ddraw: Support D3DVOP_LIGHT in d3d_vertex_buffer7_ProcessVertices().
Signed-off-by: Paul Gofman <gofmanp@gmail.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -260,7 +260,7 @@ static HRESULT WINAPI d3d_vertex_buffer7_ProcessVertices(IDirect3DVertexBuffer7
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struct d3d_device *device_impl = dst_buffer_impl->version == 7
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struct d3d_device *device_impl = dst_buffer_impl->version == 7
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? unsafe_impl_from_IDirect3DDevice7(device)
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? unsafe_impl_from_IDirect3DDevice7(device)
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: unsafe_impl_from_IDirect3DDevice3((IDirect3DDevice3 *)device);
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: unsafe_impl_from_IDirect3DDevice3((IDirect3DDevice3 *)device);
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BOOL oldClip, doClip;
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BOOL old_clip, do_clip, old_lighting, do_lighting;
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HRESULT hr;
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HRESULT hr;
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TRACE("iface %p, vertex_op %#x, dst_idx %u, count %u, src_buffer %p, src_idx %u, device %p, flags %#x.\n",
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TRACE("iface %p, vertex_op %#x, dst_idx %u, count %u, src_buffer %p, src_idx %u, device %p, flags %#x.\n",
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@ -285,10 +285,20 @@ static HRESULT WINAPI d3d_vertex_buffer7_ProcessVertices(IDirect3DVertexBuffer7
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* render states instead. Set the render states according to
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* render states instead. Set the render states according to
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* the vertex ops
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* the vertex ops
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*/
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*/
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doClip = !!(vertex_op & D3DVOP_CLIP);
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do_clip = !!(vertex_op & D3DVOP_CLIP);
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oldClip = wined3d_device_get_render_state(device_impl->wined3d_device, WINED3D_RS_CLIPPING);
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old_clip = !!wined3d_device_get_render_state(device_impl->wined3d_device, WINED3D_RS_CLIPPING);
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if (doClip != oldClip)
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if (do_clip != old_clip)
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wined3d_device_set_render_state(device_impl->wined3d_device, WINED3D_RS_CLIPPING, doClip);
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wined3d_device_set_render_state(device_impl->wined3d_device, WINED3D_RS_CLIPPING, do_clip);
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old_lighting = !!wined3d_device_get_render_state(device_impl->wined3d_device, WINED3D_RS_LIGHTING);
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if (dst_buffer_impl->version == 3)
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do_lighting = device_impl->material && (src_buffer_impl->fvf & D3DFVF_NORMAL)
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&& (vertex_op & D3DVOP_LIGHT);
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else
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do_lighting = old_lighting && (vertex_op & D3DVOP_LIGHT);
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if (do_lighting != old_lighting)
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wined3d_device_set_render_state(device_impl->wined3d_device, WINED3D_RS_LIGHTING, do_lighting);
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wined3d_device_set_stream_source(device_impl->wined3d_device,
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wined3d_device_set_stream_source(device_impl->wined3d_device,
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0, src_buffer_impl->wined3d_buffer, 0, get_flexible_vertex_size(src_buffer_impl->fvf));
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0, src_buffer_impl->wined3d_buffer, 0, get_flexible_vertex_size(src_buffer_impl->fvf));
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@ -297,8 +307,10 @@ static HRESULT WINAPI d3d_vertex_buffer7_ProcessVertices(IDirect3DVertexBuffer7
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count, dst_buffer_impl->wined3d_buffer, NULL, flags, dst_buffer_impl->fvf);
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count, dst_buffer_impl->wined3d_buffer, NULL, flags, dst_buffer_impl->fvf);
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/* Restore the states if needed */
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/* Restore the states if needed */
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if (doClip != oldClip)
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if (do_clip != old_clip)
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wined3d_device_set_render_state(device_impl->wined3d_device, WINED3D_RS_CLIPPING, oldClip);
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wined3d_device_set_render_state(device_impl->wined3d_device, WINED3D_RS_CLIPPING, old_clip);
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if (do_lighting != old_lighting)
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wined3d_device_set_render_state(device_impl->wined3d_device, WINED3D_RS_LIGHTING, old_lighting);
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wined3d_mutex_unlock();
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wined3d_mutex_unlock();
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