d2d1: Implement d2d_d3d_render_target_GetTags().

This commit is contained in:
Henri Verbeet 2015-03-27 09:07:05 +01:00 committed by Alexandre Julliard
parent e52cf640e6
commit fd4b0532d0
1 changed files with 5 additions and 3 deletions

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@ -904,10 +904,12 @@ static void STDMETHODCALLTYPE d2d_d3d_render_target_SetTags(ID2D1RenderTarget *i
static void STDMETHODCALLTYPE d2d_d3d_render_target_GetTags(ID2D1RenderTarget *iface, D2D1_TAG *tag1, D2D1_TAG *tag2) static void STDMETHODCALLTYPE d2d_d3d_render_target_GetTags(ID2D1RenderTarget *iface, D2D1_TAG *tag1, D2D1_TAG *tag2)
{ {
FIXME("iface %p, tag1 %p, tag2 %p stub!\n", iface, tag1, tag2); struct d2d_d3d_render_target *render_target = impl_from_ID2D1RenderTarget(iface);
*tag1 = 0; TRACE("iface %p, tag1 %p, tag2 %p.\n", iface, tag1, tag2);
*tag2 = 0;
*tag1 = render_target->tag1;
*tag2 = render_target->tag2;
} }
static void STDMETHODCALLTYPE d2d_d3d_render_target_PushLayer(ID2D1RenderTarget *iface, static void STDMETHODCALLTYPE d2d_d3d_render_target_PushLayer(ID2D1RenderTarget *iface,