wined3d: Get resource info from the texture in surface_load_drawable().

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet 2016-03-24 18:24:28 +01:00 committed by Alexandre Julliard
parent 484f5f1ec5
commit fad52d7859
1 changed files with 3 additions and 2 deletions

View File

@ -3034,10 +3034,11 @@ static void surface_load_sysmem(struct wined3d_surface *surface,
static HRESULT surface_load_drawable(struct wined3d_surface *surface,
struct wined3d_context *context)
{
struct wined3d_texture *texture = surface->container;
RECT r;
if (wined3d_settings.offscreen_rendering_mode == ORM_FBO
&& wined3d_resource_is_offscreen(&surface->container->resource))
&& wined3d_resource_is_offscreen(&texture->resource))
{
ERR("Trying to load offscreen surface into WINED3D_LOCATION_DRAWABLE.\n");
return WINED3DERR_INVALIDCALL;
@ -3045,7 +3046,7 @@ static HRESULT surface_load_drawable(struct wined3d_surface *surface,
surface_get_rect(surface, NULL, &r);
surface_load_location(surface, context, WINED3D_LOCATION_TEXTURE_RGB);
surface_blt_to_drawable(surface->resource.device, context,
surface_blt_to_drawable(texture->resource.device, context,
WINED3D_TEXF_POINT, FALSE, surface, &r, surface, &r);
return WINED3D_OK;