From fad52d785976c06f3577375905d867a1f9fa1b33 Mon Sep 17 00:00:00 2001 From: Henri Verbeet Date: Thu, 24 Mar 2016 18:24:28 +0100 Subject: [PATCH] wined3d: Get resource info from the texture in surface_load_drawable(). Signed-off-by: Henri Verbeet Signed-off-by: Alexandre Julliard --- dlls/wined3d/surface.c | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c index b4e667f06a7..2f423bf70e5 100644 --- a/dlls/wined3d/surface.c +++ b/dlls/wined3d/surface.c @@ -3034,10 +3034,11 @@ static void surface_load_sysmem(struct wined3d_surface *surface, static HRESULT surface_load_drawable(struct wined3d_surface *surface, struct wined3d_context *context) { + struct wined3d_texture *texture = surface->container; RECT r; if (wined3d_settings.offscreen_rendering_mode == ORM_FBO - && wined3d_resource_is_offscreen(&surface->container->resource)) + && wined3d_resource_is_offscreen(&texture->resource)) { ERR("Trying to load offscreen surface into WINED3D_LOCATION_DRAWABLE.\n"); return WINED3DERR_INVALIDCALL; @@ -3045,7 +3046,7 @@ static HRESULT surface_load_drawable(struct wined3d_surface *surface, surface_get_rect(surface, NULL, &r); surface_load_location(surface, context, WINED3D_LOCATION_TEXTURE_RGB); - surface_blt_to_drawable(surface->resource.device, context, + surface_blt_to_drawable(texture->resource.device, context, WINED3D_TEXF_POINT, FALSE, surface, &r, surface, &r); return WINED3D_OK;