wined3d: Scale transformed position in compute_light().
Signed-off-by: Paul Gofman <gofmanp@gmail.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -3436,8 +3436,8 @@ static void compute_light(struct wined3d_color *ambient, struct wined3d_color *d
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float att;
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wined3d_vec4_transform(&position_transformed, position, &ls->modelview_matrix);
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wined3d_vec3_scale((struct wined3d_vec3 *)&position_transformed, 1.0f / position_transformed.w);
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position_transformed_normalised = *(const struct wined3d_vec3 *)&position_transformed;
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wined3d_vec3_scale(&position_transformed_normalised, 1.0f / position_transformed.w);
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wined3d_vec3_normalise(&position_transformed_normalised);
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if (normal)
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