d3dx9_36/tests: Avoid "misleading indentation" warnings.
Signed-off-by: Fabian Maurer <dark.shadow4@web.de> Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -2469,7 +2469,7 @@ float4 main(float3 pos : POSITION, float3 size : PSIZE) : COLOR
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/* Constant buffer */
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hr = tx->lpVtbl->GetConstantBuffer(tx, &buffer);
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todo_wine
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todo_wine
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ok(SUCCEEDED(hr), "Failed to get texture shader constant buffer.\n");
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if (FAILED(hr))
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{
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@ -2650,7 +2650,7 @@ todo_wine
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ok(SUCCEEDED(hr), "Got unexpected hr %#x.\n", hr);
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hr = tx->lpVtbl->GetConstantBuffer(tx, &buffer);
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todo_wine
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todo_wine
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ok(SUCCEEDED(hr), "Failed to get texture shader constant buffer.\n");
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if (FAILED(hr))
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{
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