wined3d: Trace the declaration element type in primitiveDeclarationConvertToStridedData().
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@ -221,10 +221,10 @@ void primitiveDeclarationConvertToStridedData(
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if (stride_used) {
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if (stride_used) {
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TRACE("Loaded %s array %u [usage=%s, usage_idx=%u, "
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TRACE("Loaded %s array %u [usage=%s, usage_idx=%u, "
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"stream=%u, offset=%u, stride=%u, VBO=%u]\n",
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"stream=%u, offset=%u, stride=%u, type=%s, VBO=%u]\n",
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useVertexShaderFunction? "shader": "fixed function", idx,
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useVertexShaderFunction? "shader": "fixed function", idx,
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debug_d3ddeclusage(element->Usage), element->UsageIndex,
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debug_d3ddeclusage(element->Usage), element->UsageIndex,
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element->Stream, element->Offset, stride, streamVBO);
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element->Stream, element->Offset, stride, debug_d3ddecltype(element->Type), streamVBO);
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strided->u.input[idx].lpData = data;
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strided->u.input[idx].lpData = data;
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strided->u.input[idx].dwType = element->Type;
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strided->u.input[idx].dwType = element->Type;
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