heapPtr, flags );
status = heap_size( heapPtr, ptr, &size );
heap_unlock( heapPtr, flags );
}
TRACE( "heap %p, flags %#x, ptr %p, return %#Ix, status %#x.\n", heap, flags, ptr, size, status );
heap_set_status( heapPtr, flags, status );
return size;
}
/***********************************************************************
* RtlValidateHeap (NTDLL.@)
*/
BOOLEAN WINAPI RtlValidateHeap( HANDLE heap, ULONG flags, const void *ptr )
{
SUBHEAP *subheap;
HEAP *heapPtr;
BOOLEAN ret;
if (!(heapPtr = HEAP_GetPtr( heap )))
ret = FALSE;
else
{
heap_lock( heapPtr, flags );
if (ptr) ret = heap_validate_ptr( heapPtr, ptr, &subheap );
else ret = heap_validate( heapPtr );
heap_unlock( heapPtr, flags );
}
TRACE( "heap %p, flags %#x, ptr %p, return %u.\n", heap, flags, ptr, !!ret );
return ret;
}
static NTSTATUS heap_walk_blocks( const HEAP *heap, const SUBHEAP *subheap, struct rtl_heap_entry *entry )
{
const char *base = subheap_base( subheap ), *commit_end = subheap_commit_end( subheap ), *end = base + subheap_size( subheap );
const struct block *block, *blocks = first_block( subheap );
if (entry->lpData == commit_end) return STATUS_NO_MORE_ENTRIES;
if (entry->lpData == base) block = blocks;
else if (!(block = next_block( subheap, (struct block *)entry->lpData - 1 )))
{
entry->lpData = (void *)commit_end;
entry->cbData = end - commit_end;
entry->cbOverhead = 0;
entry->iRegionIndex = 0;
entry->wFlags = RTL_HEAP_ENTRY_UNCOMMITTED;
return STATUS_SUCCESS;
}
if (block_get_flags( block ) & ARENA_FLAG_FREE)
{
entry->lpData = (char *)block + block_get_overhead( block );
entry->cbData = block_get_size( block ) - block_get_overhead( block );
/* FIXME: last free block should not include uncommitted range, which also has its own overhead */
if (!contains( blocks, commit_end - (char *)blocks, block, block_get_size( block ) ))
entry->cbData = commit_end - (char *)entry->lpData - 8 * sizeof(void *);
entry->cbOverhead = 4 * sizeof(void *);
entry->iRegionIndex = 0;
entry->wFlags = 0;
}
else
{
entry->lpData = (void *)(block + 1);
entry->cbData = block_get_size( block ) - block_get_overhead( block );
entry->cbOverhead = block_get_overhead( block );
entry->iRegionIndex = 0;
entry->wFlags = RTL_HEAP_ENTRY_COMMITTED|RTL_HEAP_ENTRY_BLOCK|RTL_HEAP_ENTRY_BUSY;
}
return STATUS_SUCCESS;
}
static NTSTATUS heap_walk( const HEAP *heap, struct rtl_heap_entry *entry )
{
const ARENA_LARGE *large;
const struct list *next;
const SUBHEAP *subheap;
NTSTATUS status;
char *base;
if ((large = find_large_block( heap, entry->lpData )))
next = &large->entry;
else if ((subheap = find_subheap( heap, entry->lpData, TRUE )))
{
if (!(status = heap_walk_blocks( heap, subheap, entry ))) return STATUS_SUCCESS;
else if (status != STATUS_NO_MORE_ENTRIES) return status;
next = &subheap->entry;
}
else
{
if (entry->lpData) return STATUS_INVALID_PARAMETER;
next = &heap->subheap_list;
}
if (!large && (next = list_next( &heap->subheap_list, next )))
{
subheap = LIST_ENTRY( next, SUBHEAP, entry );
base = subheap_base( subheap );
entry->lpData = base;
entry->cbData = (char *)first_block( subheap ) - base;
entry->cbOverhead = 0;
entry->iRegionIndex = 0;
entry->wFlags = RTL_HEAP_ENTRY_REGION;
entry->Region.dwCommittedSize = (char *)subheap_commit_end( subheap ) - base;
entry->Region.dwUnCommittedSize = subheap_size( subheap ) - entry->Region.dwCommittedSize;
entry->Region.lpFirstBlock = base + entry->cbData;
entry->Region.lpLastBlock = base + subheap_size( subheap );
return STATUS_SUCCESS;
}
if (!next) next = &heap->large_list;
if ((next = list_next( &heap->large_list, next )))
{
large = LIST_ENTRY( next, ARENA_LARGE, entry );
entry->lpData = (void *)(large + 1);
entry->cbData = large->data_size;
entry->cbOverhead = 0;
entry->iRegionIndex = 64;
entry->wFlags = RTL_HEAP_ENTRY_COMMITTED|RTL_HEAP_ENTRY_BLOCK|RTL_HEAP_ENTRY_BUSY;
return STATUS_SUCCESS;
}
return STATUS_NO_MORE_ENTRIES;
}
/***********************************************************************
* RtlWalkHeap (NTDLL.@)
*/
NTSTATUS WINAPI RtlWalkHeap( HANDLE heap, void *entry_ptr )
{
struct rtl_heap_entry *entry = entry_ptr;
NTSTATUS status;
HEAP *heapPtr;
if (!entry) return STATUS_INVALID_PARAMETER;
if (!(heapPtr = HEAP_GetPtr(heap)))
status = STATUS_INVALID_HANDLE;
else
{
heap_lock( heapPtr, 0 );
status = heap_walk( heapPtr, entry );
heap_unlock( heapPtr, 0 );
}
TRACE( "heap %p, entry %p %s, return %#x\n", heap, entry,
status ? "<empty>" : debugstr_heap_entry(entry), status );
return status;
}
/***********************************************************************
* RtlGetProcessHeaps (NTDLL.@)
*
* Get the Heaps belonging to the current process.
*
* PARAMS
* count [I] size of heaps
* heaps [O] Destination array for heap HANDLE's
*
* RETURNS
* Success: The number of Heaps allocated by the process.
* Failure: 0.
*/
ULONG WINAPI RtlGetProcessHeaps( ULONG count, HANDLE *heaps )
{
ULONG total = 1; /* main heap */
struct list *ptr;
RtlEnterCriticalSection( &processHeap->cs );
LIST_FOR_EACH( ptr, &processHeap->entry ) total++;
if (total <= count)
{
*heaps++ = processHeap;
LIST_FOR_EACH( ptr, &processHeap->entry )
*heaps++ = LIST_ENTRY( ptr, HEAP, entry );
}
RtlLeaveCriticalSection( &processHeap->cs );
return total;
}
/***********************************************************************
* RtlQueryHeapInformation (NTDLL.@)
*/
NTSTATUS WINAPI RtlQueryHeapInformation( HANDLE heap, HEAP_INFORMATION_CLASS info_class,
PVOID info, SIZE_T size_in, PSIZE_T size_out)
{
switch (info_class)
{
case HeapCompatibilityInformation:
if (size_out) *size_out = sizeof(ULONG);
if (size_in < sizeof(ULONG))
return STATUS_BUFFER_TOO_SMALL;
*(ULONG *)info = 0; /* standard heap */
return STATUS_SUCCESS;
default:
FIXME("Unknown heap information class %u\n", info_class);
return STATUS_INVALID_INFO_CLASS;
}
}
/***********************************************************************
* RtlSetHeapInformation (NTDLL.@)
*/
NTSTATUS WINAPI RtlSetHeapInformation( HANDLE heap, HEAP_INFORMATION_CLASS info_class, PVOID info, SIZE_T size)
{
FIXME("%p %d %p %ld stub\n", heap, info_class, info, size);
return STATUS_SUCCESS;
}
/***********************************************************************
* RtlGetUserInfoHeap (NTDLL.@)
*/
BOOLEAN WINAPI RtlGetUserInfoHeap( HANDLE heap, ULONG flags, void *ptr, void **user_value, ULONG *user_flags )
{
FIXME( "heap %p, flags %#x, ptr %p, user_value %p, user_flags %p semi-stub!\n",
heap, flags, ptr, user_value, user_flags );
*user_value = NULL;
*user_flags = 0;
return TRUE;
}
/***********************************************************************
* RtlSetUserValueHeap (NTDLL.@)
*/
BOOLEAN WINAPI RtlSetUserValueHeap( HANDLE heap, ULONG flags, void *ptr, void *user_value )
{
FIXME( "heap %p, flags %#x, ptr %p, user_value %p stub!\n", heap, flags, ptr, user_value );
return FALSE;
}
/***********************************************************************
* RtlSetUserFlagsHeap (NTDLL.@)
*/
BOOLEAN WINAPI RtlSetUserFlagsHeap( HANDLE heap, ULONG flags, void *ptr, ULONG clear, ULONG set )
{
FIXME( "heap %p, flags %#x, ptr %p, clear %#x, set %#x stub!\n", heap, flags, ptr, clear, set );
return FALSE;
}