diff --git a/dlls/d3d8/cubetexture.c b/dlls/d3d8/cubetexture.c index 49006b51b32..71daf34f7d3 100644 --- a/dlls/d3d8/cubetexture.c +++ b/dlls/d3d8/cubetexture.c @@ -104,7 +104,7 @@ static DWORD WINAPI IDirect3DCubeTexture8Impl_GetPriority(LPDIRECT3DCUBETEXTURE8 static void WINAPI IDirect3DCubeTexture8Impl_PreLoad(LPDIRECT3DCUBETEXTURE8 iface) { IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface; TRACE("(%p) Relay\n", This); - return IWineD3DCubeTexture_PreLoad(This->wineD3DCubeTexture); + IWineD3DCubeTexture_PreLoad(This->wineD3DCubeTexture); } static D3DRESOURCETYPE WINAPI IDirect3DCubeTexture8Impl_GetType(LPDIRECT3DCUBETEXTURE8 iface) { diff --git a/dlls/d3d8/device.c b/dlls/d3d8/device.c index 87d31d0fbd1..9e05a517303 100644 --- a/dlls/d3d8/device.c +++ b/dlls/d3d8/device.c @@ -208,7 +208,7 @@ static HRESULT WINAPI IDirect3DDevice8Impl_SetCursorProperties(LPDIRECT3DDEVICE8 static void WINAPI IDirect3DDevice8Impl_SetCursorPosition(LPDIRECT3DDEVICE8 iface, UINT XScreenSpace, UINT YScreenSpace, DWORD Flags) { IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; TRACE("(%p) Relay\n", This); - return IWineD3DDevice_SetCursorPosition(This->WineD3DDevice, XScreenSpace, YScreenSpace, Flags); + IWineD3DDevice_SetCursorPosition(This->WineD3DDevice, XScreenSpace, YScreenSpace, Flags); } static BOOL WINAPI IDirect3DDevice8Impl_ShowCursor(LPDIRECT3DDEVICE8 iface, BOOL bShow) { @@ -359,7 +359,7 @@ static void WINAPI IDirect3DDevice8Impl_SetGammaRamp(LPDIRECT3DDEVICE8 iface, DW TRACE("(%p) Relay\n", This); /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */ - return IWineD3DDevice_SetGammaRamp(This->WineD3DDevice, 0, Flags, (CONST WINED3DGAMMARAMP *) pRamp); + IWineD3DDevice_SetGammaRamp(This->WineD3DDevice, 0, Flags, (CONST WINED3DGAMMARAMP *) pRamp); } static void WINAPI IDirect3DDevice8Impl_GetGammaRamp(LPDIRECT3DDEVICE8 iface, D3DGAMMARAMP* pRamp) { @@ -367,7 +367,7 @@ static void WINAPI IDirect3DDevice8Impl_GetGammaRamp(LPDIRECT3DDEVICE8 iface, D3 TRACE("(%p) Relay\n", This); /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */ - return IWineD3DDevice_GetGammaRamp(This->WineD3DDevice, 0, (WINED3DGAMMARAMP *) pRamp); + IWineD3DDevice_GetGammaRamp(This->WineD3DDevice, 0, (WINED3DGAMMARAMP *) pRamp); } static HRESULT WINAPI IDirect3DDevice8Impl_CreateTexture(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, UINT Levels, DWORD Usage, diff --git a/dlls/d3d8/indexbuffer.c b/dlls/d3d8/indexbuffer.c index 8f0ec744563..ad92cf40f0a 100644 --- a/dlls/d3d8/indexbuffer.c +++ b/dlls/d3d8/indexbuffer.c @@ -103,7 +103,7 @@ static DWORD WINAPI IDirect3DIndexBuffer8Impl_GetPriority(LPDIRECT3DINDEXBUFFER8 static void WINAPI IDirect3DIndexBuffer8Impl_PreLoad(LPDIRECT3DINDEXBUFFER8 iface) { IDirect3DIndexBuffer8Impl *This = (IDirect3DIndexBuffer8Impl *)iface; TRACE("(%p) Relay\n", This); - return IWineD3DIndexBuffer_PreLoad(This->wineD3DIndexBuffer); + IWineD3DIndexBuffer_PreLoad(This->wineD3DIndexBuffer); } static D3DRESOURCETYPE WINAPI IDirect3DIndexBuffer8Impl_GetType(LPDIRECT3DINDEXBUFFER8 iface) { diff --git a/dlls/d3d8/texture.c b/dlls/d3d8/texture.c index 17af4ee2644..89657350418 100644 --- a/dlls/d3d8/texture.c +++ b/dlls/d3d8/texture.c @@ -104,7 +104,7 @@ static DWORD WINAPI IDirect3DTexture8Impl_GetPriority(LPDIRECT3DTEXTURE8 iface) static void WINAPI IDirect3DTexture8Impl_PreLoad(LPDIRECT3DTEXTURE8 iface) { IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface; TRACE("(%p) Relay\n", This); - return IWineD3DTexture_PreLoad(This->wineD3DTexture); + IWineD3DTexture_PreLoad(This->wineD3DTexture); } static D3DRESOURCETYPE WINAPI IDirect3DTexture8Impl_GetType(LPDIRECT3DTEXTURE8 iface) { diff --git a/dlls/d3d8/volumetexture.c b/dlls/d3d8/volumetexture.c index 430f0b4ad50..0b01fb2b367 100644 --- a/dlls/d3d8/volumetexture.c +++ b/dlls/d3d8/volumetexture.c @@ -104,7 +104,7 @@ static DWORD WINAPI IDirect3DVolumeTexture8Impl_GetPriority(LPDIRECT3DVOLUMETEXT static void WINAPI IDirect3DVolumeTexture8Impl_PreLoad(LPDIRECT3DVOLUMETEXTURE8 iface) { IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface; TRACE("(%p) Relay\n", This); - return IWineD3DVolumeTexture_PreLoad(This->wineD3DVolumeTexture); + IWineD3DVolumeTexture_PreLoad(This->wineD3DVolumeTexture); } static D3DRESOURCETYPE WINAPI IDirect3DVolumeTexture8Impl_GetType(LPDIRECT3DVOLUMETEXTURE8 iface) {