d3d11: Don't grab wined3d lock for wined3d_device_context_flush().

Signed-off-by: Jan Sikorski <jsikorski@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Jan Sikorski 2021-10-15 14:26:15 +02:00 committed by Alexandre Julliard
parent b02663fa06
commit 82b02b1ce6

View File

@ -2665,9 +2665,7 @@ static void STDMETHODCALLTYPE d3d11_device_context_Flush(ID3D11DeviceContext1 *i
TRACE("iface %p.\n", iface);
wined3d_mutex_lock();
wined3d_device_context_flush(context->wined3d_context);
wined3d_mutex_unlock();
}
static D3D11_DEVICE_CONTEXT_TYPE STDMETHODCALLTYPE d3d11_device_context_GetType(ID3D11DeviceContext1 *iface)
@ -5755,9 +5753,7 @@ static void STDMETHODCALLTYPE d3d10_device_Flush(ID3D10Device1 *iface)
TRACE("iface %p.\n", iface);
wined3d_mutex_lock();
wined3d_device_context_flush(device->immediate_context.wined3d_context);
wined3d_mutex_unlock();
}
static HRESULT STDMETHODCALLTYPE d3d10_device_CreateBuffer(ID3D10Device1 *iface,