d3d11: Don't grab wined3d lock for wined3d_device_context_flush().
Signed-off-by: Jan Sikorski <jsikorski@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -2665,9 +2665,7 @@ static void STDMETHODCALLTYPE d3d11_device_context_Flush(ID3D11DeviceContext1 *i
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TRACE("iface %p.\n", iface);
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wined3d_mutex_lock();
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wined3d_device_context_flush(context->wined3d_context);
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wined3d_mutex_unlock();
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}
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static D3D11_DEVICE_CONTEXT_TYPE STDMETHODCALLTYPE d3d11_device_context_GetType(ID3D11DeviceContext1 *iface)
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@ -5755,9 +5753,7 @@ static void STDMETHODCALLTYPE d3d10_device_Flush(ID3D10Device1 *iface)
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TRACE("iface %p.\n", iface);
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wined3d_mutex_lock();
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wined3d_device_context_flush(device->immediate_context.wined3d_context);
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wined3d_mutex_unlock();
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}
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static HRESULT STDMETHODCALLTYPE d3d10_device_CreateBuffer(ID3D10Device1 *iface,
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