d3d8: Void functions should not return a value.
This commit is contained in:
parent
eda96fa7f9
commit
fb367f813a
|
@ -104,7 +104,7 @@ static DWORD WINAPI IDirect3DCubeTexture8Impl_GetPriority(LPDIRECT3DCUBETEXTURE8
|
||||||
static void WINAPI IDirect3DCubeTexture8Impl_PreLoad(LPDIRECT3DCUBETEXTURE8 iface) {
|
static void WINAPI IDirect3DCubeTexture8Impl_PreLoad(LPDIRECT3DCUBETEXTURE8 iface) {
|
||||||
IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
|
IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface;
|
||||||
TRACE("(%p) Relay\n", This);
|
TRACE("(%p) Relay\n", This);
|
||||||
return IWineD3DCubeTexture_PreLoad(This->wineD3DCubeTexture);
|
IWineD3DCubeTexture_PreLoad(This->wineD3DCubeTexture);
|
||||||
}
|
}
|
||||||
|
|
||||||
static D3DRESOURCETYPE WINAPI IDirect3DCubeTexture8Impl_GetType(LPDIRECT3DCUBETEXTURE8 iface) {
|
static D3DRESOURCETYPE WINAPI IDirect3DCubeTexture8Impl_GetType(LPDIRECT3DCUBETEXTURE8 iface) {
|
||||||
|
|
|
@ -208,7 +208,7 @@ static HRESULT WINAPI IDirect3DDevice8Impl_SetCursorProperties(LPDIRECT3DDEVICE8
|
||||||
static void WINAPI IDirect3DDevice8Impl_SetCursorPosition(LPDIRECT3DDEVICE8 iface, UINT XScreenSpace, UINT YScreenSpace, DWORD Flags) {
|
static void WINAPI IDirect3DDevice8Impl_SetCursorPosition(LPDIRECT3DDEVICE8 iface, UINT XScreenSpace, UINT YScreenSpace, DWORD Flags) {
|
||||||
IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
|
IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
|
||||||
TRACE("(%p) Relay\n", This);
|
TRACE("(%p) Relay\n", This);
|
||||||
return IWineD3DDevice_SetCursorPosition(This->WineD3DDevice, XScreenSpace, YScreenSpace, Flags);
|
IWineD3DDevice_SetCursorPosition(This->WineD3DDevice, XScreenSpace, YScreenSpace, Flags);
|
||||||
}
|
}
|
||||||
|
|
||||||
static BOOL WINAPI IDirect3DDevice8Impl_ShowCursor(LPDIRECT3DDEVICE8 iface, BOOL bShow) {
|
static BOOL WINAPI IDirect3DDevice8Impl_ShowCursor(LPDIRECT3DDEVICE8 iface, BOOL bShow) {
|
||||||
|
@ -359,7 +359,7 @@ static void WINAPI IDirect3DDevice8Impl_SetGammaRamp(LPDIRECT3DDEVICE8 iface, DW
|
||||||
TRACE("(%p) Relay\n", This);
|
TRACE("(%p) Relay\n", This);
|
||||||
|
|
||||||
/* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
|
/* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
|
||||||
return IWineD3DDevice_SetGammaRamp(This->WineD3DDevice, 0, Flags, (CONST WINED3DGAMMARAMP *) pRamp);
|
IWineD3DDevice_SetGammaRamp(This->WineD3DDevice, 0, Flags, (CONST WINED3DGAMMARAMP *) pRamp);
|
||||||
}
|
}
|
||||||
|
|
||||||
static void WINAPI IDirect3DDevice8Impl_GetGammaRamp(LPDIRECT3DDEVICE8 iface, D3DGAMMARAMP* pRamp) {
|
static void WINAPI IDirect3DDevice8Impl_GetGammaRamp(LPDIRECT3DDEVICE8 iface, D3DGAMMARAMP* pRamp) {
|
||||||
|
@ -367,7 +367,7 @@ static void WINAPI IDirect3DDevice8Impl_GetGammaRamp(LPDIRECT3DDEVICE8 iface, D3
|
||||||
TRACE("(%p) Relay\n", This);
|
TRACE("(%p) Relay\n", This);
|
||||||
|
|
||||||
/* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
|
/* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
|
||||||
return IWineD3DDevice_GetGammaRamp(This->WineD3DDevice, 0, (WINED3DGAMMARAMP *) pRamp);
|
IWineD3DDevice_GetGammaRamp(This->WineD3DDevice, 0, (WINED3DGAMMARAMP *) pRamp);
|
||||||
}
|
}
|
||||||
|
|
||||||
static HRESULT WINAPI IDirect3DDevice8Impl_CreateTexture(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, UINT Levels, DWORD Usage,
|
static HRESULT WINAPI IDirect3DDevice8Impl_CreateTexture(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, UINT Levels, DWORD Usage,
|
||||||
|
|
|
@ -103,7 +103,7 @@ static DWORD WINAPI IDirect3DIndexBuffer8Impl_GetPriority(LPDIRECT3DINDEXBUFFER8
|
||||||
static void WINAPI IDirect3DIndexBuffer8Impl_PreLoad(LPDIRECT3DINDEXBUFFER8 iface) {
|
static void WINAPI IDirect3DIndexBuffer8Impl_PreLoad(LPDIRECT3DINDEXBUFFER8 iface) {
|
||||||
IDirect3DIndexBuffer8Impl *This = (IDirect3DIndexBuffer8Impl *)iface;
|
IDirect3DIndexBuffer8Impl *This = (IDirect3DIndexBuffer8Impl *)iface;
|
||||||
TRACE("(%p) Relay\n", This);
|
TRACE("(%p) Relay\n", This);
|
||||||
return IWineD3DIndexBuffer_PreLoad(This->wineD3DIndexBuffer);
|
IWineD3DIndexBuffer_PreLoad(This->wineD3DIndexBuffer);
|
||||||
}
|
}
|
||||||
|
|
||||||
static D3DRESOURCETYPE WINAPI IDirect3DIndexBuffer8Impl_GetType(LPDIRECT3DINDEXBUFFER8 iface) {
|
static D3DRESOURCETYPE WINAPI IDirect3DIndexBuffer8Impl_GetType(LPDIRECT3DINDEXBUFFER8 iface) {
|
||||||
|
|
|
@ -104,7 +104,7 @@ static DWORD WINAPI IDirect3DTexture8Impl_GetPriority(LPDIRECT3DTEXTURE8 iface)
|
||||||
static void WINAPI IDirect3DTexture8Impl_PreLoad(LPDIRECT3DTEXTURE8 iface) {
|
static void WINAPI IDirect3DTexture8Impl_PreLoad(LPDIRECT3DTEXTURE8 iface) {
|
||||||
IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
|
IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
|
||||||
TRACE("(%p) Relay\n", This);
|
TRACE("(%p) Relay\n", This);
|
||||||
return IWineD3DTexture_PreLoad(This->wineD3DTexture);
|
IWineD3DTexture_PreLoad(This->wineD3DTexture);
|
||||||
}
|
}
|
||||||
|
|
||||||
static D3DRESOURCETYPE WINAPI IDirect3DTexture8Impl_GetType(LPDIRECT3DTEXTURE8 iface) {
|
static D3DRESOURCETYPE WINAPI IDirect3DTexture8Impl_GetType(LPDIRECT3DTEXTURE8 iface) {
|
||||||
|
|
|
@ -104,7 +104,7 @@ static DWORD WINAPI IDirect3DVolumeTexture8Impl_GetPriority(LPDIRECT3DVOLUMETEXT
|
||||||
static void WINAPI IDirect3DVolumeTexture8Impl_PreLoad(LPDIRECT3DVOLUMETEXTURE8 iface) {
|
static void WINAPI IDirect3DVolumeTexture8Impl_PreLoad(LPDIRECT3DVOLUMETEXTURE8 iface) {
|
||||||
IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
|
IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
|
||||||
TRACE("(%p) Relay\n", This);
|
TRACE("(%p) Relay\n", This);
|
||||||
return IWineD3DVolumeTexture_PreLoad(This->wineD3DVolumeTexture);
|
IWineD3DVolumeTexture_PreLoad(This->wineD3DVolumeTexture);
|
||||||
}
|
}
|
||||||
|
|
||||||
static D3DRESOURCETYPE WINAPI IDirect3DVolumeTexture8Impl_GetType(LPDIRECT3DVOLUMETEXTURE8 iface) {
|
static D3DRESOURCETYPE WINAPI IDirect3DVolumeTexture8Impl_GetType(LPDIRECT3DVOLUMETEXTURE8 iface) {
|
||||||
|
|
Loading…
Reference in New Issue