wined3d: Get resource info from the texture in surface_load_drawable().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -3034,10 +3034,11 @@ static void surface_load_sysmem(struct wined3d_surface *surface,
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static HRESULT surface_load_drawable(struct wined3d_surface *surface,
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struct wined3d_context *context)
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{
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struct wined3d_texture *texture = surface->container;
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RECT r;
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if (wined3d_settings.offscreen_rendering_mode == ORM_FBO
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&& wined3d_resource_is_offscreen(&surface->container->resource))
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&& wined3d_resource_is_offscreen(&texture->resource))
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{
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ERR("Trying to load offscreen surface into WINED3D_LOCATION_DRAWABLE.\n");
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return WINED3DERR_INVALIDCALL;
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@ -3045,7 +3046,7 @@ static HRESULT surface_load_drawable(struct wined3d_surface *surface,
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surface_get_rect(surface, NULL, &r);
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surface_load_location(surface, context, WINED3D_LOCATION_TEXTURE_RGB);
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surface_blt_to_drawable(surface->resource.device, context,
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surface_blt_to_drawable(texture->resource.device, context,
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WINED3D_TEXF_POINT, FALSE, surface, &r, surface, &r);
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return WINED3D_OK;
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