d3d11: Don't grab wined3d lock for wined3d_device_context_copy_uav_counter().
Signed-off-by: Jan Sikorski <jsikorski@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1392,10 +1392,8 @@ static void STDMETHODCALLTYPE d3d11_device_context_CopyStructureCount(ID3D11Devi
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buffer_impl = unsafe_impl_from_ID3D11Buffer(dst_buffer);
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uav = unsafe_impl_from_ID3D11UnorderedAccessView(src_view);
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wined3d_mutex_lock();
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wined3d_device_context_copy_uav_counter(context->wined3d_context,
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buffer_impl->wined3d_buffer, dst_offset, uav->wined3d_view);
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wined3d_mutex_unlock();
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}
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static void STDMETHODCALLTYPE d3d11_device_context_ClearRenderTargetView(ID3D11DeviceContext1 *iface,
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