d3dx9_36: Add stub for D3DXCleanMesh.
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@ -8,7 +8,7 @@
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@ stdcall D3DXCheckTextureRequirements(ptr ptr ptr ptr long ptr ptr)
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@ stdcall D3DXCheckTextureRequirements(ptr ptr ptr ptr long ptr ptr)
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@ stdcall D3DXCheckVersion(long long)
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@ stdcall D3DXCheckVersion(long long)
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@ stdcall D3DXCheckVolumeTextureRequirements(ptr ptr ptr ptr ptr long ptr ptr)
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@ stdcall D3DXCheckVolumeTextureRequirements(ptr ptr ptr ptr ptr long ptr ptr)
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@ stub D3DXCleanMesh(ptr ptr ptr ptr ptr)
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@ stdcall D3DXCleanMesh(long ptr ptr ptr ptr ptr)
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@ stdcall D3DXColorAdjustContrast(ptr ptr float)
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@ stdcall D3DXColorAdjustContrast(ptr ptr float)
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@ stdcall D3DXColorAdjustSaturation(ptr ptr float)
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@ stdcall D3DXColorAdjustSaturation(ptr ptr float)
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@ stdcall D3DXCompileShader(ptr long ptr ptr str str long ptr ptr ptr)
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@ stdcall D3DXCompileShader(ptr long ptr ptr str str long ptr ptr ptr)
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@ -3818,6 +3818,14 @@ cleanup:
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return hr;
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return hr;
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}
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}
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HRESULT WINAPI D3DXCleanMesh(D3DXCLEANTYPE clean_type, LPD3DXMESH mesh_in, const DWORD *adjacency_in,
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LPD3DXMESH *mesh_out, DWORD *adjacency_out, LPD3DXBUFFER *errors_and_warnings)
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{
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FIXME("(%u, %p, %p, %p, %p, %p)\n", clean_type, mesh_in, adjacency_in, mesh_out, adjacency_out, errors_and_warnings);
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return E_NOTIMPL;
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}
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HRESULT WINAPI D3DXFrameDestroy(LPD3DXFRAME frame, LPD3DXALLOCATEHIERARCHY alloc_hier)
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HRESULT WINAPI D3DXFrameDestroy(LPD3DXFRAME frame, LPD3DXALLOCATEHIERARCHY alloc_hier)
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{
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{
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HRESULT hr;
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HRESULT hr;
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