wined3d: Scale transformed position in compute_light().

Signed-off-by: Paul Gofman <gofmanp@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Paul Gofman 2019-05-22 12:39:25 +03:00 committed by Alexandre Julliard
parent e3aae365a9
commit b577999918
1 changed files with 1 additions and 1 deletions

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@ -3436,8 +3436,8 @@ static void compute_light(struct wined3d_color *ambient, struct wined3d_color *d
float att;
wined3d_vec4_transform(&position_transformed, position, &ls->modelview_matrix);
wined3d_vec3_scale((struct wined3d_vec3 *)&position_transformed, 1.0f / position_transformed.w);
position_transformed_normalised = *(const struct wined3d_vec3 *)&position_transformed;
wined3d_vec3_scale(&position_transformed_normalised, 1.0f / position_transformed.w);
wined3d_vec3_normalise(&position_transformed_normalised);
if (normal)